iOS app compatibility issue
Make sure Build Active Architecture Only is set to NO (at least for release), or else it will use the architecture of the connected device at the time you create the build.
How to change device compatibility of iphone app on App store?
I solved the problem by removing UIRequiredDeviceCapabilities
key and its array (values) from the info.plist file.
I know i'll have specific devices (like your problem) when I found the build supports only arm64
Now, after removing UIRequiredDeviceCapabilities
key and its array,
I got this build info
Architecture compatibility issue: app made compatible with 64-bit stops working on iOS 6
my iOS simulator 6 behaves the same way as yours, but it happens, because OSX 10.10 does not support iOS 6, even if you add simulator manually. However, I am able to test apps on device with iOS 6. Your problem seems to be about rights. Try to restart machine and device and then try again. But do not try to run iOS 6 simulator on that machine, may be broken simulator causes the issue with device.
Change compatibility of submitted app from universal to iPhone only
Yes, that should do it according to this other stack overflow post:
How to Restrict the iOS app only for iPhone excluding iPad?
Essentially there's no way to restrict apps by device unless the device doesn't have a feature you need, in this case, the ability to make calls (telephony).
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