Push Notification Not Receiving in Background iOS

Push notification not received when App is in Background in iOS 10

For iOS 10, we need to call the 2 methods below.

For FOREGROUND state

- (void)userNotificationCenter:(UNUserNotificationCenter *)center  willPresentNotification:(UNNotification *)notification withCompletionHandler:(void (^)(UNNotificationPresentationOptions options))completionHandler  
{
NSLog( @"Handle push from foreground" );
// custom code to handle push while app is in the foreground
NSLog(@"%@", notification.request.content.userInfo);
completionHandler(UNNotificationPresentationOptionAlert);
}

For BACKGROUND state

- (void)userNotificationCenter:(UNUserNotificationCenter *)center didReceiveNotificationResponse:(UNNotificationResponse *)response withCompletionHandler:(void (^)())completionHandler  
{
NSLog( @"Handle push from background or closed" );
// if you set a member variable in didReceiveRemoteNotification, you will know if this is from closed or background
NSLog(@"%@", response.notification.request.content.userInfo);
completionHandler();
}

Before that, we must add the UserNotifications framework and import in the AppDelegate.h file

#import <UserNotifications/UserNotifications.h>  
@interface AppDelegate : UIResponder <UIApplicationDelegate,UNUserNotificationCenterDelegate>

iOS FCM Push notifications not working in background state in swift?

To receive the push notification in background mode there must be "mutable-content" key with value "1" or true is present in your payload format.

Please tell you, backend developer, to add that key.
Please check following valid payload format

{
"to": "dWB537Nz1GA:APA91bHIjJ5....",
"content_available": true,
"mutable_content": true,

"data":
{
"message": "Offer!",
"mediaUrl": "https://upload.wikimedia.org/wikipedia/commons/thumb/2/2a/FloorGoban.JPG/1024px-FloorGoban.JPG"
},

"notification":
{
"body": "Enter your message",
"sound": "default"
}
}

You can refer the following link
https://firebase.google.com/docs/cloud-messaging/concept-options

Push Notification is not received when the app is in background mode or it is force stopped iOS 10

Thanks guys for all your support. Here is the final working code for iOS 10 using Swift 3.

import UIKit
import Firebase
import UserNotifications
import FirebaseInstanceID
import FirebaseMessaging

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

var window: UIWindow?


func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
if #available(iOS 10.0, *) {
let authOptions : UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_,_ in })

// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
// For iOS 10 data message (sent via FCM)
FIRMessaging.messaging().remoteMessageDelegate = self

} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}

application.registerForRemoteNotifications()
NotificationCenter.default.addObserver(self,
selector: #selector(self.tokenRefreshNotification),
name: .firInstanceIDTokenRefresh,
object: nil)
FIRApp.configure()
return true
}

func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}

func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
FIRMessaging.messaging().disconnect()
print("Disconnected from FCM.")
}

func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}

func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
connectToFcm()
}

func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}

func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
let chars = (deviceToken as NSData).bytes.bindMemory(to: CChar.self, capacity: deviceToken.count)
var token = ""

for i in 0..<deviceToken.count {
token += String(format: "%02.2hhx", arguments: [chars[i]])
}

FIRInstanceID.instanceID().setAPNSToken(deviceToken, type: FIRInstanceIDAPNSTokenType.unknown)

print("Device Token = ", token)
}

func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
print("Did Fail to Register for Remote Notifications")
print("\(error), \(error.localizedDescription)")
}

func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification

// Print message ID.
print("Message ID: \(userInfo["gcm.message_id"]!)")

// Print full message.
print("%@", userInfo)
}

// [START refresh_token]
func tokenRefreshNotification(_ notification: Notification) {
if let refreshedToken = FIRInstanceID.instanceID().token() {
print("InstanceID token: \(refreshedToken)")
}
// Connect to FCM since connection may have failed when attempted before having a token.
connectToFcm()
}
// [END refresh_token]

func connectToFcm() {
FIRMessaging.messaging().connect { (error) in
if (error != nil) {
print("Unable to connect with FCM. \(error)")
} else {
print("Connected to FCM.")
}
}
}

}


@available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {

// Receive displayed notifications for iOS 10 devices.
func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) {
let userInfo = notification.request.content.userInfo
// Print message ID.
print("Message ID: \(userInfo["gcm.message_id"]!)")

// Print full message.
print("%@", userInfo)
}

@available(iOS 10, *)
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: @escaping () -> Void) {
print("Userinfo \(response.notification.request.content.userInfo)")
// print("Userinfo \(response.notification.request.content.userInfo)")
}
}

extension AppDelegate : FIRMessagingDelegate {
// Receive data message on iOS 10 devices.
func applicationReceivedRemoteMessage(_ remoteMessage: FIRMessagingRemoteMessage) {
print("%@", remoteMessage.appData)
}
}


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