Border with Rounded Corners & Transparency

Border with rounded corners & transparency

N.B. There is a clipping bug in this code, which is fixed in the accepted answer to paintComponent() is drawing on other components. This should only be considered as a solution if the 'clipping bug fix' is incorporated.


// Paint the BG color of the parent, everywhere outside the clip
// of the text bubble.

See this point in the code for the source that shows correctly as:

BorderTest with 0px speech pointer

BorderTest with 16px speech pointer

import java.awt.*;
import java.awt.image.*;
import java.awt.geom.*;
import javax.swing.*;
import javax.swing.border.*;

public class BorderTest {

public static void main(String[] args) {
Runnable r = new Runnable() {

@Override
public void run() {
JPanel gui = new JPanel(new GridLayout(2,0,5,5));
gui.setBorder(new EmptyBorder(10,10,10,10));
gui.setBackground(Color.RED);

AbstractBorder brdrLeft = new TextBubbleBorder(Color.BLACK,2,16,16);
AbstractBorder brdrRight = new TextBubbleBorder(Color.BLACK,2,16,16,false);

JLabel l1 = new JLabel("Label 1");
l1.setBorder(brdrRight);
gui.add(l1);

JLabel l2 = new JLabel("Label 2");
l2.setBorder(brdrLeft);
l2.setBackground(Color.YELLOW);
l2.setOpaque(true);
gui.add(l2);

JPanel p1 = new JPanel();
p1.add(new JLabel("Panel 1"));
p1.setBorder(brdrRight);
p1.setOpaque(false);
gui.add(p1);

JPanel p2 = new JPanel();
p2.add(new JLabel("Panel 2"));
p2.setBorder(brdrLeft);
gui.add(p2);

JOptionPane.showMessageDialog(null, gui);
}
};
// Swing GUIs should be created and updated on the EDT
// http://docs.oracle.com/javase/tutorial/uiswing/concurrency/initial.html
SwingUtilities.invokeLater(r);
}

}

class TextBubbleBorder extends AbstractBorder {

private Color color;
private int thickness = 4;
private int radii = 8;
private int pointerSize = 7;
private Insets insets = null;
private BasicStroke stroke = null;
private int strokePad;
private int pointerPad = 4;
private boolean left = true;
RenderingHints hints;

TextBubbleBorder(
Color color) {
this(color, 4, 8, 7);
}

TextBubbleBorder(
Color color, int thickness, int radii, int pointerSize) {
this.thickness = thickness;
this.radii = radii;
this.pointerSize = pointerSize;
this.color = color;

stroke = new BasicStroke(thickness);
strokePad = thickness / 2;

hints = new RenderingHints(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);

int pad = radii + strokePad;
int bottomPad = pad + pointerSize + strokePad;
insets = new Insets(pad, pad, bottomPad, pad);
}

TextBubbleBorder(
Color color, int thickness, int radii, int pointerSize, boolean left) {
this(color, thickness, radii, pointerSize);
this.left = left;
}

@Override
public Insets getBorderInsets(Component c) {
return insets;
}

@Override
public Insets getBorderInsets(Component c, Insets insets) {
return getBorderInsets(c);
}

@Override
public void paintBorder(
Component c,
Graphics g,
int x, int y,
int width, int height) {

Graphics2D g2 = (Graphics2D) g;

int bottomLineY = height - thickness - pointerSize;

RoundRectangle2D.Double bubble = new RoundRectangle2D.Double(
0 + strokePad,
0 + strokePad,
width - thickness,
bottomLineY,
radii,
radii);

Polygon pointer = new Polygon();

if (left) {
// left point
pointer.addPoint(
strokePad + radii + pointerPad,
bottomLineY);
// right point
pointer.addPoint(
strokePad + radii + pointerPad + pointerSize,
bottomLineY);
// bottom point
pointer.addPoint(
strokePad + radii + pointerPad + (pointerSize / 2),
height - strokePad);
} else {
// left point
pointer.addPoint(
width - (strokePad + radii + pointerPad),
bottomLineY);
// right point
pointer.addPoint(
width - (strokePad + radii + pointerPad + pointerSize),
bottomLineY);
// bottom point
pointer.addPoint(
width - (strokePad + radii + pointerPad + (pointerSize / 2)),
height - strokePad);
}

Area area = new Area(bubble);
area.add(new Area(pointer));

g2.setRenderingHints(hints);

// Paint the BG color of the parent, everywhere outside the clip
// of the text bubble.
Component parent = c.getParent();
if (parent!=null) {
Color bg = parent.getBackground();
Rectangle rect = new Rectangle(0,0,width, height);
Area borderRegion = new Area(rect);
borderRegion.subtract(area);
g2.setClip(borderRegion);
g2.setColor(bg);
g2.fillRect(0, 0, width, height);
g2.setClip(null);
}

g2.setColor(color);
g2.setStroke(stroke);
g2.draw(area);
}
}

How can I make div rounded corners with transparent background?

for a simple Radius, use this CSS:

div{
-moz-border-radius:10px; /* for Firefox */
-webkit-border-radius:10px; /* for Webkit-Browsers */
border-radius:10px; /* regular */
opacity:0.5; /* Transparent Background 50% */
}

Greez, Chuggi

Transparent border radius outside

Use box-shadow instead of border:

box-shadow: 0 0 0 4px rgba(255, 255, 255, 0.51); 

Cause a transparent border will transpare the background beneath,

while if you use the spread value in the box-shadow property you're good to go:

Example demo

Also as suggested by @vals you can go with background-clip to retain the background size into the content-box size model cause otherwise goes into the default border-box.

Docs:
https://developer.mozilla.org/en-US/docs/Web/CSS/box-shadow

https://developer.mozilla.org/en-US/docs/Web/CSS/background-clip



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