I get conflicting provisioning settings error when I try to archive to submit an iOS app
I had this same error, but I had already checked "Automatically manage signing".
The solution was to uncheck it, then check it again and reselect the Team. Xcode then fixed whatever was causing the issue on its own.
How to fix conflicting provisioning settings in xcode?
You need to refresh the code signing to set it automatically(It is easy if you don't put specific one).
Open the project in Xcode by running open ./platforms/ios/{appname}.xcworkspace
and just disable, enable automatic signing in the general tab of the project file. (as seen in the picture)
Also check this stackoverflow question.
You have two certificates one for development and one for distribution.
The development one is for the internal team in other words for devices that you registered to your account, you can check them in developer.apple.com devices section.
Distribution certificate is for TestFlight, AppStore or another way of distribution. Where you don't have udid-s of all devices and there are not related to your account.
The topic is really big and you need to take a deeper look at it.
You are having this problem because you created your project before haveing a development account. And some of the settings where wrong. Then When you switch them and make them right it won't get updated automatically so you need to refresh them.
I get conflicting provisioning settings error when I try to archive to submit an iOS app
I had this same error, but I had already checked "Automatically manage signing".
The solution was to uncheck it, then check it again and reselect the Team. Xcode then fixed whatever was causing the issue on its own.
App has conflicting provisioning settings in Build Settings
Just uncheck Automatically manage signing
and check it again and select appropriate team.
Xcode will automatically fix the causing issue on its own.
Xcode complaining about conflicting provisioning settings
The problem was in the bundle identifier, it has to be a unique name. I changed also "Company name" and "product name" and disabled "Automatically Sign" in build settings inside Unity, and then re-enabled it inside Xcode.
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