Phonegap Plugin:How to Convert Base64 String to a Png Image in Android

Phonegap Plugin:How to convert Base64 String to a PNG image in Android

The solution; This plugin that converts a Base64 PNG String and generates an image to the sdCard. Let's go!

1. The Base64 Decoder

Get this blazing fast Base64 encode/decoder class called MiGBase64. Download it from SourceForge. Create a folder called 'util' within your project's src/ folder. Place the downloaded class there.

2. The java

Create a folder called 'org/apache/cordova' within your project's src/ folder.
Create in it a Java file called "Base64ToPNG.java" with the following source code.

package org.apache.cordova;

/**
* A phonegap plugin that converts a Base64 String to a PNG file.
*
* @author mcaesar
* @lincese MIT.
*/

import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;

import org.apache.cordova.api.Plugin;
import org.apache.cordova.api.PluginResult;
import org.json.JSONArray;

import android.os.Environment;
import java.io.*;
import org.json.JSONException;
import org.json.JSONObject;
import util.Base64;

public class Base64ToPNG extends Plugin {

@Override
public PluginResult execute(String action, JSONArray args, String callbackId) {

if (!action.equals("saveImage")) {
return new PluginResult(PluginResult.Status.INVALID_ACTION);
}

try {

String b64String = "";
if (b64String.startsWith("data:image")) {
b64String = args.getString(0).substring(21);
} else {
b64String = args.getString(0);
}
JSONObject params = args.getJSONObject(1);

//Optional parameter
String filename = params.has("filename")
? params.getString("filename")
: "b64Image_" + System.currentTimeMillis() + ".png";

String folder = params.has("folder")
? params.getString("folder")
: Environment.getExternalStorageDirectory() + "/Pictures";

Boolean overwrite = params.has("overwrite")
? params.getBoolean("overwrite")
: false;

return this.saveImage(b64String, filename, folder, overwrite, callbackId);

} catch (JSONException e) {

e.printStackTrace();
return new PluginResult(PluginResult.Status.JSON_EXCEPTION, e.getMessage());

} catch (InterruptedException e) {
e.printStackTrace();
return new PluginResult(PluginResult.Status.ERROR, e.getMessage());
}

}

private PluginResult saveImage(String b64String, String fileName, String dirName, Boolean overwrite, String callbackId) throws InterruptedException, JSONException {

try {

//Directory and File
File dir = new File(dirName);
if (!dir.exists()) {
dir.mkdirs();
}
File file = new File(dirName, fileName);

//Avoid overwriting a file
if (!overwrite && file.exists()) {
return new PluginResult(PluginResult.Status.OK, "File already exists!");
}

//Decode Base64 back to Binary format
byte[] decodedBytes = Base64.decode(b64String.getBytes());

//Save Binary file to phone
file.createNewFile();
FileOutputStream fOut = new FileOutputStream(file);
fOut.write(decodedBytes);
fOut.close();

return new PluginResult(PluginResult.Status.OK, "Saved successfully!");

} catch (FileNotFoundException e) {
return new PluginResult(PluginResult.Status.ERROR, "File not Found!");
} catch (IOException e) {
return new PluginResult(PluginResult.Status.ERROR, e.getMessage());
}

}
}

3. The Javascript

Write this JavaScript as Base64ToPNG.js to your project's www folder. DONT forget to include a reference to it in your html files.

/**Works on all versions prior and including Cordova 1.6.1 
* by mcaesar
* MIT license
*
*/

(function() {
/* This increases plugin compatibility */
var cordovaRef = window.PhoneGap || window.Cordova || window.cordova; // old to new fallbacks

/**
* The Java to JavaScript Gateway 'magic' class
*/
function Base64ToPNG() { }

/**
* Save the base64 String as a PNG file to the user's Photo Library
*/
Base64ToPNG.prototype.saveImage = function(b64String, params, win, fail) {
cordovaRef.exec(win, fail, "Base64ToPNG", "saveImage", [b64String, params]);
};

cordovaRef.addConstructor(function() {
if (!window.plugins) {
window.plugins = {};
}
if (!window.plugins.base64ToPNG) {
window.plugins.base64ToPNG = new Base64ToPNG();
}
});

})();

4. The plugins.xml file

Add the following to res/xml/plugins.xml file

<plugin name="Base64ToPNG" value="org.apache.cordova.Base64ToPNG"/>

5. Finally, HTML examples and the parameters

<button onclick="test();">No optional params required, Cowboy.</button> </br>
<button onclick="test2();">Make PNG with some parameters</button>

<script src="Base64ToPNG.js" type="text/javascript"></script>

<script type="text/javascript">

//May have a mime-type definition or not
var myBase64 = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO9TXL0Y4OHwAAAABJRU5ErkJggg=="//a red dot

function test(){

//Illustrates how to use plugin with no optional parameters. Just the base64 Image.
window.plugins.base64ToPNG.saveImage(myBase64, {},
function(result) {
alert(result);
}, function(error) {
alert(error);
});
}

//No mimetype definition example
var myOtherBase64 = "iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO9TXL0Y4OHwAAAABJRU5ErkJggg=="

function test2(){

//Shows how to use optional parameters
window.plugins.base64ToPNG.saveImage(myBase64, {filename:"dot.png", overwrite: true},
function(result) {
alert(result);
}, function(error) {
alert(error);
});

}
</script>

Parameters

  1. filename: Name of the file to be generated. By default the same as the one in url.
  2. folder: Name of the directory to generate the file to. By default "sdcard/Pictures"
  3. overwrite: If the file already exists, replace it. By default false.

    I hope this answers some bothering questions. Happy coding!

Phonegap - How to generate image file from base64 string?

You just need to set the src of your image to the base 64 data to view the image.

var image = document.getElementById('myImage');
image.src = "data:image/jpeg;base64," + justTheData;

Saving dataURL(base64) to file on PhoneGap (android)

You may need to request larger file quota for the file system that is big enough to hold the image. Default is typically 5 mb but may vary in the different browsers as it's not standarized.

If the length of the data-uri exceeds this (which is likely considering it's a PNG file with 33% added 33% overhead as base64) the file won't save properly.

You can request quota using the quota API:

webkitStorageInfo.requestQuota( 
webkitStorageInfo.PERSISTENT
newQuotaInBytes,
quotaCallback,
errorCallback);

More details can be found here.

How to know the path file when you save canvas in localstorage in phonegap with this article

window.requestFileSystem  = window.requestFileSystem || window.webkitRequestFileSystem;
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, gotFS, fail);
function gotFS(fileSystem) {
console.log("got filesystem");
console.log(fileSystem.root.fullPath);
}
function fail() {
console.log("failed to get filesystem");
}


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