Why Is C# Statically Typed

Why is C# statically typed?

As others have said, C# is static/strongly-typed. But I take your question more to be "Why would you want C# to be static/strongly-typed like this? What advantages does this have over dynamic languages?"

With that in mind, there are lots of good reasons:

  • Stability Certain kinds of errors are now caught automatically by the compiler, before the code ever makes it anywhere close to production.
  • Readability/Maintainability You are now providing more information about how the code is supposed to work to future developers who read it. You add information that a specific variable is intended to hold a certain kind of value, and that helps programmers reason about what the purpose of that variable is.

    This is probably why, for example, Microsoft's style guidelines recommended that VB6 programmers put a type prefix with variable names, but that VB.Net programmers do not.

  • Performance This is the weakest reason, but late-binding/duck typing can be slower. In the end, a variable refers to memory that is structured in some specific way. Without strong types, the program will have to do extra type verification or conversion behind the scenes at runtime as you use memory that is structured one way physically as if it were structured in another way logically.

    I hesitate to include this point, because ultimately you often have to do those conversions in a strongly typed language as well. It's just that the strongly typed language leaves the exact timing and extent of the conversion to the programmer, and does no extra work unless it needs to be done. It also allows the programmer to force a more advantageous data type. But these really are attributes of the programmer, rather than the platform.

    That would itself be a weak reason to omit the point, except that a good dynamic language will often make better choices than the programmer. This means a dynamic language can help many programmers write faster programs. Still, for good programmers, strongly-typed languages have the potential to be faster.

  • Better Dev Tools If your IDE knows what type a variable is expected to be, it can give you additional help about what kinds of things that variable can do. This is much harder for the IDE to do if it has to infer the type for you. And if you get more help with the minutia of an API from the IDE, then you as a developer will be able to get your head around a larger, richer API, and get there faster.

Or perhaps you were just wondering why you have to specify the class name twice for the same variable on the same line? The answer is two-fold:

  1. Often you don't. In C# 3.0 and later you can use the var keyword instead of the type name in many cases. Variables created this way are still statically typed, but the type is now inferred for you by the compiler.
  2. Thanks to inheritance and interfaces sometimes the type on the left-hand side doesn't match the type on the right hand side.

Is C# statically typed or mostly statically typed?

The most obvious non-statically typed part of C# is the dynamic keyword. A variable declared as dynamic defers type-related checks until runtime, so the following code is legal:

dynamic x = "a string";
x = 7;
x.NonExistingMethod();

Other parts of C# (including the var keyword) are statically typed. People sometimes confuse var with the keyword in JavaScript, but what var in C# does is type inference. Still statically typed, only less explicit.

What is the difference between statically typed and dynamically typed languages?

Statically typed languages

A language is statically typed if the type of a variable is known at compile time. For some languages this means that you as the programmer must specify what type each variable is; other languages (e.g.: Java, C, C++) offer some form of type inference, the capability of the type system to deduce the type of a variable (e.g.: OCaml, Haskell, Scala, Kotlin).

The main advantage here is that all kinds of checking can be done by the compiler, and therefore a lot of trivial bugs are caught at a very early stage.

Examples: C, C++, Java, Rust, Go, Scala

Dynamically typed languages

A language is dynamically typed if the type is associated with run-time values, and not named variables/fields/etc. This means that you as a programmer can write a little quicker because you do not have to specify types every time (unless using a statically-typed language with type inference).

Examples: Perl, Ruby, Python, PHP, JavaScript, Erlang

Most scripting languages have this feature as there is no compiler to do static type-checking anyway, but you may find yourself searching for a bug that is due to the interpreter misinterpreting the type of a variable. Luckily, scripts tend to be small so bugs have not so many places to hide.

Most dynamically typed languages do allow you to provide type information, but do not require it. One language that is currently being developed, Rascal, takes a hybrid approach allowing dynamic typing within functions but enforcing static typing for the function signature.

Why is int + string possible in statically-typed C# but not in dynamically-typed Python?

This isn't really a static/dynamic question but rather a matter of language design philosophy.

In Python, + is defined to be addition for numbers and concatenation for strings. This is perfectly reasonable behavior if you have even a little programming experience.

But when you have one of each, what happens? Does it try to convert the string to a number, or does it convert the number to a string? Either is, again, perfectly reasonable behavior to anyone who has done any programming at all, but since different languages have different rules about how this happens, you may make assumptions different from the ones someone else would make depending on which languages you have experience with already.

Python has as one of its guiding principles "explicit is better than implicit" (import this) and so it makes you explicitly state which behavior you want. How? By converting either the string or the number to the desired type, of course. Then they are both strings or both numbers and the behavior is obvious.

The resulting code is easier to read (even if you don't know much Python), because you don't have to guess what it's going to do.

What is the difference between a strongly typed language and a statically typed language?

What is the difference between a strongly typed language and a statically typed language?

A statically typed language has a type system that is checked at compile time by the implementation (a compiler or interpreter). The type check rejects some programs, and programs that pass the check usually come with some guarantees; for example, the compiler guarantees not to use integer arithmetic instructions on floating-point numbers.

There is no real agreement on what "strongly typed" means, although the most widely used definition in the professional literature is that in a "strongly typed" language, it is not possible for the programmer to work around the restrictions imposed by the type system. This term is almost always used to describe statically typed languages.

Static vs dynamic

The opposite of statically typed is "dynamically typed", which means that

  1. Values used at run time are classified into types.
  2. There are restrictions on how such values can be used.
  3. When those restrictions are violated, the violation is reported as a (dynamic) type error.

For example, Lua, a dynamically typed language, has a string type, a number type, and a Boolean type, among others. In Lua every value belongs to exactly one type, but this is not a requirement for all dynamically typed languages. In Lua, it is permissible to concatenate two strings, but it is not permissible to concatenate a string and a Boolean.

Strong vs weak

The opposite of "strongly typed" is "weakly typed", which means you can work around the type system. C is notoriously weakly typed because any pointer type is convertible to any other pointer type simply by casting. Pascal was intended to be strongly typed, but an oversight in the design (untagged variant records) introduced a loophole into the type system, so technically it is weakly typed.
Examples of truly strongly typed languages include CLU, Standard ML, and Haskell. Standard ML has in fact undergone several revisions to remove loopholes in the type system that were discovered after the language was widely deployed.

What's really going on here?

Overall, it turns out to be not that useful to talk about "strong" and "weak". Whether a type system has a loophole is less important than the exact number and nature of the loopholes, how likely they are to come up in practice, and what are the consequences of exploiting a loophole. In practice, it's best to avoid the terms "strong" and "weak" altogether, because

  • Amateurs often conflate them with "static" and "dynamic".

  • Apparently "weak typing" is used by some persons to talk about the relative prevalance or absence of implicit conversions.

  • Professionals can't agree on exactly what the terms mean.

  • Overall you are unlikely to inform or enlighten your audience.

The sad truth is that when it comes to type systems, "strong" and "weak" don't have a universally agreed on technical meaning. If you want to discuss the relative strength of type systems, it is better to discuss exactly what guarantees are and are not provided.
For example, a good question to ask is this: "is every value of a given type (or class) guaranteed to have been created by calling one of that type's constructors?" In C the answer is no. In CLU, F#, and Haskell it is yes. For C++ I am not sure—I would like to know.

By contrast, static typing means that programs are checked before being executed, and a program might be rejected before it starts. Dynamic typing means that the types of values are checked during execution, and a poorly typed operation might cause the program to halt or otherwise signal an error at run time. A primary reason for static typing is to rule out programs that might have such "dynamic type errors".

Does one imply the other?

On a pedantic level, no, because the word "strong" doesn't really mean anything. But in practice, people almost always do one of two things:

  • They (incorrectly) use "strong" and "weak" to mean "static" and "dynamic", in which case they (incorrectly) are using "strongly typed" and "statically typed" interchangeably.

  • They use "strong" and "weak" to compare properties of static type systems. It is very rare to hear someone talk about a "strong" or "weak" dynamic type system. Except for FORTH, which doesn't really have any sort of a type system, I can't think of a dynamically typed language where the type system can be subverted. Sort of by definition, those checks are bulit into the execution engine, and every operation gets checked for sanity before being executed.

Either way, if a person calls a language "strongly typed", that person is very likely to be talking about a statically typed language.

What does strongly typed means in .NET framework?

For e.g you cannot Multiply or Divide two different types i.e String vs Integer

var answer = 1 * "1"; // you cannot do this

You have to explicity cast it, this is known as strongly typed

where as if you see in php

$x = "3" * 1; // is correct in php

So here you dont need to explicitly cast it.

Typed vs Strongly Typed in C#

Your nomenclature is incorrect. it is not strongly typed vs just typed

It's strong vs. weak typing

Once you talk about it in those terms, then there is a big distinction to be made.

You can read about it all over teh Googles.

http://en.wikipedia.org/wiki/Strong_and_weak_typing#Definitions_of_.22strong.22_or_.22weak.22

Edit:

There is no such thing as just a Typed language. You have Dynamic vs Static and Weak vs Strong typing which are addressing two different types of issues. Another reference article

What is the difference between a strongly typed language and a statically typed language?

What is a dynamic language, and why doesn't C# qualify?

What is a dynamic language?

Whether or not a language is dynamic typically refers to the type of binding the compiler does: static or late binding.

Static binding simply means that the method (or method hierarchy for virtual methods) is bound at compile time. There may be a virtual dispatch involved at runtime but the method token is bound at compile time. If a suitable method does not exist at compile time you will receive an error.

Dynamic languages are the opposite. They do their work at runtime. They do little or no checking for the existence of methods at compile time but instead do it all at runtime.

Why is C# not a dynamic language?

C#, prior to 4.0, is a statically bound language and hence is not a dynamic language.

Why is Ruby the language of the future?

This question is based on a false premise, namely that there does exist one language that is the future of programming. There isn't such a language today because no single language is the best at doing all the different types of programming that need to be done.

For instance Ruby is a great language for a lot of different applications: web development is a popular one. I would not however write an operating system in it.

Static classes can be used as type arguments via reflection

As stated in the comment from BJ Myers, the CLR has no knowledge of "static" classes. The compiler errors are there to prevent you from doing things that can cause serious issues. There are almost always ways around most errors like this (in this case using reflection), but the error when trying to pass the static class as a parameter is a good indication that you should not be doing what you are doing unless you know very well what the repercussions are.

In this case, you should be asking yourself, why are you wanting to pass a static class? Since a static class can have no references to data or other objects, there is no point to pass this. If you need to call functions on a static class without having an explicit reference to it, you can use reflection to invoke its methods. Here is an answer explaining that:

Invoking static methods with reflection



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