How to select Multiple images from UIImagePickerController
You can't use UIImagePickerController
, but you can use a custom image picker. I think ELCImagePickerController
is the best option, but here are some other libraries you could use:
Objective-C
1. ELCImagePickerController
2. WSAssetPickerController
3. QBImagePickerController
4. ZCImagePickerController
5. CTAssetsPickerController
6. AGImagePickerController
7. UzysAssetsPickerController
8. MWPhotoBrowser
9. TSAssetsPickerController
10. CustomImagePicker
11. InstagramPhotoPicker
12. GMImagePicker
13. DLFPhotosPicker
14. CombinationPickerController
15. AssetPicker
16. BSImagePicker
17. SNImagePicker
18. DoImagePickerController
19. grabKit
20. IQMediaPickerController
21. HySideScrollingImagePicker
22. MultiImageSelector
23. TTImagePicker
24. SelectImages
25. ImageSelectAndSave
26. imagepicker-multi-select
27. MultiSelectImagePickerController
28. YangMingShan(Yahoo like image selector)
29. DBAttachmentPickerController
30. BRImagePicker
31. GLAssetGridViewController
32. CreolePhotoSelection
Swift
1. LimPicker (Similar to WhatsApp's image picker)
2. RMImagePicker
3. DKImagePickerController
4. BSImagePicker
5. Fusuma(Instagram like image selector)
6. YangMingShan(Yahoo like image selector)
7. NohanaImagePicker
8. ImagePicker
9. OpalImagePicker
10. TLPhotoPicker
11. AssetsPickerViewController
12. Alerts-and-pickers/Telegram Picker
Thanx to @androidbloke,
I have added some library that I know for multiple image picker in swift.
Will update list as I find new ones.
Thank You.
How to display two images on two UIImageViews one View Controller, UIImagePickerController's?
What you observe is that when the user taps on any of the image views (wallpaperPhoto
or profilePhoto
), the UIImagePickerController
always uses self
as its delegate. Then, when the user picks an image, the delegate cannot distinguish any more which image view originally was tapped.
You could simply add a weak optional variable indicating the "active" tapped image view, and then set only it's image. Also, you can reduce the tap handler to a single function with a sender argument, which is the image view the user tapped on, and set the activeImageView
to this.
extension SettingProfileViewController:UIImagePickerControllerDelegate, UINavigationControllerDelegate {
weak var activeImageView:UIImageView? = nil
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
if let image = info[UIImagePickerController.InfoKey.originalImage] as? UIImage {
activeImageView.image = image
}
dismiss(animated: true, completion: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(SettingProfileViewController.handleSelect(_:))
profilePhoto.addGestureRecognizer(tapGesture)
profilePhoto.isUserInteractionEnabled = true
let wallTapGesture = UITapGestureRecognizer(target: self, action: #selector(SettingProfileViewController.handleSelect(_:)))
wallpaperPhoto.addGestureRecognizer(wallTapGesture)
wallpaperPhoto.isUserInteractionEnabled = true
}
@objc func handleSelect(sender:UIGestureRecognizer) {
guard let sendingImageView = sender.view as? UIImageView else {
print("Ooops, received this gesture not from an ImageView")
return
}
activeImageView = sendingImageView
let pickerController = UIImagePickerController() //открывает галерею
pickerController.delegate = self
present(pickerController, animated: true, completion: nil)
}
// ...
Select Multiple Images from Photo Library
Ok, I have this figured out. The problem with Assets Library is that it gives you all the GEO data of the image. What that means for your users using your app is that they will get a prompt saying that your app is trying to access their location. Infact all you are trying to do is let them choose multiple images from their photo-album. Most users will be turned off thinking its a piracy issue. The best approach is to use apples api of imagePickerController. I know it lets you choose one pic at a time but if you add the following code, it will let you choose multiple pictures.
The way I am doing is let the users keep selecting pictures they want, keep saving those files in the app documents directory, till they hit the done button. See here my sample code and hopefully it will save you the pain of going through Assets Library
-(IBAction)selectExitingPicture
{
//Specially for fing iPAD
UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init];
imagePicker.delegate = self;
imagePicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
imagePicker.mediaTypes = [NSArray arrayWithObject:(NSString *)kUTTypeImage];
popoverController = [[UIPopoverController alloc] initWithContentViewController:imagePicker];
[popoverController presentPopoverFromRect:CGRectMake(0.0, 0.0, 400.0, 300.0)
inView:self.view
permittedArrowDirections:UIPopoverArrowDirectionAny
animated:YES];
}
//Done button on top
- (void)navigationController:(UINavigationController *)navigationController
willShowViewController:(UIViewController *)viewController
animated:(BOOL)animated
{
//NSLog(@"Inside navigationController ...");
if (!doneButton)
{
doneButton = [[UIBarButtonItem alloc] initWithTitle:@"Done"
style:UIBarButtonItemStyleDone
target:self action:@selector(saveImagesDone:)];
}
viewController.navigationItem.rightBarButtonItem = doneButton;
}
- (IBAction)saveImagesDone:(id)sender
{
//NSLog(@"saveImagesDone ...");
[popoverController dismissPopoverAnimated:YES];
}
-(void)imagePickerController:(UIImagePickerController *)picker
didFinishPickingImage : (UIImage *)image
editingInfo:(NSDictionary *)editingInfo
{
//DONT DISMISS
//[picker dismissModalViewControllerAnimated:YES];
//[popoverController dismissPopoverAnimated:YES];
IMAGE_COUNTER = IMAGE_COUNTER + 1;
imageView.image = image;
// Get the data for the image
NSData* imageData = UIImageJPEGRepresentation(image, 1.0);
// Give a name to the file
NSString* incrementedImgStr = [NSString stringWithFormat: @"UserCustomPotraitPic%d.jpg", IMAGE_COUNTER];
NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString* documentsDirectory = [paths objectAtIndex:0];
// Now we get the full path to the file
NSString* fullPathToFile2 = [documentsDirectory stringByAppendingPathComponent:incrementedImgStr];
// and then we write it out
[imageData writeToFile:fullPathToFile2 atomically:NO];
}
//Now use this code to get to user selected pictures. Call it from wherever you want in your code
NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask ,YES);
NSString* documentsPath = [paths objectAtIndex:0];
NSString* dataFile = [documentsPath stringByAppendingPathComponent:@"UserCustomPotraitPic1.jpg"];
NSData *potraitImgData = [NSData dataWithContentsOfFile:dataFile];
backgroundImagePotrait = [UIImage imageWithData:potraitImgData];
Select multiple photos from camera roll in iPhone
ELCImagePicker will accomplish this exactly.
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