Why is my code never detecting any contact with my SKPhysicsBody?
Both of your object’s physics bodies have their isDynamic
Property set to false. At least one of them needs to have this property set to true for any contacts to be registered.
Contact not being detected in Sprite kit
Likely you are missing the physicsWorld.contactDelegate = self
in the scene initialization. Just conforming to SKPhysicsContactDelegate
is not sufficient.
If you verify that that's OK, then check that the physics bodies are correct by setting the view's showsPhysics
to true
.
SpriteKit collision not being detected
rats
and cats
won't trigger contacts with each other because both have isDynamic
set to false
. At least one of them needs to be dynamic before a contact is triggered.
From https://developer.apple.com/documentation/spritekit/skphysicsbody
The isDynamic property controls whether a volume-based body is
affected by gravity, friction, collisions with other objects, and forces or impulses you directly apply to the object.
Swift - Random collisions are not detected
I just fixed it! The reason was that in the function "touchesEnded", I had a recursive function that was deleting bad connections in the listContacts!
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