Uiwebview: Html5 Audio Pauses in iOS 6 When App Enters Background

UIWebView: HTML5 audio pauses in iOS 6 when app enters background

Starting with iOS 6, you MUST set the audio session category to 'playback' before creating the UIWebView. This is all you have to do. It is not necessary to make the session active.

This should be used for html video as well, because if you don't configure the session, your video will be muted when the ringer switch is off.

#import 

AVAudioSession *audioSession = [AVAudioSession sharedInstance];
BOOL ok;
NSError *setCategoryError = nil;
ok = [audioSession setCategory:AVAudioSessionCategoryPlayback
error:&setCategoryError];
if (!ok) {
NSLog(@"%s setCategoryError=%@", __PRETTY_FUNCTION__, setCategoryError);
}

Ensure that your target links to the AVFoundation framework.


If using Cordova, the file you need to modify is platforms/ios/MyApp/Classes/AppDelegate.m, and will end up looking like this:

#import "AppDelegate.h"
#import "MainViewController.h"
#import

@implementation AppDelegate

- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions
{
AVAudioSession *audioSession = [AVAudioSession sharedInstance];
BOOL ok;
NSError *setCategoryError = nil;
ok = [audioSession setCategory:AVAudioSessionCategoryPlayback error:&setCategoryError];
if (!ok) {
NSLog(@"%s setCategoryError=%@", __PRETTY_FUNCTION__, setCategoryError);
}

self.viewController = [[MainViewController alloc] init];
return [super application:application didFinishLaunchingWithOptions:launchOptions];
}

@end

Also, as mentioned in the comments, you need to link the AVFoundation Framework, as explained in this answer:

  • Open your project with xcode open ./platforms/ios/MyApp.xcworkspace/
  • Project navigator > target My App > General
  • Scroll to the bottom to find Linked Frameworks and Libraries

iOS webview and audio html5 on background

From http://www.raywenderlich.com/29948/backgrounding-for-ios, the part which explains Playing Audio in Background: "If it still doesn’t work for you, it is probably because you’re using the Simulator. Testing it on a device should get it working"

You should try on the Device.



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