Estimated app's store size
Yes, it is still possible, but have to do a little work!
Just select the project from"Archive", then open package content.
Then in the .xcarchive file, there is an Applications directory.
Now, open the .xcarchive in finder, and select show package contents.
Finally go to Products then Applications then App Name and you can now view the file size.
Screenshot step by step:-
Update:
Just in case people have doubt regarding the difference in size of the binary before uploading to iTunes and after uploading to iTunes here is the calculation:-
Apple is encrypting the executable file. By doing so its size doesn’t
change much but its contents do which usually can no longer be
compressed as much as before. By putting all this together i came up
with a way to calculate the maximum size of your App in the App Store
(it will most likely be less than this):open the .app bundle via right-click -> Show Package Contents (on Mac)
locate the executable file and remember its (uncompressed) size (Size “A”)
delete the executable from the bundle
zip the bundle and remember the bundle’s compressed size (Size “B”)
Size “C” are the 100 KB from the additional files added to the bundle
by Apple. The final calculation for the maximum size of your App is as
follows:A + B + C = maximum size of your App after approval
The calculation put in words:
(uncompressed executable size) + (app bundle compressed but without
executable) + 0,1 MB = maximum size of your App after approval
Referred from this
Xcode 4.3's 'estimated app store size' is considerably different than .ipa file, why?
You can more or less ignore XCode's "estimate" (or roughly cut it in half) for most iOS apps. The IPA is the size of the app. This doubling in estimated size seems to be linked to the architecture build overhaul in 4.3.2. Since you are likely building your app for "armv6 armv7", it's doubling it for some reason. I recently uploaded my previously 15MB app with minor changes. XCode shows 30MB estimated size for the archive. Sure enough, the new app is actually 15.2MB on the app store.
If you want a better estimate, simply right-click the archive in the Organizer and select Show in Finder. There, you can again right-click and drill down into the archive to see the actual package and contents. The app is the only thing of substantive size and is a very good estimation of the App Store size.
Estimated App Store Size on Xcode 6 is showing huge size (Unity iOS Export)
Finally i got my game approved from Apple and the size is 56MB (same as the build made with Xcode 5.X). So i am now sure that Xcode 6 shows downloaded size of the app or as it appears from my experience.
So don't worry :) your app is going to be what it should be.
How to find out the size of my iOS app? Is it larger than the Cellular Download limit?
You can see the estimated size (which is going to be close to exact with the App-store size of your app) of your project in 3 easy steps. I added images below.
1-Choose iOS Device as your Target Device.
2-Click Product>Archive.
3-After it compiles with no errors, The Organizer screen will Appear.
4-Click on Estimate Size
in this screen.
UPDATE (June 2015)
The latest version of Xcode does not have the 'Estimated App Store Size' option within the 'Organizer' view. :(
Instead, Once your app is ready for distribution, archive the app. In the Organizer, select the Archives tab. Select your app in the left hand column. Select the latest archive in the middle column. Hit the Export button in the right hand column. Select Save for iOS App Store Deployment
. Check file size in the Finder.
Estimating the size that an iOS app would be on the app store
Firstly: The result of encryption is indistinguishable from random data. Compression relies on repeated sequences. Since random data does not have repeated sequences it is incompressible. Therefore encrypted data will not compresses.
Secondly: Apple encrypts the code portion and that does not compress. Simulate what Apple does: only compress the non code section, add the code section and check the size. That should be close. (No need to encrypt the code, encryption does not change the size.)
From SAI Peregrinus on Cryptography: Compress then Encrypt will reduce the size of the ciphertext, but ruins security. Compress then Encrypt can be secure for storage of data at rest. See the linked answer for more details.
Does app size on device equal final size in app store?
Go to your app's page on iTunes Connect, select the "Activity" tab, select a build and you'll see a link that says "App Store File Sizes":
Click it and you'll get estimated sizes for different devices.
Apple App Store shows Universal size of the app rather than individual installation size of app
Finally I got the solution by connecting App Store Executive from my developer profile.
Following are the steps to get help from Apple developers account :
Step 1 : Login to developer account on: https://developer.apple.com/contact
Step 2 : Select [App Setup & Distribution] section
Step 3 : Select [App, Build & version management] section
Step 4 : Now There are 2 option (Call or Email) to contact for help. I prefer call over email
Step 5 : If you select call you will get a call back from apple representative and you can communicate with them regarding this issue or you can do same with email as well.
Step 6 : After discussion they will escalate your issue to their engineering team and sooner or later your issue will be resolved.
After discussion I realised App Store solved this issue soon every possible app that might include each and every app. If it's not you can follow above mention steps to resolve your issue.
Large app size in itunes store
The smaller size is the compressed size and the larger one is the install size. Apps are uncompressed as part of being installed.
You also asked about reducing the size of your app. Apple have a paper about this at https://developer.apple.com/library/content/qa/qa1795/_index.html
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