Sourcekitservice Terminated

SourceKitService Terminated

The answer to mine (Xcode6-Beta7) was simply to delete the Derived Data folder.

Preferences > Locations > Derived Data > click the arrow to open in Finder > trash it.

Hope this helps someone. There's obviously many reasons why this crash can occur.

SourceKitService taking up to 200% of CPU

Looking at your code there seems to be a lot going on but along with the other solutions you will find in SO,

It is helpful to start commenting out portions of your code to try and narrow down a syntax issue that might be causing it.

Per out conversation in the comments the issue was caused by the multiple view modifiers that were attached to your ZStack moving them to the views that activated them has so far resolved it.

SourceKitService Terminated

The answer to mine (Xcode6-Beta7) was simply to delete the Derived Data folder.

Preferences > Locations > Derived Data > click the arrow to open in Finder > trash it.

Hope this helps someone. There's obviously many reasons why this crash can occur.

SourceKitService Crashed

Have this problem with Xcode 6.1 (release, not GM).

There a few "magic" solutions that works temporarily, but require a restart. There is quick fix that seems to hold (and does not require a complete restart).

Delete the content of: DerivedData/ModuleCache

(Full path: ~/Library/Developer/Xcode/DerivedData/ModuleCache)

Xcode 6-Beta keeps crashing with a SourceKitService Terminated Editor functionality temporarily limited error

Locate the playground file using the Finder, then right click and select 'Show Package Content'. Next select the swift file, right click and open it using your favorite text editor (which must not be Xcode :)).

Once there, either delete its content or surround your code with comments. In the latter case, you can reopen the playground file in Xcode and selectively uncomment code line by line to know which line(s) cause Xcode to crash.

I've verified that there some recurrent patterns in code that almost always makes Xcode to crash, for example, when I use 2 or more custom operators in the same statement. I don't know if it that happens for all custom operators, or it's my specific implementation - either case, I know that I have to avoid that combination. You should take note when you notice a particular combination of code regularly making Xcode crash, and try to avoid it by splitting into multiply lines when possible.



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