Set timeout to an operation
You could run the operation in a separate thread and then put a timeout on the thread join operation:
using System.Threading;
class Program {
static void DoSomething() {
try {
// your call here...
obj.PerformInitTransaction();
} catch (ThreadAbortException) {
// cleanup code, if needed...
}
}
public static void Main(params string[] args) {
Thread t = new Thread(DoSomething);
t.Start();
if (!t.Join(TimeSpan.FromSeconds(30))) {
t.Abort();
throw new Exception("More than 30 secs.");
}
}
}
setTimeout in JS
The main confusion you are having is pretty common and comes from the fact that you are using a loop. Everything outside of the timer callback is JavaScript that is being executed synchronously with no delay. The loop executes 5 times immediately when you run the code and so 5 instances of the timer callback function get placed on the event queue in a matter of milliseconds and it is from that point in time that all 5 timer callbacks are delayed, rather than one callback being delayed from the completion of the prior one.
The first instance of the callback then runs after its initial delay is reached (1 second), then the second instance runs after its delay (2 seconds, which is only 1 second later than when the first function call ran) and then the third one runs (which is only 1 second behind the previous one of 2 seconds) and so on.
What you need to do is place the first instance of the callback on the event queue with a 1 second delay before it runs and then, when that first instance has completed, place another instance on the event queue with a 2 second delay, and so on.
To do this, forget the loop and make the timer function recursive, which will essentially cause a repeating code call, just as a loop would.
let delay = 1000;
let timer = null; // Will hold a reference to the timer
function x() {
timer = setTimeout(function(){
console.log(delay / 1000);
delay += 1000;
if(delay > 5000){
clearTimeout(timer); // Cancel the timer
console.log("Operation Complete!");
} else {
// Because the next call for the parent function comes from within
// the timer callback function, it is delayed until the end of that
// callback function's execution.
x();
}
}, delay);
}
x();
How to set timeout in a method in Java and retry method for a periodic amount of time
Your method already has a 5 seconds timeout. All you need to do now is to add some kind a loop with 3 repeats. You need a counter of timeouts and a break after successful attempt. Not sure what you want to do when other exceptions happen, added breaks there as well. Following code should do the job:
private ConnectionInterface connectWithTimeout() throws MalformedURLException, Exception {
int repeatCount = 0;
ExecutorService executor = Executors.newCachedThreadPool();
Callable<Object> task = new Callable<Object>() {
public Object call() throws InterruptedException, MalformedURLException, Exception {
return connectWithNoTimeout(); //This is the method that takes to long. If this method takes more than 5 seconds, I want to cancel and retry for 3 more times. Then abort completely.
}
};
while (repeatCount < 3){
Future<Object> future = executor.submit(task);
try {
Object result = future.get(5, TimeUnit.SECONDS);
break;
} catch (TimeoutException ex) {
repeatCount++;
System.out.println( "Timeout Occured");
} catch (InterruptedException e) {
System.out.println( " "InterruptedException Occured");
break;
} catch (ExecutionException e) {
System.out.println( "ExecutionException Occured");
break;
} finally {
future.cancel(true); // here the method gets canceled. How do I retry it?
}
}
System.out.println( "Connected !!");
return connectWithNoTimeout();
}
How to set timeout for a line of c# code
You can use the Task Parallel Library. To be more exact, you can use Task.Wait(TimeSpan)
:
using System.Threading.Tasks;
var task = Task.Run(() => SomeMethod(input));
if (task.Wait(TimeSpan.FromSeconds(10)))
return task.Result;
else
throw new Exception("Timed out");
how do set a timeout for a method
Ok, here's the real answer.
...
void LongRunningMethod(object monitorSync)
{
//do stuff
lock (monitorSync) {
Monitor.Pulse(monitorSync);
}
}
void ImpatientMethod() {
Action<object> longMethod = LongRunningMethod;
object monitorSync = new object();
bool timedOut;
lock (monitorSync) {
longMethod.BeginInvoke(monitorSync, null, null);
timedOut = !Monitor.Wait(monitorSync, TimeSpan.FromSeconds(30)); // waiting 30 secs
}
if (timedOut) {
// it timed out.
}
}
...
This combines two of the most fun parts of using C#. First off, to call the method asynchronously, use a delegate which has the fancy-pants BeginInvoke
magic.
Then, use a monitor to send a message from the LongRunningMethod
back to the ImpatientMethod
to let it know when it's done, or if it hasn't heard from it in a certain amount of time, just give up on it.
(p.s.- Just kidding about this being the real answer. I know there are 2^9303 ways to skin a cat. Especially in .Net)
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