iOS: Detect if the device is iPhone X family (frameless)
You could "fitler" for the top notch, something like:
var hasTopNotch: Bool {
if #available(iOS 11.0, tvOS 11.0, *) {
return UIApplication.shared.delegate?.window??.safeAreaInsets.top ?? 0 > 20
}
return false
}
Detect if the device is iPhone X
Based on your question, the answer is no. There are no direct methods. For more information you can get the information here:
- How to get device make and model on iOS?
and
- how to check screen size of iphone 4 and iphone 5 programmatically in swift
The iPhone X height is 2436 px
From Device Screen Sizes and resolutions:
From Device Screen Sizes and Orientations:
Swift 3 and later:
if UIDevice().userInterfaceIdiom == .phone {
switch UIScreen.main.nativeBounds.height {
case 1136:
print("iPhone 5 or 5S or 5C")
case 1334:
print("iPhone 6/6S/7/8")
case 1920, 2208:
print("iPhone 6+/6S+/7+/8+")
case 2436:
print("iPhone X/XS/11 Pro")
case 2688:
print("iPhone XS Max/11 Pro Max")
case 1792:
print("iPhone XR/ 11 ")
default:
print("Unknown")
}
}
Objective-C:
if([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
switch ((int)[[UIScreen mainScreen] nativeBounds].size.height) {
case 1136:
printf("iPhone 5 or 5S or 5C");
break;
case 1334:
printf("iPhone 6/6S/7/8");
break;
case 1920:
case 2208:
printf("iPhone 6+/6S+/7+/8+");
break;
case 2436:
printf("iPhone X/XS/11 Pro");
break;
case 2688:
printf("iPhone XS Max/11 Pro Max");
break;
case 1792:
printf("iPhone XR/ 11 ");
break;
default:
printf("Unknown");
break;
}
}
Xamarin.iOS:
if (UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone) {
if ((UIScreen.MainScreen.Bounds.Height * UIScreen.MainScreen.Scale) == 1136) {
Console.WriteLine("iPhone 5 or 5S or 5C");
} else if ((UIScreen.MainScreen.Bounds.Height * UIScreen.MainScreen.Scale) == 1334) {
Console.WriteLine("iPhone 6/6S/7/8");
} else if ((UIScreen.MainScreen.Bounds.Height * UIScreen.MainScreen.Scale) == 1920 || (UIScreen.MainScreen.Bounds.Height * UIScreen.MainScreen.Scale) == 2208) {
Console.WriteLine("iPhone 6+/6S+/7+/8+");
} else if ((UIScreen.MainScreen.Bounds.Height * UIScreen.MainScreen.Scale) == 2436) {
Console.WriteLine("iPhone X, XS, 11 Pro");
} else if ((UIScreen.MainScreen.Bounds.Height * UIScreen.MainScreen.Scale) == 2688) {
Console.WriteLine("iPhone XS Max, 11 Pro Max");
} else if ((UIScreen.MainScreen.Bounds.Height * UIScreen.MainScreen.Scale) == 1792) {
Console.WriteLine("iPhone XR, 11");
} else {
Console.WriteLine("Unknown");
}
}
Based on your question as follow:
Or use screenSize.height
as float 812.0f
not int 812
.
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) {
CGSize screenSize = [[UIScreen mainScreen] bounds].size;
// 812.0 on iPhone X, XS
// 896.0 on iPhone XS Max, XR.
if (screenSize.height >= 812.0f)
NSLog(@"iPhone X");
}
For more information you can refer the following page in iOS Human Interface Guidelines:
- Adaptivity and Layout - Visual Design - iOS - Human Interface Guidelines
Swift:
Detect with topNotch
:
If anyone considering using notch to detect iPhoneX, mind that on "landscape" its same for all iPhones.
var hasTopNotch: Bool {
if #available(iOS 13.0, *) {
return UIApplication.shared.windows.filter {$0.isKeyWindow}.first?.safeAreaInsets.top ?? 0 > 20
}else{
return UIApplication.shared.delegate?.window??.safeAreaInsets.top ?? 0 > 20
}
return false
}
Objective-C:
- (BOOL)hasTopNotch {
if (@available(iOS 13.0, *)) {
return [self keyWindow].safeAreaInsets.top > 20.0;
}else{
return [[[UIApplication sharedApplication] delegate] window].safeAreaInsets.top > 20.0;
}
return NO;
}
- (UIWindow*)keyWindow {
UIWindow *foundWindow = nil;
NSArray *windows = [[UIApplication sharedApplication]windows];
for (UIWindow *window in windows) {
if (window.isKeyWindow) {
foundWindow = window;
break;
}
}
return foundWindow;
}
UPDATE:
Do not use the userInterfaceIdiom
property to identify the device type, as the documentation for userInterfaceIdiom explains:
For universal applications, you can use this property to tailor the behavior of your application for a specific type of device. For example, iPhone and iPad devices have different screen sizes, so you might want to create different views and controls based on the type of the current device.
That is, this property is just used to identify the running app's view style. However, the iPhone app (not the universal) could be installed in iPad device via App store, in that case, the userInterfaceIdiom
will return the UIUserInterfaceIdiomPhone
, too.
The right way is to get the machine name via uname
. Check the following for details:
- How to get device make and model on iOS?
Detect if the device is iPhone X
Based on your question, the answer is no. There are no direct methods. For more information you can get the information here:
- How to get device make and model on iOS?
and
- how to check screen size of iphone 4 and iphone 5 programmatically in swift
The iPhone X height is 2436 px
From Device Screen Sizes and resolutions:
From Device Screen Sizes and Orientations:
Swift 3 and later:
if UIDevice().userInterfaceIdiom == .phone {
switch UIScreen.main.nativeBounds.height {
case 1136:
print("iPhone 5 or 5S or 5C")
case 1334:
print("iPhone 6/6S/7/8")
case 1920, 2208:
print("iPhone 6+/6S+/7+/8+")
case 2436:
print("iPhone X/XS/11 Pro")
case 2688:
print("iPhone XS Max/11 Pro Max")
case 1792:
print("iPhone XR/ 11 ")
default:
print("Unknown")
}
}
Objective-C:
if([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
switch ((int)[[UIScreen mainScreen] nativeBounds].size.height) {
case 1136:
printf("iPhone 5 or 5S or 5C");
break;
case 1334:
printf("iPhone 6/6S/7/8");
break;
case 1920:
case 2208:
printf("iPhone 6+/6S+/7+/8+");
break;
case 2436:
printf("iPhone X/XS/11 Pro");
break;
case 2688:
printf("iPhone XS Max/11 Pro Max");
break;
case 1792:
printf("iPhone XR/ 11 ");
break;
default:
printf("Unknown");
break;
}
}
Xamarin.iOS:
if (UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone) {
if ((UIScreen.MainScreen.Bounds.Height * UIScreen.MainScreen.Scale) == 1136) {
Console.WriteLine("iPhone 5 or 5S or 5C");
} else if ((UIScreen.MainScreen.Bounds.Height * UIScreen.MainScreen.Scale) == 1334) {
Console.WriteLine("iPhone 6/6S/7/8");
} else if ((UIScreen.MainScreen.Bounds.Height * UIScreen.MainScreen.Scale) == 1920 || (UIScreen.MainScreen.Bounds.Height * UIScreen.MainScreen.Scale) == 2208) {
Console.WriteLine("iPhone 6+/6S+/7+/8+");
} else if ((UIScreen.MainScreen.Bounds.Height * UIScreen.MainScreen.Scale) == 2436) {
Console.WriteLine("iPhone X, XS, 11 Pro");
} else if ((UIScreen.MainScreen.Bounds.Height * UIScreen.MainScreen.Scale) == 2688) {
Console.WriteLine("iPhone XS Max, 11 Pro Max");
} else if ((UIScreen.MainScreen.Bounds.Height * UIScreen.MainScreen.Scale) == 1792) {
Console.WriteLine("iPhone XR, 11");
} else {
Console.WriteLine("Unknown");
}
}
Based on your question as follow:
Or use screenSize.height
as float 812.0f
not int 812
.
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) {
CGSize screenSize = [[UIScreen mainScreen] bounds].size;
// 812.0 on iPhone X, XS
// 896.0 on iPhone XS Max, XR.
if (screenSize.height >= 812.0f)
NSLog(@"iPhone X");
}
For more information you can refer the following page in iOS Human Interface Guidelines:
- Adaptivity and Layout - Visual Design - iOS - Human Interface Guidelines
Swift:
Detect with topNotch
:
If anyone considering using notch to detect iPhoneX, mind that on "landscape" its same for all iPhones.
var hasTopNotch: Bool {
if #available(iOS 13.0, *) {
return UIApplication.shared.windows.filter {$0.isKeyWindow}.first?.safeAreaInsets.top ?? 0 > 20
}else{
return UIApplication.shared.delegate?.window??.safeAreaInsets.top ?? 0 > 20
}
return false
}
Objective-C:
- (BOOL)hasTopNotch {
if (@available(iOS 13.0, *)) {
return [self keyWindow].safeAreaInsets.top > 20.0;
}else{
return [[[UIApplication sharedApplication] delegate] window].safeAreaInsets.top > 20.0;
}
return NO;
}
- (UIWindow*)keyWindow {
UIWindow *foundWindow = nil;
NSArray *windows = [[UIApplication sharedApplication]windows];
for (UIWindow *window in windows) {
if (window.isKeyWindow) {
foundWindow = window;
break;
}
}
return foundWindow;
}
UPDATE:
Do not use the userInterfaceIdiom
property to identify the device type, as the documentation for userInterfaceIdiom explains:
For universal applications, you can use this property to tailor the behavior of your application for a specific type of device. For example, iPhone and iPad devices have different screen sizes, so you might want to create different views and controls based on the type of the current device.
That is, this property is just used to identify the running app's view style. However, the iPhone app (not the universal) could be installed in iPad device via App store, in that case, the userInterfaceIdiom
will return the UIUserInterfaceIdiomPhone
, too.
The right way is to get the machine name via uname
. Check the following for details:
- How to get device make and model on iOS?
Detect if the device is iPhone X
Based on your question, the answer is no. There are no direct methods. For more information you can get the information here:
- How to get device make and model on iOS?
and
- how to check screen size of iphone 4 and iphone 5 programmatically in swift
The iPhone X height is 2436 px
From Device Screen Sizes and resolutions:
From Device Screen Sizes and Orientations:
Swift 3 and later:
if UIDevice().userInterfaceIdiom == .phone {
switch UIScreen.main.nativeBounds.height {
case 1136:
print("iPhone 5 or 5S or 5C")
case 1334:
print("iPhone 6/6S/7/8")
case 1920, 2208:
print("iPhone 6+/6S+/7+/8+")
case 2436:
print("iPhone X/XS/11 Pro")
case 2688:
print("iPhone XS Max/11 Pro Max")
case 1792:
print("iPhone XR/ 11 ")
default:
print("Unknown")
}
}
Objective-C:
if([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
switch ((int)[[UIScreen mainScreen] nativeBounds].size.height) {
case 1136:
printf("iPhone 5 or 5S or 5C");
break;
case 1334:
printf("iPhone 6/6S/7/8");
break;
case 1920:
case 2208:
printf("iPhone 6+/6S+/7+/8+");
break;
case 2436:
printf("iPhone X/XS/11 Pro");
break;
case 2688:
printf("iPhone XS Max/11 Pro Max");
break;
case 1792:
printf("iPhone XR/ 11 ");
break;
default:
printf("Unknown");
break;
}
}
Xamarin.iOS:
if (UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone) {
if ((UIScreen.MainScreen.Bounds.Height * UIScreen.MainScreen.Scale) == 1136) {
Console.WriteLine("iPhone 5 or 5S or 5C");
} else if ((UIScreen.MainScreen.Bounds.Height * UIScreen.MainScreen.Scale) == 1334) {
Console.WriteLine("iPhone 6/6S/7/8");
} else if ((UIScreen.MainScreen.Bounds.Height * UIScreen.MainScreen.Scale) == 1920 || (UIScreen.MainScreen.Bounds.Height * UIScreen.MainScreen.Scale) == 2208) {
Console.WriteLine("iPhone 6+/6S+/7+/8+");
} else if ((UIScreen.MainScreen.Bounds.Height * UIScreen.MainScreen.Scale) == 2436) {
Console.WriteLine("iPhone X, XS, 11 Pro");
} else if ((UIScreen.MainScreen.Bounds.Height * UIScreen.MainScreen.Scale) == 2688) {
Console.WriteLine("iPhone XS Max, 11 Pro Max");
} else if ((UIScreen.MainScreen.Bounds.Height * UIScreen.MainScreen.Scale) == 1792) {
Console.WriteLine("iPhone XR, 11");
} else {
Console.WriteLine("Unknown");
}
}
Based on your question as follow:
Or use screenSize.height
as float 812.0f
not int 812
.
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) {
CGSize screenSize = [[UIScreen mainScreen] bounds].size;
// 812.0 on iPhone X, XS
// 896.0 on iPhone XS Max, XR.
if (screenSize.height >= 812.0f)
NSLog(@"iPhone X");
}
For more information you can refer the following page in iOS Human Interface Guidelines:
- Adaptivity and Layout - Visual Design - iOS - Human Interface Guidelines
Swift:
Detect with topNotch
:
If anyone considering using notch to detect iPhoneX, mind that on "landscape" its same for all iPhones.
var hasTopNotch: Bool {
if #available(iOS 13.0, *) {
return UIApplication.shared.windows.filter {$0.isKeyWindow}.first?.safeAreaInsets.top ?? 0 > 20
}else{
return UIApplication.shared.delegate?.window??.safeAreaInsets.top ?? 0 > 20
}
return false
}
Objective-C:
- (BOOL)hasTopNotch {
if (@available(iOS 13.0, *)) {
return [self keyWindow].safeAreaInsets.top > 20.0;
}else{
return [[[UIApplication sharedApplication] delegate] window].safeAreaInsets.top > 20.0;
}
return NO;
}
- (UIWindow*)keyWindow {
UIWindow *foundWindow = nil;
NSArray *windows = [[UIApplication sharedApplication]windows];
for (UIWindow *window in windows) {
if (window.isKeyWindow) {
foundWindow = window;
break;
}
}
return foundWindow;
}
UPDATE:
Do not use the userInterfaceIdiom
property to identify the device type, as the documentation for userInterfaceIdiom explains:
For universal applications, you can use this property to tailor the behavior of your application for a specific type of device. For example, iPhone and iPad devices have different screen sizes, so you might want to create different views and controls based on the type of the current device.
That is, this property is just used to identify the running app's view style. However, the iPhone app (not the universal) could be installed in iPad device via App store, in that case, the userInterfaceIdiom
will return the UIUserInterfaceIdiomPhone
, too.
The right way is to get the machine name via uname
. Check the following for details:
- How to get device make and model on iOS?
How to detect if the device (iphone) has physical home button?
Check the safe area:
if @available(iOS 11.0, *),
UIApplication.sharedApplication.keyWindow?.safeAreaInsets.bottom > 0 {
return true
}
return false
Swift 4.2 version:-
var isBottom: Bool {
if #available(iOS 11.0, *), let keyWindow = UIApplication.shared.keyWindow, keyWindow.safeAreaInsets.bottom > 0 {
return true
}
return false
}
You can also check the device type (check out this post), but checking the safe area is probably the easiest way.
Detect screen notch from prefersStatusBarHidden
I'm not familiar with Obj-c but that looks like a computed property/function. Every time you access it, it will get the current safe area inset and return a Bool.
But the problem is that you are then setting prefersStatusBarHidden
based on that Bool. If the status bar is hidden, the safe area will get smaller. Then, the next time you access the hasTopNotch
property, it will return an incorrect value.
Instead, what I do is check the safe area once and only once the app starts. Your user's device isn't ever going to change, so you don't need a function. In Swift:
var deviceHasNotch = false /// outside any class
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
deviceHasNotch = window?.safeAreaInsets.bottom ?? 0 > 0 /// set it here
}
}
How can I detect if my device is an iPhoneX in Swift 4?
If you need to detect if a device is iPhoneX don't use bounds
, it depends on the orientation of the device. So if the user opens your app in portrait mode it will fail. You can use Device property nativeBounds
which doesn't change on rotation.
In iOS 8 and later, a screen’s bounds property takes the interface
orientation of the screen into account. This behavior means that the
bounds for a device in a portrait orientation may not be the same as
the bounds for the device in a landscape orientation. Apps that rely
on the screen dimensions can use the object in the
fixedCoordinateSpace property as a fixed point of reference for any
calculations they must make. (Prior to iOS 8, a screen’s bounds
rectangle always reflected the screen dimensions relative to a
portrait-up orientation. Rotating the device to a landscape or
upside-down orientation did not change the bounds.)
extension UIDevice {
var iPhoneX: Bool {
return UIScreen.main.nativeBounds.height == 2436
}
}
usage
if UIDevice.current.iPhoneX {
print("This device is a iPhoneX")
}
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