Member Access into Incomplete Type Error

error: member access into incomplete type : forward declaration of

Move doSomething definition outside of its class declaration and after B and also make add accessible to A by public-ing it or friend-ing it.

class B;

class A
{
void doSomething(B * b);
};

class B
{
public:
void add() {}
};

void A::doSomething(B * b)
{
b->add();
}

Member access into incomplete type error

You're asking for a member in the FooEncoder struct which isn't visible anywhere in your foo_interface.cc file. This looks similar to a pimpl idiom.

In order to have your code aware of FooEncoder's structure you need to either

#include "foo_encoder.c"

in your foo_interface.cc file (I quite don't like this solution and you didn't post the full code either) or move your struct definition elsewhere in a header file and include that one (recommended).

Clang error: member access into incomplete type

It looks like you forward declare IdInterface at file scope. Looking at your linked github repo, IdInterface is defined in namespace src. src::IdInterface != ::IdInterface You have forward declared a type that is never defined.

Update your forward declaration to be in namespace src and it will likely fix your issue.

namespace src{
class IdInterface;
}
namespace validator
{

class IdValidatorInterface : public virtual BaseElementValidatorInterface
{

public:
IdValidatorInterface();
virtual ~IdValidatorInterface();

virtual bool isValid( shared_ptr<src::IdInterface> entity ) = 0;
virtual vector<string> validate( shared_ptr<src::IdInterface> entity) = 0;

};

}

c++ - error: member access into incomplete type in base class virtual function

This problem is known as circular dependency.

In your code..

// in shape.h

struct HitRecord; // forward declaration

// this forward declaration means all you can do until
// the struct is fully declared is declare a pointer
// or a reference to it. No more.

class Shape {
public:
virtual bool intersect(Ray& r, HitRecord& rec); // <-- this is fine

virtual bool intersect(Ray& r, HitRecord& rec) {
//...
rec.obj = this; // <-- this is where you hit an error. the compiler
// doesn't know yet what HitRecord::obj is.
return false;
}
};

.. in hitrecord.h...

struct HitRecord {
float t;
vec3f p; // point coord
vec3f norm;
Shape* obj;
};

// this would usually reside in shape.cpp, but what's important is the order
// in which the compiler reads the successive declarations

#include "shape.h"
#include "hitrecord.h" // for example...

bool Shape::intersect(Ray& r, HitRecord& rec)
{
//...
rec.obj = this; // Now, the compiler knwos all about HitRecord
// so this will compile.
return false;
}

error: member access into incomplete type''; note: forward declaration of ''

The definition of the constructor B::B inside the struct definition references members of MAIN, but the latter hasn't been fully defined yet.

You need to move the body of constructor B::B into a separate file, i.e. b.cpp, and link with main.cpp when building the executable.

Qt QGraphicsSceneMouseEvent member access to incomplete type 'QMouseEvent' Error

A "member access to incomplete type" usually happens when you are trying to work with a type (i.e. call a method) that has only been declared using forward declaration.

In this case QGraphicsSceneMouseEvent is forward declared in qgraphicsscene.h. The actual declaration is in qgraphicssceneevent.h. To use that just put

#include <QGraphicsSceneMouseEvent>

in your source. Note that this is also explicitly stated in the first paragraph of the documentation.



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