Xcode Command CodeSign failed with non zero when deploying to device
I got same issue , my certificates was created automatically but Device Udid does not create.
then check your device Udid is exist on your Apple developer Account and also check your Bundle identifier?
// hope its works for you thanks
IOS App Build issue: Command CodeSign failed with a nonzero exit code
The issue was due to resources folder.
I created that folder to add my GoogleServices-Info.plist file.
I renamed my resources folder and changaed the path to my GoogleServices-Info.pllist file by following code in build phrases of the app in xcode:
PATH_TO_GOOGLE_PLISTS="${PROJECT_DIR}/App/[FOLDER NAME]"
cp -r "$PATH_TO_GOOGLE_PLISTS/GoogleService-Info.plist" "${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app/GoogleService-Info.plist" ;
Xcode 11.2.1 - Command CodeSign failed with a nonzero exit code
Ok, I solved my problem, after long hours.
It's a lot more simple to use the script already present in Build Phases
tab, generated if you use the SFML App
Xcode template (see here the original script). I had tried it at first, but it didn't work so I let it down.
But, in this script, the first three lines are not the good ones, for a normal SFML installation on macOS. We need to modify these lines with the good paths to the Frameworks
and lib
folders, as follows :
SFML_DEPENDENCIES_INSTALL_PREFIX="/Library/Frameworks"
CMAKE_INSTALL_FRAMEWORK_PREFIX="/Library/Frameworks"
CMAKE_INSTALL_LIB_PREFIX="/usr/local/lib"
FRAMEWORKS_FULL_PATH="$BUILT_PRODUCTS_DIR/$FRAMEWORKS_FOLDER_PATH/"
Secondly, there is still the code signing problem : the archive will created but we will get an error if we start the .app
. The solution to this problem is to check Disable Library Validation
under Target/Signing & Capabilities
to allow the application to load plug-ins or frameworks signed by other developers
.
Finally, if we create the archive and launch the application, everything goes normally, as planned.
Since updating to Xcode 13 I get a codsign error
I found a solution to delete the Apple Worldwide Certificate in my Keychain Access. It seems to recreate when building and fixes the codesign error. Sometimes there are 2 certificates and I just delete the older one:
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