Android OpenGL ES 2.0 emulator
Update: As correctly stated by a StackOverflow user, the android emulator now supports OpenGL ES 2.0 (Feb 2017)
https://sites.google.com/a/android.com/tools/recent/androidemulatorrevision2530feb2017
As stated by Google itself, in the official Android documentation, the Android emulator does not support yet the OpenGL ES 2.0 features.
Please refer to this official document.
http://developer.android.com/resources/tutorials/opengl/opengl-es20.html
I hope this answers your question.
For OpenGles20 emulator you can use GenyMotion
www.genymotion.com/
Android - OpenGL ES 2.0 : Emulator (Works) - Device (Doesn't)
The Solution to this Particular Issue:
So, I added this line to my fragment shader:
precision mediump float;
to give us:
Fragment Shader
precision mediump float;
uniform vec4 vColor;
void main() {
gl_FragColor = vColor;
}
Why this worked, I'm embarrassed to say that I do not know. If anybody is willing to elaborate further, please do I am curious. I'm still learning OpenGL ES 2.0. In my reading of OpenGL ES 2.0 Programming Guide (Good Book), I came across that line. And they noted, "In OpenGL ES 2.0, nothing can be drawn unless a valid vertex and fragment shader have been loaded." The Android tutorial also included this line, so I know it's critical.
Does the Android Emulator support OpenGL ES 2.0?
Google released a new version with native x86 processor support, which sped things up a bit. It also supports OpenGL ES 2.0,faster-emulator-with-better-hardware :
As a bonus, since we’re now supporting OpenGL ES 2.0, your OpenGL
games can now run inside the emulator.
Note: When creating a virtual machine, make sure to select the “GPU emulation” option from the hardware menu if you want to take advantage of the new features.
Reference:
liliputing
OpenGL ES 2.0 Support for Android?
I can say Yes on your question.
Android emulator supports OpenGL ES 2.0.
I created an app with cocos2d-x v.2 (which uses OpenGL ES 2.0).
I had same FATAL EXCEPTION: GLThread 81 error with same stack.
I solved this issue by adding
gLSurfaceView.setEGLConfigChooser(8 , 8, 8, 8, 16, 0);
before setting renderer setRenderer:
gLSurfaceView.setCocos2dxRenderer(new Cocos2dxRenderer());
Now I can run my app on Android emulator.
See my question and answer at https://stackoverflow.com/a/13719983/307547.
My post on this link contains screenshot with AVD settings:
http://www.cocos2d-x.org/boards/6/topics/12563?r=19274#message-19274
Faster animation on a AVD that emulates OpenGL ES 2.0 support
It seems that this is a feature of AVD with support for OpenGL ES 2.0. Tried various game applications for OpenGL 2.0/OpenGL 3.0. On physical devices the speed is normal, but on all AVD speed faster and not permanent.
does android emulator support OpenGl ES2.0.?
Yes Android Emulator support OpenGL ES 2.0 as described in this link. You have to select the “GPU emulation” option from the hardware menu when creating a new AVD if you want to take advantage of this feature.
OpenGL ES 2.0 on the Android Emulator isn't working
It turns out that the error message I was seeing was something that the 3d framework I was using (Rajawali) was outputting. OpenGL ES 2.0 works fine on the emulator, however, the emulator doesn't report that it's supported. I removed the check and it worked fine.
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