How to Get File Name in Uiimagepickercontroller with Asset Library

How to get file name in UIImagePickerController with Asset library?

I will suggest you to use Photos Framework to get the name of the image, below is the code to get name of selected image

func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
if let imageURL = info[UIImagePickerControllerReferenceURL] as? URL {
let result = PHAsset.fetchAssets(withALAssetURLs: [imageURL], options: nil)
let asset = result.firstObject
print(asset?.value(forKey: "filename"))

}

dismiss(animated: true, completion: nil)
}

How do you get image file name from UIImagePickerController?

I found a way

if let asset = info["UIImagePickerControllerPHAsset"] as? PHAsset{
if let fileName = asset.value(forKey: "filename") as? String{
print(fileName)
}
}

This will return you the actual file name in the photo library.

How can i get the name of image picked through photo library in iphone?

import AssetsLibrary in your file:

#import <AssetsLibrary/AssetsLibrary.h>

And, in - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info

put

// get the ref url
NSURL *refURL = [info valueForKey:UIImagePickerControllerReferenceURL];

// define the block to call when we get the asset based on the url (below)
ALAssetsLibraryAssetForURLResultBlock resultblock = ^(ALAsset *imageAsset)
{
ALAssetRepresentation *imageRep = [imageAsset defaultRepresentation];
NSLog(@"[imageRep filename] : %@", [imageRep filename]);
};

// get the asset library and fetch the asset based on the ref url (pass in block above)
ALAssetsLibrary* assetslibrary = [[ALAssetsLibrary alloc] init];
[assetslibrary assetForURL:refURL resultBlock:resultblock failureBlock:nil];

so you'll get the image name in log.

*don't forget to add existing framework: AssetsLibrary.framework
Steps:

  1. In the project navigator, select your project
  2. Select your target
  3. Select the 'Build Phases' tab
  4. Open 'Link Binaries With Libraries' expander
  5. Click the '+' button
  6. Select your framework
  7. (optional) Drag and drop the added framework to the 'Frameworks' group

Source:
http://www.raywenderlich.com/forums/viewtopic.php?f=2&p=34901
&
How to "add existing frameworks" in Xcode 4?

uiimagepickercontroller - get the name of the image selected from photo library

I guess knowing the exact image name would not be an issue rather getting a unique name for the picked image would solve your purpose so that you can upload the image on server and track it via its name. May be this can help you

NSMutableString *imageName = [[[NSMutableString alloc] initWithCapacity:0] autorelease];

CFUUIDRef theUUID = CFUUIDCreate(kCFAllocatorDefault);
if (theUUID) {
[imageName appendString:NSMakeCollectable(CFUUIDCreateString(kCFAllocatorDefault, theUUID))];
CFRelease(theUUID);
}
[imageName appendString:@".png"];

After you pick the image from Picker you can generate a unique name and assign it to the Picked image.
Cheers



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