Programmatically Add CenterX/CenterY Constraints
Update for Swift 3/Swift 4:
As of iOS 8, you can and should activate your constraints by setting their isActive
property to true
. This enables the constraints to add themselves to the proper views. You can activate multiple constraints at once by passing an array containing the constraints to NSLayoutConstraint.activate()
let label = UILabel(frame: CGRect.zero)
label.text = "Nothing to show"
label.textAlignment = .center
label.backgroundColor = .red // Set background color to see if label is centered
label.translatesAutoresizingMaskIntoConstraints = false
self.tableView.addSubview(label)
let widthConstraint = NSLayoutConstraint(item: label, attribute: .width, relatedBy: .equal,
toItem: nil, attribute: .notAnAttribute, multiplier: 1.0, constant: 250)
let heightConstraint = NSLayoutConstraint(item: label, attribute: .height, relatedBy: .equal,
toItem: nil, attribute: .notAnAttribute, multiplier: 1.0, constant: 100)
let xConstraint = NSLayoutConstraint(item: label, attribute: .centerX, relatedBy: .equal, toItem: self.tableView, attribute: .centerX, multiplier: 1, constant: 0)
let yConstraint = NSLayoutConstraint(item: label, attribute: .centerY, relatedBy: .equal, toItem: self.tableView, attribute: .centerY, multiplier: 1, constant: 0)
NSLayoutConstraint.activate([widthConstraint, heightConstraint, xConstraint, yConstraint])
Better Solution:
Since this question was originally answered, layout anchors were introduced making it much easier to create the constraints. In this example I create the constraints and immediately activate them:
label.widthAnchor.constraint(equalToConstant: 250).isActive = true
label.heightAnchor.constraint(equalToConstant: 100).isActive = true
label.centerXAnchor.constraint(equalTo: self.tableView.centerXAnchor).isActive = true
label.centerYAnchor.constraint(equalTo: self.tableView.centerYAnchor).isActive = true
or the same using NSLayoutConstraint.activate()
:
NSLayoutConstraint.activate([
label.widthAnchor.constraint(equalToConstant: 250),
label.heightAnchor.constraint(equalToConstant: 100),
label.centerXAnchor.constraint(equalTo: self.tableView.centerXAnchor),
label.centerYAnchor.constraint(equalTo: self.tableView.centerYAnchor)
])
Note: Always add your subviews to the view hierarchy before creating and activating the constraints.
Original Answer:
The constraints make reference to self.tableView
. Since you are adding the label as a subview of self.tableView
, the constraints need to be added to the "common ancestor":
self.tableView.addConstraint(xConstraint)
self.tableView.addConstraint(yConstraint)
As @mustafa and @kcstricks pointed out in the comments, you need to set label.translatesAutoresizingMaskIntoConstraints
to false
. When you do this, you also need to specify the width
and height
of the label with constraints because the frame no longer is used. Finally, you also should set the textAlignment
to .Center
so that your text is centered in your label.
var label = UILabel(frame: CGRectZero)
label.text = "Nothing to show"
label.textAlignment = .Center
label.backgroundColor = UIColor.redColor() // Set background color to see if label is centered
label.translatesAutoresizingMaskIntoConstraints = false
self.tableView.addSubview(label)
let widthConstraint = NSLayoutConstraint(item: label, attribute: .Width, relatedBy: .Equal,
toItem: nil, attribute: .NotAnAttribute, multiplier: 1.0, constant: 250)
label.addConstraint(widthConstraint)
let heightConstraint = NSLayoutConstraint(item: label, attribute: .Height, relatedBy: .Equal,
toItem: nil, attribute: .NotAnAttribute, multiplier: 1.0, constant: 100)
label.addConstraint(heightConstraint)
let xConstraint = NSLayoutConstraint(item: label, attribute: .CenterX, relatedBy: .Equal, toItem: self.tableView, attribute: .CenterX, multiplier: 1, constant: 0)
let yConstraint = NSLayoutConstraint(item: label, attribute: .CenterY, relatedBy: .Equal, toItem: self.tableView, attribute: .CenterY, multiplier: 1, constant: 0)
self.tableView.addConstraint(xConstraint)
self.tableView.addConstraint(yConstraint)
How to programmatically add constraint center with multiplier
So it's possible, I missused the centerXAnchor
instead of using .centerX
Also the order in which I called each item was not correct:
// Not Working
NSLayoutConstraint(item: self, attribute: centerXAnchor, relatedBy: .equal, toItem: buttonLeft, attribute: centerXAnchor, multiplier: 0.5, constant: 0)
// Working
NSLayoutConstraint(item: buttonLeft, attribute: .centerX, relatedBy: .equal, toItem: self, attribute: .centerX, multiplier: 0.5, constant: 0)
Though I could not find any way to create the constraint using the anchors methods.
Setting centerXAnchor constraint with multiplier programmatically doesn't work
You can't use multipliers using helpers functions, try this way
let center = NSLayoutConstraint(item: newView, attribute: .centerX, relatedBy: .equal, toItem: view, attribute: .centerX, multiplier: 0.5, constant: 0)
Refer to answer
How to set an element center of view programmatically in iOS Swift 3?
I would suggest trying to use Anchors which are more convenient and easy to understand. This code centered my view:
let someView = UIView()
someView.backgroundColor = .red
someView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(someView)
NSLayoutConstraint.activate([
someView.centerXAnchor.constraint(equalTo: view.centerXAnchor),
someView.centerYAnchor.constraint(equalTo: view.centerYAnchor),
someView.heightAnchor.constraint(equalToConstant: 50),
someView.widthAnchor.constraint(equalToConstant: 50)
])
Autolayout not working on centerX- centerY
Remove the addConstraint
lines and add .active = YES
after each instantiation of the constraint. Also change [image superview]
for cell
Can't add constraints to video programmatically
Here's the code, with explanation.
- Always remember that if you are using auto layout constraints, do not set frames. The layout engine will walk all over them. If you are instantiating your view in code, don't set a frame, or if necessary, it communicates things best if you set the frame to
CGRect.zero
. - Understand the view life cycle. Specifically, you can set your constraints in
viewDidLoad
, where they should be created only once. - Remember to set the auto resizing mask to
false
. This is the most common error when you learning auto layout in code. - There are actually three ways to create constraints, and a few ways to activate them. In your question, I think the easiest way is to use anchors.
Here's an example of centering a view (any view) with a width of 343 and a height of 264:
let myView = UIView() // note, I'm not setting any frame
override func viewDidLoad() {
super.viewDidLoad()
view.translatesAutoresizingMaskIntoConstraints = false
myView.translatesAutoresizingMaskIntoConstraints = false
myView.widthAnchor.constraint(equalToConstant: 343.0).isActive = true
myView.heightAnchor.constraint(equalToConstant: 264.0).isActive = true
myView.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
myView.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
}
That's all there is to it! BUT....
I'd suggest one more thing. Don't use constants in setting the height and width. That's not being "adaptive". Your 4 inch iPhone SE has a screen size of 568x320, where this may look centered and large enough. But on an iPhone Plus with a screen size of 736x414 it may be pretty small. (To say nothing of a 12.9 inch iPad Pro!)
Notice how my code uses the superview for the centerX/centerY anchors. (And instead of equalToConstant
it's equalTo
.) Do the same with the width and height. Through the use of multiplier
and constant
, along with UILayoutGuide
s, you can make your layouts adapt to whatever screen size Apple throws at you.
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