Xcode11 Error "Open(_:Options:Completionhandler:) Is Unavailable in Application Extensions"

XCode11 error open(_:options:completionHandler:) is unavailable in application extensions

As documented in the (sole) issue on that sample, this was an intentional change in iOS 13 as confirmed by DTS. My belief is this was part of a crackdown on abusive behaviour in keyboard extensions, which picked up iMessage extensions as a side-effect.

I'd already come up with a workaround, which is the same as they recommend.

  1. Forward the URL to your parent app using self.extensionContext?.open
  2. Have the parent app then launch the external app or URL on your
    behalf.

Here's the complete working extension from Touchgram

// UIViewController+iMessageContext.swift
// applied to class MessagesViewController: MSMessagesAppViewController, UrlOpeningInIMessage

protocol UrlOpeningInIMessage {
func openFromiMessageContext(url:URL)
}

extension UrlOpeningInIMessage where Self:UIViewController {
func openFromiMessageContext(url:URL) {
let handler = { (success:Bool) -> () in
if success {
os_log("Finished opening URL", log:tgEnv.logImUI, type:.debug)
} else {
os_log("Failed to open URL", log:tgEnv.logImUI, type:.debug)
}
}
// logic same as onLaunchMainPressed, since XCode11 unable to compile extension using UIApplication.open
// so we pass the URL through to the parent app to launch on our behalf
let appName = Bundle.appName()
let encodedUrl = url.dataRepresentation.base64EncodedString()
guard let appUrl: URL = URL(string: "\(appName)://?url=\(encodedUrl)") else { return }
// can only open our app, not generalised URLs
self.extensionContext?.open(appUrl, completionHandler: handler)
}
}

iOS 13 Schedule iOS background tasks

The solution is to run on a device. I was running on a simulator. However, It was showing the Background App Refresh has been enabled in Settings while running on the simulator.

There may be some other reasons. Please visit
https://developer.apple.com/documentation/backgroundtasks/bgtaskschedulererrorcode/bgtaskschedulererrorcodeunavailable?language=objc

How to resolve: 'keyWindow' was deprecated in iOS 13.0

This is my solution:

let keyWindow = UIApplication.shared.connectedScenes
.filter({$0.activationState == .foregroundActive})
.compactMap({$0 as? UIWindowScene})
.first?.windows
.filter({$0.isKeyWindow}).first

Usage e.g.:

keyWindow?.endEditing(true)

UIApplication.shared.delegate equivalent for SceneDelegate xcode11?

As of iOS 13, UIApplication has the connectedScenes property which is Set<UIScene>. Each of those scenes has a delegate which is a UISceneDelegate. So you could access all of the delegates that way.

A scene can manage one or more windows (UIWindow) and you can get a window's UIScene from its windowScene property.

If you want the scene delegate for a specific view controller then note the following. From a UIViewController you can get its window from its view. From the window you can get its scene and of course from the scene you can get its delegate.

In short, from a view controller, you can do:

let mySceneDelegate = self.view.window.windowScene.delegate

However, there are plenty of times where a view controller has no window. This happens when a view controller presents another full screen view controller. This can happened when the view controller is in a navigation controller and the view controller is not the top, visible view controller.

This requires a different approach to finding the view controller's scene. Ultimately you need to use a combination of walking the responder chain and the view controller hierarchy until you find a path that leads to the scene.

The following extension will (may) get you a UIScene from a view or view controller. Once you have the scene, you can access its delegate.

Add UIResponder+Scene.swift:

import UIKit

@available(iOS 13.0, *)
extension UIResponder {
@objc var scene: UIScene? {
return nil
}
}

@available(iOS 13.0, *)
extension UIScene {
@objc override var scene: UIScene? {
return self
}
}

@available(iOS 13.0, *)
extension UIView {
@objc override var scene: UIScene? {
if let window = self.window {
return window.windowScene
} else {
return self.next?.scene
}
}
}

@available(iOS 13.0, *)
extension UIViewController {
@objc override var scene: UIScene? {
// Try walking the responder chain
var res = self.next?.scene
if (res == nil) {
// That didn't work. Try asking my parent view controller
res = self.parent?.scene
}
if (res == nil) {
// That didn't work. Try asking my presenting view controller
res = self.presentingViewController?.scene
}

return res
}
}

This can be called from any view or view controller to get its scene. But note that you can only get the scene from a view controller only after viewDidAppear has been called at least once. If you try any sooner then the view controller may not yet be part of the view controller hierarchy.

This will work even if the window of the view of the view controller is nil as long as the view controller is part of a view controller hierarchy and somewhere up that hierarchy, it is attached to a window.


Here is an Objective-C implementation of the UIResponder extension:

UIResponder+Scene.h:

#import <UIKit/UIKit.h>

NS_ASSUME_NONNULL_BEGIN

@interface UIResponder (Scene)

@property (nonatomic, readonly, nullable) UIScene *scene API_AVAILABLE(ios(13.0));

@end

NS_ASSUME_NONNULL_END

UIResponder+Scene.m:

#import "ViewController+Scene.h"

@implementation UIResponder (Scene)

- (UIScene *)scene {
return nil;
}

@end

@implementation UIScene (Scene)

- (UIScene *)scene {
return self;
}

@end

@implementation UIView (Scene)

- (UIScene *)scene {
if (self.window) {
return self.window.windowScene;
} else {
return self.nextResponder.scene;
}
}

@end

@implementation UIViewController (Scene)

- (UIScene *)scene {
UIScene *res = self.nextResponder.scene;
if (!res) {
res = self.parentViewController.scene;
}
if (!res) {
res = self.presentingViewController.scene;
}

return res;
}

@end


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