Thread 1:Exc_Bad_Access (Code = 1, Address = 0X30000008)

Thread 1 : EXC_BAD_ACCESS (Code = 1, address = 0x30000008) issue generated

In short, this type of problem occurs when you release the memory assigned to an object that has been already released. Most likely, this type of issue is generated when you go back to your previous UIViewController (or other cases).

And also, I suggest reading the following link for a more thorough explanation:

Hamster Emporium archive:So you crashed in objc_msgSend()

Thread 1 : EXC_BAD_ACCESS (Code = 1, address = 0x30000008)

I don’t think we've got enough here to diagnose any particular problem (and it’s hard to follow your description). Nonetheless, I would recommend:

  1. I would suggest running your code through the static analyzer (shift+command+B or “Analyze” on the Xcode “Product” menu) and making sure that doesn't provide any warnings. That will (amongst other things) identify many routine memory issues that can easily plague non-ARC code. There's no point in going further until you get a clean bill of health here.

  2. I would suggest turning on the Exception Breakpoint and see if that identifies a particular line of code that is the source of the issue. Sometimes that can identify the line of code without having to reverse engineer where the error occurred by looking at the stack trace.

  3. Given that you're doing non-ARC code, you might also want to temporarily turn on zombies. You can see this setting the the Scheme Configuration settings.

  4. Beyond that, I’d refer you to Ray Wenderlich article My App Crashed, Now What?.

If you continue to have errors, share the stack trace with us.

Thread 1: EXC_BAD_ACCESS (code=1, address=0x8000000000000010)

Please check your code and tell me where be crash.

I read your code and assume happening crash, i write be below point and check the debug mode.

  1. post.media[numberMedia].image you check is not nil please there case use if let statement.
  2. post.media[numberMedia].videoURL is geting in your model URL object that will happening crash.
  3. mediaView.layer.removeFromSuperlayer() i don't understand this code you have remove layer but you add sublayer mediaView.layer.addSublayer(playerLayer) then remove sublayer. Check your sublayer is available then remove sublayer, not remove mediaView layer.

use this code remove layer.

mediaView.layer.sublayers?.forEach({ $0.removeFromSuperlayer() })

I hope this code will be work.

Thread 1: EXC_BAD_ACCESS (code=257, address=0x100000001) in C++

The problem is here:

int arr[] = {};

The array you're creating has length 0 which you can verify using

cout << "sizeof(arr): " << sizeof(arr) << endl;

The error occurs when you try to access values beyond the size of the array here:

arr[i] = 0;

What you need to do is specify a size of the array, for example int arr[128]; which creates an array that can hold 128 ints, which covers the range of 7-bit-ASCII. Or use a vector, which you can change the size of.

I will also point out that the logic as it is doesn't work, what you might want to do is

int isUnique(string str) {
// Create an array that holds 128 ints and initialize it to 0
int arr[128] = {0};

// First loop no longer needed

for (int i = 0; i < str.length(); ++i) {
// Increment count for cell that corresponds to the character
char c = str[i];
arr[c] += 1;
}

// Note that you can reuse variable name when previous one
// has fallen out of scope
for (int i = 0; i < sizeof(arr)/sizeof(arr[0]); ++i) {
if (arr[i] > 1) {
return false;
}
}

return true;
}

I suggest you read more on the C++ memory model.

Thread 1: EXC_BAD_ACCESS (code=1, address=0x10) error

Solved my problem:

The issue was at the lines in my viewDidLoad. I hadn't set the password. The variable securityError in the function extractIdentityAndTrust wasn't 0

Infinite Loop and Thread 1: EXC_BAD_ACCESS (code=2, address=0x7ffeedaec488)

func addTabBar() {
let cameraVC = HomeViewController()
let galleryVC = GalleryViewController()
}

I guess it's a typo, you create HomeViewController inside a HomeViewController, which causes an infinite loop, and I think your Auth is called inside viewViewAppear/didLoad, so it triggers endlessly until you Stack overflow.

If that's not the case, I guess your HomeViewController triggers signUpTapped, and then on user creation it goes back to HomeViewController (which triggers signUpTapped again), so a recursion without an end.

thread1:EXC_BAD_ACCESS (code=1,address=) ios

ok, was able to resolve it by referring to this thread in stack overflow. Thanks all for your response.

[UIView _forgetDependentConstraint:]: message sent to deallocated instance



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