INSTALL_FAILED_CPU_ABI_INCOMPATIBLE on device using intellij
By default, IntelliJ assumes that the libs
folder in the root of an Android module contains native libraries, even if it just holds jars. Thus, it packages the APK making it look like these are native libraries. I just had a similar issue where my application had no native code and would work on the default emulator, but got the ABI warning when installing on the Genymotion emulator. To fix this, tell IntelliJ (or Android Studio) that your libraries are not native code:
- Open
File -> Project Structure
. - Click
Modules
on the left side of the window. - For each Android module, expand the dropdown and select the
Android
subitem. - In the
Structure
tab on the right, delete contents of theNative libs directory
field (you can leave it blank). - Once you've done this for each Android module in the project and applied the changes, you may need to rebuild your project for the changes to take place by choosing
Build -> Rebuild Project
from IntelliJ's global menu.
Install app on genymotion device ,meet:“INSTALL_FAILED_CPU_ABI_INCOMPATIBLE”
The application (certainly a game) must be ARM only.
Genymotion is a x86 platform, so compile the application to target x86.
You may be able to install ARM support manually :
http://forum.xda-developers.com/showthread.php?t=2528952
Failure [INSTALL_FAILED_CPU_ABI_INCOMPATIBLE] Cocos2D-x V3 Android Studio
Android Studio
Cocos2d-x now have full support for Android Studio. This answer is for Android Studio using cocos2d-x version 3.16.
After you create the project you can find the folder called "proj.android-studio" inside this folder you can find the file "gradle.properties"
you will need to change this line of the code.
PROP_APP_ABI=armeabi
for this
PROP_APP_ABI=armeabi-v7a:x86
I'm not sure why the default template is only for support armeabi.
But you can edit the template just locate the folder
"cpp-template-default\proj.android-studio" and edit the graddle-properties so when you create a new project it will be ready for your new projects.
Eclipse Project.
Most of cocos2d-x project I guess they still uses Eclispe so in this case is more easy just change Application.mk
just replace
APP_ABI := armeabi
with
APP_ABI := armeabi armeabi-v7a x86
Why IntelliJ builds Android APK that is incompatible with x86 architecture
I ran into this issue, check out my answer for the referenced question:
INSTALL_FAILED_CPU_ABI_INCOMPATIBLE on device using intellij
INSTALL_FAILED_CPU_ABI_INCOMPATIBLE on Bluestacks
The problem was the apache commons codec library.
I examined the .apk file and found the codec library as a .jar in it.
All other libraries except that one were unpacked.
I assume in the repository, where I got it from via Maven, the .jar is packaged in another .jar.
Using another repository of the library produced a file without the .jar and worked on bluestacks (As mentioned above it already worked on other platforms before).
Google Maps Android API v2 - for ARM only?
Yes. It is an official Google app and does not come in source code form to be recompiled for x86/MIPS.
Use the Genymotion Android emulator, see this other question: How do you install Google frameworks (Play, Accounts, etc.) on a Genymotion virtual device?
Android gradle JAR dependency ends up declared as native
You may be using the incorrect Commons IO library. Try:
http://mvnrepository.com/artifact/commons-io/commons-io/2.4
The version you're using seems to be specific to Apache Directory Studio 2.4 which seems to be a desktop app.
Related Topics
How to Repeat Notification Daily on Specific Time in Android Through Background Service
Android Studio Could Not Find Any Version That Matches Com.Android.Support:Appcompat-V7:+
Does Android Service Run from a Separated Thread Instead of UI
Service Intent Must Be Explicit: Intent
Crop Square Image to Circle - Programmatically
How to Resolve Target 'Android-16'
Android Service Startservice() and Bindservice()
How to Remove White Underline in a Searchview Widget in Toolbar Android
Setting Action Bar Title and Subtitle
Release APK Not Updating with JavaScript Code
How to Display a One Time Welcome Screen
Items Inside Gridview Getting Repeated When Screen Scrolls
Evenly Spaced Menu Items on Toolbar
Linearlayout Height in Oncreate Is 0
Android: Turn Off Screen When Close to Face
Converting from Glsurfaceview to Textureview (Via Gltextureview)