In-App Purchase Sandbox Environment Loop

in-app purchase Sandbox Environment loop

OK. I've figured this out. It was my test account. Since I was taking the account and logging in through Settings->App Store, I was registering each with credit card and email notification. I used an old account that created before but hadn't "activated", and it worked. So, the key was to not log in through the Settings->Store - stay logged out. And then log in with a test account that was only created on iTunes Connect, but never activated.

how to switch from Sandbox to live in In App purchase

I got my answer for the apple document that app installed from Xcode is always in Sandbox environment and app download from live itunes is Live. thanks a lot to all and specially for one who commented heae on post and guided me.

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StoreKit connects to the sandbox environment when you launch your application from Xcode, from your test device (iOS), or from the Finder (OS X). It connects to a production environment for applications that were downloaded from the App Store. You must not use your test user account to sign into the production environment. This will result in your test user account becoming invalid. Invalid test accounts cannot be used to test In-App Purchase again.
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Apple Document

Sandbox app in purchase show different price iOS

I got email from apple that they confirm this is a bug in sandbox environment. in production seems it works.

iOS 11 - Is in app purchase testing using a sandbox user keeps asking to sign in for anyone else too? Forever loop?

The same thing happens for me, for three separate sandbox users which were created before iOS 11 release. (The problem seems prevalent on iOS 11, there are posts on reddit and apple forums reporting this issue)

It seems creating new fresh sandbox user is the way to go. Sandbox users created after iOS 11 release work, while those created before the release cause "Sign in/Create Apple id" alert loop.

macOS In-App Purchase in sandbox environment not authorised

Seems lame, but I eventually solved this by making new Sandbox tester accounts (tip: this time, I configured them as being US-based to avoid the complication of switching stores during the payment flow).

I think the problem was that I hadn't verified the Sandbox tester accounts I'd been using. This is either because Apple's email asking me to verify/activate the Sandbox tester accounts got sorted into my junk mail and missed completely, or because their backend had been having problems when I did click the link in their emails (I experienced both of these behaviours).

In-App purchase testing on production environment without spending money

Go to itunesConnect , Users and Roles, Create a sandbox user .
I am thinking you have already made the in app purchase items in your app in itunes connect.
Now in your device log out the Appstore ID from settings.
Do the in app purchase using the Test user credentials you created, and it will make the in app using a sandbox environment.

For more info about In App follow this link

Cheers

In-App Purchase in sandbox works occasionally

Yes there might be some problem, may below link will help you.

http://www.raywenderlich.com/21081/introduction-to-in-app-purchases-in-ios-6-tutorial

This one includes code for displaying a store.

For more details please go through apple doc



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