How to make UIImagePickerController for camera and photo library at the same time in swift
Import UIImagePickerControllerDelegate
and create a variable to assign UIImagePickerControllervar imagePicker = UIImagePickerController()
and set imagePicker.delegate = self
.
Create an action sheet to display options for 'Camera' and 'Photo library'.
On your button click action:
@IBAction func buttonOnClick(_ sender: UIButton)
{
self.btnEdit.setTitleColor(UIColor.white, for: .normal)
self.btnEdit.isUserInteractionEnabled = true
let alert = UIAlertController(title: "Choose Image", message: nil, preferredStyle: .actionSheet)
alert.addAction(UIAlertAction(title: "Camera", style: .default, handler: { _ in
self.openCamera()
}))
alert.addAction(UIAlertAction(title: "Gallery", style: .default, handler: { _ in
self.openGallary()
}))
alert.addAction(UIAlertAction.init(title: "Cancel", style: .cancel, handler: nil))
/*If you want work actionsheet on ipad
then you have to use popoverPresentationController to present the actionsheet,
otherwise app will crash on iPad */
switch UIDevice.current.userInterfaceIdiom {
case .pad:
alert.popoverPresentationController?.sourceView = sender
alert.popoverPresentationController?.sourceRect = sender.bounds
alert.popoverPresentationController?.permittedArrowDirections = .up
default:
break
}
self.present(alert, animated: true, completion: nil)
}
func openCamera()
{
if(UIImagePickerController .isSourceTypeAvailable(UIImagePickerController.SourceType.camera))
{
imagePicker.sourceType = UIImagePickerController.SourceType.camera
imagePicker.allowsEditing = true
self.present(imagePicker, animated: true, completion: nil)
}
else
{
let alert = UIAlertController(title: "Warning", message: "You don't have camera", preferredStyle: .alert)
alert.addAction(UIAlertAction(title: "OK", style: .default, handler: nil))
self.present(alert, animated: true, completion: nil)
}
}
func openGallary()
{
imagePicker.sourceType = UIImagePickerController.SourceType.photoLibrary
imagePicker.allowsEditing = true
self.present(imagePicker, animated: true, completion: nil)
}
Download sample project for Swift, SwiftUI
How to allow user to pick the image with Swift?
If you just want let the user choose image with UIImagePickerController use this code:
import UIKit
class ViewController: UIViewController, UINavigationControllerDelegate, UIImagePickerControllerDelegate {
@IBOutlet var imageView: UIImageView!
@IBOutlet var chooseBuuton: UIButton!
var imagePicker = UIImagePickerController()
@IBAction func btnClicked() {
if UIImagePickerController.isSourceTypeAvailable(.savedPhotosAlbum){
print("Button capture")
imagePicker.delegate = self
imagePicker.sourceType = .savedPhotosAlbum
imagePicker.allowsEditing = false
present(imagePicker, animated: true, completion: nil)
}
}
func imagePickerController(picker: UIImagePickerController!, didFinishPickingImage image: UIImage!, editingInfo: NSDictionary!){
self.dismiss(animated: true, completion: { () -> Void in
})
imageView.image = image
}
}
Accessing the camera and photo library in swift 4
Here is the code to load image from photos & camera in iOS.
⁃ You need to create an outlet of your UIImageView
⁃ Then add a tap gesture on to image view
⁃ Then connect tap gesture with the didTapOnImageView function.
⁃ Then add the following extension to your view controller.
//MARK:- Image Picker
extension YourViewController: UIImagePickerControllerDelegate, UINavigationControllerDelegate {
//This is the tap gesture added on my UIImageView.
@IBAction func didTapOnImageView(sender: UITapGestureRecognizer) {
//call Alert function
self.showAlert()
}
//Show alert to selected the media source type.
private func showAlert() {
let alert = UIAlertController(title: "Image Selection", message: "From where you want to pick this image?", preferredStyle: .actionSheet)
alert.addAction(UIAlertAction(title: "Camera", style: .default, handler: {(action: UIAlertAction) in
self.getImage(fromSourceType: .camera)
}))
alert.addAction(UIAlertAction(title: "Photo Album", style: .default, handler: {(action: UIAlertAction) in
self.getImage(fromSourceType: .photoLibrary)
}))
alert.addAction(UIAlertAction(title: "Cancel", style: .destructive, handler: nil))
self.present(alert, animated: true, completion: nil)
}
//get image from source type
private func getImage(fromSourceType sourceType: UIImagePickerController.SourceType) {
//Check is source type available
if UIImagePickerController.isSourceTypeAvailable(sourceType) {
let imagePickerController = UIImagePickerController()
imagePickerController.delegate = self
imagePickerController.sourceType = sourceType
self.present(imagePickerController, animated: true, completion: nil)
}
}
//MARK:- UIImagePickerViewDelegate.
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
self.dismiss(animated: true) { [weak self] in
guard let image = info[UIImagePickerController.InfoKey.originalImage] as? UIImage else { return }
//Setting image to your image view
self?.profileImgView.image = image
}
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
picker.dismiss(animated: true, completion: nil)
}
}
Note: Don't forget to add the privacy settings in info.plist
Privacy - Camera Usage Description
Privacy - Photo Library Usage Description
iOS 11 - always opens photo library even the source type change it from .photoLibrary to .camera
func startCameraFromViewController(_ viewController: UIViewController, withDelegate delegate:
UIImagePickerControllerDelegate & UINavigationControllerDelegate) -> Void {
if (UIImagePickerController.isSourceTypeAvailable(.camera) == false) {
print("fail")
}
let cameraController = UIImagePickerController()
cameraController.sourceType = .camera
cameraController.allowsEditing = true
cameraController.delegate = delegate
present(cameraController, animated: true, completion: nil)
}
This is the code that works for me. Same problem on iOS 11, but working with this. Maybe you need to remove self.present(imgPicker, animated: true, completion: nil)
in buttonProfilePicPressed
method.
Camera and photo library together in iOS
you tried the instagram SDK? Has a method that works for me
How to convert the image to base64 after take a photo from camera or library
you could use something like this approach, using the .onDismiss()
to then convert your imageSelected
to base64 string using your ImageConverter
.
In ProfileView
,
.sheet(isPresented: $openCameraRoll, onDismiss: didDismiss) {
ImagePicker(selectedImage: $imageSelected, sourceType: .camera)
}
func didDismiss() {
let b64Str = imageManager.imageToBase64(imageSelected)
print("\n---> b64Str: \(b64Str?.count) \n")
}
Also remove the ZStack
, or replace it by a VStack
EDIT-1: here some example code that works for me:
struct ProfileView: View {
let imageManager = ImageConverter()
@State var changeProfileImage = false
@State var openCameraRoll = false
@State var imageSelected = UIImage()
var body: some View {
VStack {
Button(action: {
openCameraRoll = true
}, label: {
Image(systemName: "plus")
// .profileImageMod()
})
if changeProfileImage {
Image(uiImage: imageSelected)
.resizable() // <-- here
.frame(width: 222, height: 222)
.foregroundColor(.white)
.background(Color.gray)
.clipShape(Circle())
} else {
Image(systemName: "questionmark")
.frame(width: 222, height: 222)
.foregroundColor(.white)
.background(Color.gray)
.clipShape(Circle())
}
}
.sheet(isPresented: $openCameraRoll, onDismiss: didDismiss) {
ImagePicker(selectedImage: $imageSelected, sourceType: .camera)
}
}
func didDismiss() {
changeProfileImage = true
let b64Str = imageManager.imageToBase64(imageSelected)
print("\n---> b64Str: \(b64Str?.count) \n")
}
}
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