Program is generating same random numbers on each run?
It's seeded by time(NULL)
If it is, I can't see it. In fact, a search for it in your code returns nothing. The default behaviour, if you don't explicitly seed, is the same as if you had seeded it with the value 1.
You need to explicitly state something like:
srand (time (NULL));
at the start of main
somewhere (and make sure you do this once and once only).
Though keep in mind this makes it dependent on the current time - if you start multiple jobs in the same second (or whatever your time resolution is), they'll start with the same seed.
From the C standard (on which C++ is based for these compatibility features):
The srand function uses the argument as a seed for a new sequence of pseudo-random numbers to be returned by subsequent calls to rand. If srand is then called with the same seed value, the sequence of pseudo-random numbers shall be repeated. If rand is called before any calls to srand have been made, the same sequence shall be generated as when srand is first called with a seed value of 1.
Same random numbers every time I run the program
You need to seed your random number generator:
Try putting this at the beginning of the program:
srand ( time(NULL) );
Note that you will need to #include <ctime>
.
The idea here is to seed the RNG with a different number each time you launch the program. By using time as the seed, you get a different number each time you launch the program.
Why does rand() yield the same sequence of numbers on every run?
The seed for the random number generator is not set.
If you call srand((unsigned int)time(NULL))
then you will get more random results:
#include <iostream>
#include <cstdlib>
#include <ctime>
using namespace std;
int main() {
srand((unsigned int)time(NULL));
cout << rand() << endl;
return 0;
}
The reason is that a random number generated from the rand()
function isn't actually random. It simply is a transformation. Wikipedia gives a better explanation of the meaning of pseudorandom number generator: deterministic random bit generator. Every time you call rand()
it takes the seed and/or the last random number(s) generated (the C standard doesn't specify the algorithm used, though C++11 has facilities for specifying some popular algorithms), runs a mathematical operation on those numbers, and returns the result. So if the seed state is the same each time (as it is if you don't call srand
with a truly random number), then you will always get the same 'random' numbers out.
If you want to know more, you can read the following:
http://www.dreamincode.net/forums/topic/24225-random-number-generation-102/
http://www.dreamincode.net/forums/topic/29294-making-pseudo-random-number-generators-more-random/
Why is this random generator always output the same number
You need to use this
#include <iostream>
#include <cstdlib>
#include <ctime>
using namespace std;
int main()
{
srand(time(nullptr));
int v1;
for(v1=0; v1 < 10; v1++) {
v1 = rand() % 10 + 1;
cout << v1 << endl;
}
return 0;
}
Why do I get the same result with rand() every time I compile and run?
You need to seed the rand function with a unique number before it can be used. The easiest method is to use time()
For example
srand(time(NULL));
rand();//now returns a random number
The reason is that the random numbers provided by rand() (or any other algorithm based function) aren't random. The rand function just takes its current numerical state, applies a transformation, saves the result of the transformation as the new state and returns the new state.
So to get rand to return different pseudo random numbers, you first have to set the state of rand() to something unique.
rand() returns the same number each time the program is run
You need to "seed" the generator. Check out this short video, it will clear things up.
https://www.thenewboston.com/videos.php?cat=16&video=17503
Why do I always get the same sequence of random numbers with rand()?
You have to seed it. Seeding it with the time is a good idea:
srand()
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int main ()
{
srand ( time(NULL) );
printf ("Random Number: %d\n", rand() %100);
return 0;
}
You get the same sequence because rand()
is automatically seeded with the a value of 1 if you do not call srand()
.
Edit
Due to comments
rand()
will return a number between 0 and RAND_MAX
(defined in the standard library). Using the modulo operator (%
) gives the remainder of the division rand() / 100
. This will force the random number to be within the range 0-99. For example, to get a random number in the range of 0-999 we would apply rand() % 1000
.
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