Xcode - How to Fix 'Nsunknownkeyexception', Reason: … This Class Is Not Key Value Coding-Compliant For the Key X" Error

Xcode - How to fix 'NSUnknownKeyException', reason: … this class is not key value coding-compliant for the key X error?

Your view controller may have the wrong class in your xib.

I downloaded your project.

The error you are getting is

'NSUnknownKeyException', reason: '[<UIViewController 0x3927310> setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key string.'

It is caused by the Second view controller in MainWindow.xib having a class of UIViewController instead of SecondView. Changing to the correct class resolves the problem.

By the way, it is bad practice to have names like "string" in Objective-C. It invites a runtime naming collision. Avoid them even in once off practice apps. Naming collisions can be very hard to track down and you don't want to waste the time.

Another possible reason for this error: when copying & pasting elements from one controller into another, Xcode somehow keeps that link to the original controller, even after editing & relinking this element into the new controller.

Another possible reason for this error:

Bad Outlet.

You have either removed or renamed an outlet name in your .h file.

Remove it in .xib or .storyboard file's Connection Inspector.

One more possible reason

(In my case) Extension of UIView with bindable properties and setting values for those bindable properties (i.e. shadow, corner radius etc.) then remove those properties from UIView extension (for some reason) but the following <userDefinedRuntimeAttributes> remained in xml (of foo.storyboard):

<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="color" keyPath="shadowColor">
<color key="value" white="0.0" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="number" keyPath="shadowOpacity">
<real key="value" value="50"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="point" keyPath="shadowOffset">
<point key="value" x="5" y="5"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="number" keyPath="shadowRadius">
<real key="value" value="16"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="number" keyPath="borderWidthValue">
<real key="value" value="0.0"/>
</userDefinedRuntimeAttribute>
</userDefinedRuntimeAttributes>

Solution: Right click on foo.storyboard > Open as Source Code > search by keyPath (i.e. shadowRadius) > Delete the </userDefinedRuntimeAttributes> that causing the problem

NSUnknownKeyException', reason: ...: this class is not key value coding-compliant for the key X.'

Make sure you link lable_msg in (Contention inspector).

Sample Image

Xcode error: this class is not key value coding-compliant for the key *

Change the name of your controller to some name.

class UIView: UIViewController // This is wrong

class HomeViewController: UIViewController : This is right

Also update the class of controller in storyboard: Select controller in storyboard. Change file's owner.

Xcode - How to fix 'NSUnknownKeyException', reason: … this class is not key value coding-compliant for the key X error?

Your view controller may have the wrong class in your xib.

I downloaded your project.

The error you are getting is

'NSUnknownKeyException', reason: '[<UIViewController 0x3927310> setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key string.'

It is caused by the Second view controller in MainWindow.xib having a class of UIViewController instead of SecondView. Changing to the correct class resolves the problem.

By the way, it is bad practice to have names like "string" in Objective-C. It invites a runtime naming collision. Avoid them even in once off practice apps. Naming collisions can be very hard to track down and you don't want to waste the time.

Another possible reason for this error: when copying & pasting elements from one controller into another, Xcode somehow keeps that link to the original controller, even after editing & relinking this element into the new controller.

Another possible reason for this error:

Bad Outlet.

You have either removed or renamed an outlet name in your .h file.

Remove it in .xib or .storyboard file's Connection Inspector.

One more possible reason

(In my case) Extension of UIView with bindable properties and setting values for those bindable properties (i.e. shadow, corner radius etc.) then remove those properties from UIView extension (for some reason) but the following <userDefinedRuntimeAttributes> remained in xml (of foo.storyboard):

<userDefinedRuntimeAttributes>
<userDefinedRuntimeAttribute type="color" keyPath="shadowColor">
<color key="value" white="0.0" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="number" keyPath="shadowOpacity">
<real key="value" value="50"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="point" keyPath="shadowOffset">
<point key="value" x="5" y="5"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="number" keyPath="shadowRadius">
<real key="value" value="16"/>
</userDefinedRuntimeAttribute>
<userDefinedRuntimeAttribute type="number" keyPath="borderWidthValue">
<real key="value" value="0.0"/>
</userDefinedRuntimeAttribute>
</userDefinedRuntimeAttributes>

Solution: Right click on foo.storyboard > Open as Source Code > search by keyPath (i.e. shadowRadius) > Delete the </userDefinedRuntimeAttributes> that causing the problem

Resolve 'NSUnknownKeyException', reason:This class is not key value coding-compliant for the key X” exception

It looks like Visual Studio was putting the outlets in the wrong location. See below where i typed "Outlet was here". That is where the UI Label was generated. I manually removed it then went into the XIB Editor in visual studio and re-added the outlet name in the designer. At that point, it put it in it's right place where i labeled "When it should have been here".

I'm not sure what caused the behavior in the first place, but this work around definitely did the trick. Thanks to all who assisted me.

<objects>
<placeholder placeholderIdentifier="IBFilesOwner" id="-1" userLabel="File's Owner" customClass="AlbumCell">
<connections>
***OUTLET WAS HERE***
</connections>
</placeholder>
<placeholder placeholderIdentifier="IBFirstResponder" id="-2" customClass="UIResponder"/>
<view contentMode="scaleToFill" id="1" customClass="AlbumCell">
<rect key="frame" x="0.0" y="0.0" width="250" height="250"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" customColorSpace="calibratedWhite" colorSpace="calibratedWhite" white="0" alpha="1"/>
<subviews>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" text="Label" lineBreakMode="tailTruncation" minimumFontSize="10" id="4" translatesAutoresizingMaskIntoConstraints="NO" fixedFrame="YES" customClass="UILabel">
<rect key="frame" x="53" y="20" width="177" height="21"/>
<color key="backgroundColor" white="0.0" alpha="0.0" colorSpace="calibratedWhite"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" colorSpace="calibratedWhite" white="1" alpha="1"/>
<nil key="highlightedColor"/>
</label>
</subviews>
<freeformSimulatedSizeMetrics key="simulatedDestinationMetrics"/>
<size key="freeformSize" width="600" height="600"/>
<connections>
***WHEN IT SHOULD HAVE BEEN HERE***
<outlet property="artistname" destination="4" id="name-outlet-4"/>
</connections>
</view>
</objects>

This class is not key value coding-compliant for the key error in Swift

See: Thread 1: signal SIGABRT Xcode 6.1

You have to go into Interface Builder and look for the one (or more) outlets that have a warning triangle (follow the link for a screenshot). Once you delete those bad connections, you're either (1) ready to go because you have already connected your new objects or (2) you need to make the new connections so that you have all the elements loaded properly and you have no warning triangles.



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