How to get UITouch location from UIGestureRecognizer
You can use the locationInView:
method on UIGestureRecognizer. If you pass nil for the view, this method will return the location of the touch in the window.
- (void)handleTap:(UITapGestureRecognizer *)tapRecognizer
{
CGPoint touchPoint = [tapRecognizer locationInView: _tileMap]
}
There is also a helpful delegate method gestureRecognizer:shouldReceiveTouch:
. Just make sure to implement and set your tap gesture's delegate to self.
Keep a reference to the gesture recognizer.
@property UITapGestureRecognizer *theTapRecognizer;
Initiailze the gesture recognizer
_theTapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget: self action: @selector(someMethod:)];
_theTapRecognizer.delegate = self;
[someView addGestureRecognizer: _theTapRecognizer];
Listen for delegate methods.
-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch
{
CGPoint touchLocation = [_tileMap convertTouchToNodeSpace: touch];
// use your CGPoint
return YES;
}
Getting the UITouch objects for a UIGestureRecognizer
Jay's right... you'll want a subclass. Try this one for size, it's from one of my projects. In DragGestureRecognizer.h:
@interface DragGestureRecognizer : UILongPressGestureRecognizer {
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
@end
@protocol DragGestureRecognizerDelegate <UIGestureRecognizerDelegate>
- (void) gestureRecognizer:(UIGestureRecognizer *)gr movedWithTouches:(NSSet*)touches andEvent:(UIEvent *)event;
@end
And in DragGestureRecognizer.m:
#import "DragGestureRecognizer.h"
@implementation DragGestureRecognizer
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
[super touchesMoved:touches withEvent:event];
if ([self.delegate respondsToSelector:@selector(gestureRecognizer:movedWithTouches:andEvent:)]) {
[(id)self.delegate gestureRecognizer:self movedWithTouches:touches andEvent:event];
}
}
@end
Of course, you'll need to implement the
- (void) gestureRecognizer:(UIGestureRecognizer *)gr movedWithTouches:(NSSet*)touches andEvent:(UIEvent *)event;
method in your delegate -- for example:
DragGestureRecognizer * gr = [[DragGestureRecognizer alloc] initWithTarget:self action:@selector(pressed:)];
gr.minimumPressDuration = 0.15;
gr.delegate = self;
[self.view addGestureRecognizer:gr];
[gr release];
- (void) gestureRecognizer:(UIGestureRecognizer *)gr movedWithTouches:(NSSet*)touches andEvent:(UIEvent *)event{
UITouch * touch = [touches anyObject];
self.mTouchPoint = [touch locationInView:self.view];
self.mFingerCount = [touches count];
}
Get original touch location from UIPanGestureRecognizer
You should be able to set the delegate
for the gesture recogniser and implement
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch
to get the initial touch.
Get Window Coordinates of Touch in Gesture Recognizer in Swift?
Try this:
var touchLocation = recognizer.locationInView(recognizer.view.window)
self.panForTranslation(touchLocation)
How do I get the coordinates for finger tapping in UIView?
There’re two ways to accomplish this. If you’ve already got a subclass of UIView that you’re using, you can just override the -touchesEnded:withEvent:
method on that subclass, like this:
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *aTouch = [touches anyObject];
CGPoint point = [aTouch locationInView:self];
// point.x and point.y have the coordinates of the touch
}
If you’re not already subclassing UIView, though, and the view is owned by a view controller or whatever, then you can use a UITapGestureRecognizer, like this:
// when the view's initially set up (in viewDidLoad, for example)
UITapGestureRecognizer *rec = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapRecognized:)];
[someView addGestureRecognizer:rec];
[rec release];
// elsewhere
- (void)tapRecognized:(UITapGestureRecognizer *)recognizer
{
if(recognizer.state == UIGestureRecognizerStateRecognized)
{
CGPoint point = [recognizer locationInView:recognizer.view];
// again, point.x and point.y have the coordinates
}
}
How to get a CGPoint from a tapped location?
you have two way ...
1.
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[event allTouches] anyObject];
CGPoint location = [touch locationInView:touch.view];
}
here,you can get location with point from current view...
2.
UITapGestureRecognizer *tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapped:)];
[tapRecognizer setNumberOfTapsRequired:1];
[tapRecognizer setDelegate:self];
[self.view addGestureRecognizer:tapRecognizer];
here,this code use when you want to do somthing with your perticular object or subview of your mainview
Is it possible to get the x and y coordinates of a touch?
Using touchesBegan Event
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject];
CGPoint touchPoint = [touch locationInView:self.view];
NSLog(@"Touch x : %f y : %f", touchPoint.x, touchPoint.y);
}
This event is triggered when touch starts.
Using Gesture
Register your UITapGestureRecognizer in viewDidLoad:
Method
- (void)viewDidLoad {
[super viewDidLoad];
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapGestureRecognizer:)];
[self.view setUserInteractionEnabled:YES];
[self.view addGestureRecognizer:tapGesture];
}
Setting up the tapGestureRecognizer function
// Tap GestureRecognizer function
- (void)tapGestureRecognizer:(UIGestureRecognizer *)recognizer {
CGPoint tappedPoint = [recognizer locationInView:self.view];
CGFloat xCoordinate = tappedPoint.x;
CGFloat yCoordinate = tappedPoint.y;
NSLog(@"Touch Using UITapGestureRecognizer x : %f y : %f", xCoordinate, yCoordinate);
}
Sample Project
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