How to Resize Uiimageview Based on Uiimage's Size/Ratio in Swift 3

How to resize UIImageView based on UIImage's size/ratio in Swift 3?

It looks like you want to resize an ImageView according to the image ratio and the container view's size, here is the example in Swift (Sorry,the former answer with a bug, I fixed it):

   let containerView = UIView(frame: CGRect(x:0,y:0,width:320,height:500))
let imageView = UIImageView()

if let image = UIImage(named: "a_image") {
let ratio = image.size.width / image.size.height
if containerView.frame.width > containerView.frame.height {
let newHeight = containerView.frame.width / ratio
imageView.frame.size = CGSize(width: containerView.frame.width, height: newHeight)
}
else{
let newWidth = containerView.frame.height * ratio
imageView.frame.size = CGSize(width: newWidth, height: containerView.frame.height)
}
}

Resize UIImage and change the size of UIImageView

When you get the width and height of a resized image Get width of a resized image after UIViewContentModeScaleAspectFit, you can resize your imageView:

imageView.frame = CGRectMake(0, 0, resizedWidth, resizedHeight);
imageView.center = imageView.superview.center;

I haven't checked if it works, but I think all should be OK

Resize UIImage by keeping Aspect ratio and width

The method of Srikar works very well, if you know both height and width of your new Size.
If you for example know only the width you want to scale to and don't care about the height you first have to calculate the scale factor of the height.

+(UIImage*)imageWithImage: (UIImage*) sourceImage scaledToWidth: (float) i_width
{
float oldWidth = sourceImage.size.width;
float scaleFactor = i_width / oldWidth;

float newHeight = sourceImage.size.height * scaleFactor;
float newWidth = oldWidth * scaleFactor;

UIGraphicsBeginImageContext(CGSizeMake(newWidth, newHeight));
[sourceImage drawInRect:CGRectMake(0, 0, newWidth, newHeight)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}

The simplest way to resize an UIImage?

The simplest way is to set the frame of your UIImageView and set the contentMode to one of the resizing options.

Or you can use this utility method, if you actually need to resize an image:

+ (UIImage *)imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize {
//UIGraphicsBeginImageContext(newSize);
// In next line, pass 0.0 to use the current device's pixel scaling factor (and thus account for Retina resolution).
// Pass 1.0 to force exact pixel size.
UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.0);
[image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}

Example usage:

#import "MYUtil.h"

UIImage *myIcon = [MYUtil imageWithImage:myUIImageInstance scaledToSize:CGSizeMake(20, 20)];

How to resize a UIImageView based on UIImage size and fit the screen's width

I think the problem arises when the value of imageView.image!.size.width is larger than imageView.bounds.size.width or for the height values.

This will result in widthRatio or heightRatio to a value less than 1.

And when your scale is < 1, and multiplied to your imageWidth and imageHeight, you'll end up with a smaller UIImageView than the original.

I'm guessing that the resolution of the image taken from a camera as "clear" as an iPhone7 will be high.

You'll have to check which value is higher imageView.bounds.width or imageView.image!.size.width, and then get the reciprocal depending on the condition.

 func resizeImageViewToImageSize(_ imageView:UIImageView) {


let maxWidth = view.frame.size.width
let maxHeight = view.frame.size.height

var widthRatio = imageView.bounds.size.width / imageView.image!.size.width

if widthRatio < 1 {
widthRatio = 1 / widthRatio
}

var heightRatio = imageView.bounds.size.height / imageView.image!.size.height

if heightRatio < 1 {
heightRatio = 1 / widthRatio
}

let scale = min(widthRatio, heightRatio)

let maxWidthRatio = maxWidth / imageView.bounds.size.width
let maxHeightRatio = maxHeight / imageView.bounds.size.height
let maxScale = min(maxWidthRatio, maxHeightRatio)

let properScale = min(scale, maxScale)

let imageWidth = properScale * imageView.image!.size.width
let imageHeight = properScale * imageView.image!.size.height
print("\(imageWidth) - \(imageHeight)")

imageView.frame = CGRect(x: 0,
y: 70,
width: imageWidth,
height: imageHeight)
imageView.center.x = view.center.x
}

UIImage resizing scale

For Swift 4 And Swift 3 use below UIImage extension for resizing image. It's calculated height according to given width.

extension UIImage {
func resized(toWidth width: CGFloat) -> UIImage? {
let canvasSize = CGSize(width: width, height: CGFloat(ceil(width/size.width * size.height)))
UIGraphicsBeginImageContextWithOptions(canvasSize, false, scale)
defer { UIGraphicsEndImageContext() }
draw(in: CGRect(origin: .zero, size: canvasSize))
return UIGraphicsGetImageFromCurrentImageContext()
}
}

How to Resize image in Swift?

See my blog post, Resize image in swift and objective C, for further details.

Image resize function in swift as below.

func resizeImage(image: UIImage, targetSize: CGSize) -> UIImage? {
let size = image.size

let widthRatio = targetSize.width / size.width
let heightRatio = targetSize.height / size.height

// Figure out what our orientation is, and use that to form the rectangle
var newSize: CGSize
if(widthRatio > heightRatio) {
newSize = CGSize(width: size.width * heightRatio, height: size.height * heightRatio)
} else {
newSize = CGSize(width: size.width * widthRatio, height: size.height * widthRatio)
}

// This is the rect that we've calculated out and this is what is actually used below
let rect = CGRect(origin: .zero, size: newSize)

// Actually do the resizing to the rect using the ImageContext stuff
UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0)
image.draw(in: rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()

return newImage
}

Use the above function and resize image with 200*200 as below code

self.resizeImage(UIImage(named: "yourImageName")!, targetSize: CGSizeMake(200.0, 200.0))

swift3 updated

 func resizeImage(image: UIImage, targetSize: CGSize) -> UIImage {
let size = image.size

let widthRatio = targetSize.width / size.width
let heightRatio = targetSize.height / size.height

// Figure out what our orientation is, and use that to form the rectangle
var newSize: CGSize
if(widthRatio > heightRatio) {
newSize = CGSize(width: size.width * heightRatio, height: size.height * heightRatio)
} else {
newSize = CGSize(width: size.width * widthRatio, height: size.height * widthRatio)
}

// This is the rect that we've calculated out and this is what is actually used below
let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height)

// Actually do the resizing to the rect using the ImageContext stuff
UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0)
image.draw(in: rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()

return newImage!
}

Resize UIImage to 200x200pt/px

Here is my code. The Image is in width 850 px and not 200 px:

 func resizeImage(image: UIImage, newWidth: CGFloat) -> UIImage {

let scale = newWidth / image.size.width
let newHeight = image.size.height * scale
UIGraphicsBeginImageContext(CGSizeMake(newWidth, newHeight))
image.drawInRect(CGRectMake(0, 0, newWidth, newHeight))
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()

return newImage
}


@IBAction func chooseImage(sender: AnyObject) {


var myPickerController = UIImagePickerController()
myPickerController.sourceType = UIImagePickerControllerSourceType.PhotoLibrary
myPickerController.delegate = self;
self.presentViewController(myPickerController, animated: true, completion: nil)


}

func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [NSObject : AnyObject])

{
var imagenow = info[UIImagePickerControllerOriginalImage] as? UIImage

imageImage.image = resizeImage(imagenow!, newWidth: 200)



pimg2 = imageImage.image!

cidnew2 = textFieldCID!.text!
pname2 = textFieldName!.text
pmanu2 = textFieldMan!.text
pnick2 = textFieldNick!.text
podate2 = textFieldPODate!.text
pno2 = textFieldArtNo!.text



self.dismissViewControllerAnimated(true, completion: nil)

}

How to resize UIImage ratio into view in ios swift?

Try This:

pickImage?.contentMode = .scaleAspectFill
pickImage?.clipsToBounds = true

Create a UIView with clipsToBounds = true first, apply shadow on this view and then add your pickimage and button as a subView in this view. because clipsToBounds = true stop dropping shadow on current view.



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