UIColor code in a variable in swift
If hex is an Int and not a String you can use this extension:
extension UIColor {
convenience init(hex: Int, alpha: CGFloat) {
let red = CGFloat((hex & 0xFF0000) >> 16) / 255.0
let green = CGFloat((hex & 0xFF00) >> 8) / 255.0
let blue = CGFloat((hex & 0xFF)) / 255.0
self.init(red:red, green:green, blue:blue, alpha:alpha)
}
}
Used like this:
UIColor(0x00ff00, alpha: 1.0)
UIColor(hex, alpha: 1.0)
How do I use variables in a UIColor?
Try this.
class Color: UIView
{
var colors = ViewController()
override func drawRect(rect: CGRect)
{
let swiftColor = UIColor(red: 1, green: 165/255, blue: 0, alpha: 1);
let context = UIGraphicsGetCurrentContext()
CGContextSetLineWidth(context, 5.0)
CGContextSetStrokeColorWithColor(context,
UIColor(red: CGFloat(colors.red1), green: CGFloat(colors.green1), blue: CGFloat(colors.blue1), alpha: 1.0).CGColor)
let rectangle = CGRectMake(60,170,200,80)
CGContextAddRect(context, rectangle)
CGContextStrokePath(context)
CGContextSetFillColorWithColor(context,
UIColor(red: CGFloat(colors.red1), green: CGFloat(colors.green1), blue: CGFloat(colors.blue1), alpha: 1.0).CGColor)
CGContextFillRect(context, rectangle)
}
}
CGContextSetStrokeColorWithColor
expects a CGColor
as parameter, but you are providing UIColor
.
How can UIColor be a type in Swift?
If you Cmd-click the UIColor
in your code you will be brought to the header-file of UIKit framework, straight to UIColor
public interface, where you can see that yes, it's a class. Alternatively, you can look it up in Apple's documentation.
Reason why you can't do just
var newBackgroundColor = UIColor
... is that =
is a shorthand for initialisation here. You not only indicate the type of a property/variable but also specify its initial value. I.e. for this to work you need to specify which exactly color should it be. E.g.
var newBackgroundColor = UIColor.blackColor()
Otherwise, if you really only need to declare the type, but initialisation will happen later, then you should use:
var newBackgroundColor : UIColor
How to use hex color values
#ffffff
are actually 3 color components in hexadecimal notation - red ff
, green ff
and blue ff
. You can write hexadecimal notation in Swift using 0x
prefix, e.g 0xFF
To simplify the conversion, let's create an initializer that takes integer (0 - 255) values:
extension UIColor {
convenience init(red: Int, green: Int, blue: Int) {
assert(red >= 0 && red <= 255, "Invalid red component")
assert(green >= 0 && green <= 255, "Invalid green component")
assert(blue >= 0 && blue <= 255, "Invalid blue component")
self.init(red: CGFloat(red) / 255.0, green: CGFloat(green) / 255.0, blue: CGFloat(blue) / 255.0, alpha: 1.0)
}
convenience init(rgb: Int) {
self.init(
red: (rgb >> 16) & 0xFF,
green: (rgb >> 8) & 0xFF,
blue: rgb & 0xFF
)
}
}
Usage:
let color = UIColor(red: 0xFF, green: 0xFF, blue: 0xFF)
let color2 = UIColor(rgb: 0xFFFFFF)
How to get alpha?
Depending on your use case, you can simply use the native UIColor.withAlphaComponent
method, e.g.
let semitransparentBlack = UIColor(rgb: 0x000000).withAlphaComponent(0.5)
Or you can add an additional (optional) parameter to the above methods:
convenience init(red: Int, green: Int, blue: Int, a: CGFloat = 1.0) {
self.init(
red: CGFloat(red) / 255.0,
green: CGFloat(green) / 255.0,
blue: CGFloat(blue) / 255.0,
alpha: a
)
}
convenience init(rgb: Int, a: CGFloat = 1.0) {
self.init(
red: (rgb >> 16) & 0xFF,
green: (rgb >> 8) & 0xFF,
blue: rgb & 0xFF,
a: a
)
}
(we cannot name the parameter alpha
because of a name collision with the existing initializer).
Called as:
let color = UIColor(red: 0xFF, green: 0xFF, blue: 0xFF, a: 0.5)
let color2 = UIColor(rgb: 0xFFFFFF, a: 0.5)
To get the alpha as an integer 0-255, we can
convenience init(red: Int, green: Int, blue: Int, a: Int = 0xFF) {
self.init(
red: CGFloat(red) / 255.0,
green: CGFloat(green) / 255.0,
blue: CGFloat(blue) / 255.0,
alpha: CGFloat(a) / 255.0
)
}
// let's suppose alpha is the first component (ARGB)
convenience init(argb: Int) {
self.init(
red: (argb >> 16) & 0xFF,
green: (argb >> 8) & 0xFF,
blue: argb & 0xFF,
a: (argb >> 24) & 0xFF
)
}
Called as
let color = UIColor(red: 0xFF, green: 0xFF, blue: 0xFF, a: 0xFF)
let color2 = UIColor(argb: 0xFFFFFFFF)
Or a combination of the previous methods. There is absolutely no need to use strings.
iOS (Swift): representing scaled value as UIColor
Here's a helpful UIColor
extension that lets you get a blend between two colors based on a percentage.
extension UIColor {
// This function calculates a new color by blending the two colors.
// A percent of 0.0 gives the "self" color
// A percent of 1.0 gives the "to" color
// Any other percent gives an appropriate color in between the two
func blend(to: UIColor, percent: Double) -> UIColor {
var fR : CGFloat = 0.0
var fG : CGFloat = 0.0
var fB : CGFloat = 0.0
var tR : CGFloat = 0.0
var tG : CGFloat = 0.0
var tB : CGFloat = 0.0
getRed(&fR, green: &fG, blue: &fB, alpha: nil)
to.getRed(&tR, green: &tG, blue: &tB, alpha: nil)
let dR = tR - fR
let dG = tG - fG
let dB = tB - fB
let perc = min(1.0, max(0.0, percent))
let rR = fR + dR * CGFloat(perc)
let rG = fG + dG * CGFloat(perc)
let rB = fB + dB * CGFloat(perc)
return UIColor(red: rR, green: rG, blue: rB, alpha: 1.0)
}
}
Examples:
let red = UIColor.red.blend(to: .green, percent: 0)
let mix = UIColor.red.blend(to: .green, percent: 0.5)
let green = UIColor.red.blend(to: .green, percent: 1)
How can I use UIColorFromRGB in Swift?
Here's a Swift version of that function (for getting a UIColor representation of a UInt
value):
func UIColorFromRGB(rgbValue: UInt) -> UIColor {
return UIColor(
red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
alpha: CGFloat(1.0)
)
}
view.backgroundColor = UIColorFromRGB(0x209624)
How to convert standard color names in string to UIColor values
There is no built in feature to make a UIColor with a name. You can write an extension like the one by Paul Hudson found here: https://www.hackingwithswift.com/example-code/uicolor/how-to-convert-a-html-name-string-into-a-uicolor
Simplified example:
extension UIColor {
public func named(_ name: String) -> UIColor? {
let allColors: [String: UIColor] = [
"red": .red,
]
let cleanedName = name.replacingOccurrences(of: " ", with: "").lowercased()
return allColors[cleanedName]
}
}
And then use it:
let redColor = UIColor().named("red")
You could also define an xcassets like in this article: https://medium.com/bobo-shone/how-to-use-named-color-in-xcode-9-d7149d270a16
And then use UIColor(named: "red")
Strange Behavior Of UIColor As Function Parameter In Swift
You could try something like this:
var colors: [UIColor] = []
func setColors(colors: UIColor...) {
self.colors = colors
}
override func drawRect(rect: CGRect) {
let context = UIGraphicsGetCurrentContext()
let colorSpace: CGColorSpaceRef = CGColorSpaceCreateDeviceRGB()
var gradientColors: [CGColor] = []
var colorLocations: [CGFloat] = []
var i: CGFloat = 0.0;
for color in colors {
gradientColors.append(color.CGColor)
colorLocations.append(i)
i += CGFloat(1.0) / CGFloat(colors.count)
}
let gradient: CGGradientRef = CGGradientCreateWithColors(colorSpace, gradientColors, colorLocations)
CGContextDrawLinearGradient(context, gradient, CGPoint(x: 0.0, y: self.frame.size.height / 2), CGPoint(x: self.frame.size.width, y: self.frame.size.height / 2), 0)
}
Side Note: You don't want to capitalize variable names. So I changed self.Colors
to self.colors
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