Generating a Random Number between 1 and 10 Java
As the documentation says, this method call returns "a pseudorandom, uniformly distributed int value between 0 (inclusive) and the specified value (exclusive)". This means that you will get numbers from 0 to 9 in your case. So you've done everything correctly by adding one to that number.
Generally speaking, if you need to generate numbers from min
to max
(including both), you write
random.nextInt(max - min + 1) + min
Generate a random number in the range 1 - 10
If by numbers between 1 and 10 you mean any float that is >= 1 and < 10, then it's easy:
select random() * 9 + 1
This can be easily tested with:
# select min(i), max(i) from (
select random() * 9 + 1 as i from generate_series(1,1000000)
) q;
min | max
-----------------+------------------
1.0000083274208 | 9.99999571684748
(1 row)
If you want integers, that are >= 1 and < 10, then it's simple:
select trunc(random() * 9 + 1)
And again, simple test:
# select min(i), max(i) from (
select trunc(random() * 9 + 1) as i from generate_series(1,1000000)
) q;
min | max
-----+-----
1 | 9
(1 row)
generate a random number between 1 and 10 in c
You need a different seed at every execution.
You can start to call at the beginning of your program:
srand(time(NULL));
Note that % 10
yields a result from 0
to 9
and not from 1
to 10
: just add 1
to your %
expression to get 1
to 10
.
Generating random whole numbers in JavaScript in a specific range
There are some examples on the Mozilla Developer Network page:
/**
* Returns a random number between min (inclusive) and max (exclusive)
*/
function getRandomArbitrary(min, max) {
return Math.random() * (max - min) + min;
}
/**
* Returns a random integer between min (inclusive) and max (inclusive).
* The value is no lower than min (or the next integer greater than min
* if min isn't an integer) and no greater than max (or the next integer
* lower than max if max isn't an integer).
* Using Math.round() will give you a non-uniform distribution!
*/
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
Here's the logic behind it. It's a simple rule of three:
Math.random()
returns a Number
between 0 (inclusive) and 1 (exclusive). So we have an interval like this:
[0 .................................... 1)
Now, we'd like a number between min
(inclusive) and max
(exclusive):
[0 .................................... 1)
[min .................................. max)
We can use the Math.random
to get the correspondent in the [min, max) interval. But, first we should factor a little bit the problem by subtracting min
from the second interval:
[0 .................................... 1)
[min - min ............................ max - min)
This gives:
[0 .................................... 1)
[0 .................................... max - min)
We may now apply Math.random
and then calculate the correspondent. Let's choose a random number:
Math.random()
|
[0 .................................... 1)
[0 .................................... max - min)
|
x (what we need)
So, in order to find x
, we would do:
x = Math.random() * (max - min);
Don't forget to add min
back, so that we get a number in the [min, max) interval:
x = Math.random() * (max - min) + min;
That was the first function from MDN. The second one, returns an integer between min
and max
, both inclusive.
Now for getting integers, you could use round
, ceil
or floor
.
You could use Math.round(Math.random() * (max - min)) + min
, this however gives a non-even distribution. Both, min
and max
only have approximately half the chance to roll:
min...min+0.5...min+1...min+1.5 ... max-0.5....max
└───┬───┘└────────┬───────┘└───── ... ─────┘└───┬──┘ ← Math.round()
min min+1 max
With max
excluded from the interval, it has an even less chance to roll than min
.
With Math.floor(Math.random() * (max - min +1)) + min
you have a perfectly even distribution.
min.... min+1... min+2 ... max-1... max.... max+1 (is excluded from interval)
| | | | | |
└───┬───┘└───┬───┘└─── ... ┘└───┬───┘└───┬───┘ ← Math.floor()
min min+1 max-1 max
You can't use ceil()
and -1
in that equation because max
now had a slightly less chance to roll, but you can roll the (unwanted) min-1
result too.
how to randomly print 1 to 10 in C
The simplest way is to use the modulo operator to cut down the result to the range you want. Doing rand() % 10
will give you a number from 0 to 9, if you add 1 to it, i.e. 1 + (rand() % 10)
, you'll get a number from 1 to 10 (inclusive).
And before others complain, this may dilute the random distribution, nevertheless, it should work fine for simple purposes.
Generate random integers between 0 and 9
Try random.randrange
:
from random import randrange
print(randrange(10))
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