Gradient Polyline with Mapkit iOS

Gradient along MKPolyLineView ( MKPolylineRenderer )

So the original answer is here https://stackoverflow.com/a/20159374/2606068

you can find the demo here https://github.com/wdanxna/GradientPolyline

and some improvement tips provided by @Templar is:

  • prepare the path directly in the init.
  • check also for CGRectContains, not only for intersection.

thanks man! :p

Polyline won't show up in MapKit

First you need to add this line, I think you already have added but anyway

    self.mapView.delegate = self

After that you need to implement this MKMapViewDelegate method func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer and return the MKOverlayRenderer needed for your current overlay in this case MKPolylineRenderer this is an important part if you don't implement this method then you never will have your polyline rendered

implementation will be something like this

func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {

if let overlayGeodesic = overlay as? MKGeodesicPolyline
{
let overLayRenderer = MKPolylineRenderer(polyline: overlayGeodesic)
overLayRenderer.lineWidth = 5
overLayRenderer.strokeColor = UIColor.blue
return overLayRenderer
}

if let overlayTile = overlay as? MKTileOverlay{
let overLayRenderer = MKTileOverlayRenderer(tileOverlay: overlayTile)
return overLayRenderer
}

return MKOverlayRenderer(overlay: overlay)
}

And voila! there is your polyLine rendered

Sample Image

MKPolyline / MKPolylineRenderer changing color without remove it

Complex animations or shading/gradients will probably require creating a custom overlay renderer class.

These other answers give ideas about how to draw gradient polylines and animations will most like require a custom overlay renderer as well:

  • how to customize MKPolyLineView to draw different style lines
  • Gradient Polyline with MapKit ios
  • Draw CAGradient within MKPolyLineView

Apple's Breadcrumb sample app also has an example of a custom renderer which you may find useful.



However, if you just want to update the line's color (say from blue to red), then you may be able to do that as follows:

  1. Get a reference to the MKPolyline you want to change.
  2. Get a reference to the MKPolylineRenderer for the polyline obtained in step 1. This can be done by calling the map view's rendererForOverlay: instance method (not the same as the mapView:rendererForOverlay: delegate method.
  3. Update the renderer's strokeColor.
  4. Call invalidatePath on the renderer.

Not sure what you want but you may be able to "animate" the color going from blue to red by changing the color and calling invalidatePath gradually in timed steps.

Another important thing is to make sure the rendererForOverlay delegate method also uses the line's "current" color in case the map view calls the delegate method after you've changed the renderer's strokeColor directly.

Otherwise, after panning or zooming the map, the polyline's color will change back to whatever's set in the delegate method.

You could keep the line's current color in a class-level variable and use that in both the delegate method and the place where you want to change the line's color.

An alternative to a class-level variable (and probably better) is to either use the MKPolyline's title property to hold its color or a custom polyline overlay class (not renderer) with a color property.

Example:

@property (nonatomic, strong) UIColor *lineColor;
//If you need to keep track of multiple overlays,
//try using a NSMutableDictionary where the keys are the
//overlay titles and the value is the UIColor.

-(void)methodWhereYouOriginallyCreateAndAddTheOverlay
{
self.lineColor = [UIColor blueColor]; //line starts as blue
MKPolyline *pl = [MKPolyline polylineWithCoordinates:coordinates count:count];
pl.title = @"test";
[mapView addOverlay:pl];
}

-(void)methodWhereYouWantToChangeLineColor
{
self.lineColor = theNewColor;

//Get reference to MKPolyline (example assumes you have ONE overlay)...
MKPolyline *pl = [mapView.overlays objectAtIndex:0];

//Get reference to polyline's renderer...
MKPolylineRenderer *pr = (MKPolylineRenderer *)[mapView rendererForOverlay:pl];
pr.strokeColor = self.lineColor;
[pr invalidatePath];
}

-(MKOverlayRenderer *)mapView:(MKMapView *)mapView rendererForOverlay:(id<MKOverlay>)overlay
{
if ([overlay isKindOfClass:[MKPolyline class]]) {
MKPolylineRenderer *pr = [[MKPolylineRenderer alloc] initWithPolyline:overlay];
pr.strokeColor = self.lineColor;
pr.lineWidth = 5;
return pr;
}

return nil;
}

Polyline not showing in MapKit [Xcode 9.0 - Swift 4.0]

It's probably just a typo. Replace

func mapView(_mapView: MKMapView, rendererFor overlay: MKOverlay)-> MKOverlayRenderer{

with

func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {


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