UIImage resizing scale
For Swift 4 And Swift 3 use below UIImage
extension for resizing image. It's calculated height according to given width.
extension UIImage {
func resized(toWidth width: CGFloat) -> UIImage? {
let canvasSize = CGSize(width: width, height: CGFloat(ceil(width/size.width * size.height)))
UIGraphicsBeginImageContextWithOptions(canvasSize, false, scale)
defer { UIGraphicsEndImageContext() }
draw(in: CGRect(origin: .zero, size: canvasSize))
return UIGraphicsGetImageFromCurrentImageContext()
}
}
How to resize UIImageView based on UIImage's size/ratio in Swift 3?
It looks like you want to resize an ImageView according to the image ratio and the container view's size, here is the example in Swift (Sorry,the former answer with a bug, I fixed it):
let containerView = UIView(frame: CGRect(x:0,y:0,width:320,height:500))
let imageView = UIImageView()
if let image = UIImage(named: "a_image") {
let ratio = image.size.width / image.size.height
if containerView.frame.width > containerView.frame.height {
let newHeight = containerView.frame.width / ratio
imageView.frame.size = CGSize(width: containerView.frame.width, height: newHeight)
}
else{
let newWidth = containerView.frame.height * ratio
imageView.frame.size = CGSize(width: newWidth, height: containerView.frame.height)
}
}
How do you get the aspect fit size of a uiimage in a uimageview?
Actually, there is a function in AVFoundation
that can calculate this for you:
import AVFoundation
let fitRect = AVMakeRect(aspectRatio: image.size, insideRect: imageView.bounds)
now fitRect.size
is the size inside the imageView bounds by maintaining the original aspect ratio.
The simplest way to resize an UIImage?
The simplest way is to set the frame of your UIImageView
and set the contentMode
to one of the resizing options.
Or you can use this utility method, if you actually need to resize an image:
+ (UIImage *)imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize {
//UIGraphicsBeginImageContext(newSize);
// In next line, pass 0.0 to use the current device's pixel scaling factor (and thus account for Retina resolution).
// Pass 1.0 to force exact pixel size.
UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.0);
[image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
Example usage:
#import "MYUtil.h"
…
UIImage *myIcon = [MYUtil imageWithImage:myUIImageInstance scaledToSize:CGSizeMake(20, 20)];
How to know the image size after applying aspect fit for the image in an UIImageView
Please see @Paul-de-Lange's answer instead of this one
I couldn't find anything in an easily accessible variable that had this, so here is the brute force way:
- (CGSize) aspectScaledImageSizeForImageView:(UIImageView *)iv image:(UIImage *)im {
float x,y;
float a,b;
x = iv.frame.size.width;
y = iv.frame.size.height;
a = im.size.width;
b = im.size.height;
if ( x == a && y == b ) { // image fits exactly, no scaling required
// return iv.frame.size;
}
else if ( x > a && y > b ) { // image fits completely within the imageview frame
if ( x-a > y-b ) { // image height is limiting factor, scale by height
a = y/b * a;
b = y;
} else {
b = x/a * b; // image width is limiting factor, scale by width
a = x;
}
}
else if ( x < a && y < b ) { // image is wider and taller than image view
if ( a - x > b - y ) { // height is limiting factor, scale by height
a = y/b * a;
b = y;
} else { // width is limiting factor, scale by width
b = x/a * b;
a = x;
}
}
else if ( x < a && y > b ) { // image is wider than view, scale by width
b = x/a * b;
a = x;
}
else if ( x > a && y < b ) { // image is taller than view, scale by height
a = y/b * a;
b = y;
}
else if ( x == a ) {
a = y/b * a;
b = y;
} else if ( y == b ) {
b = x/a * b;
a = x;
}
return CGSizeMake(a,b);
}
iPhone : Getting the size of an image after AspectFt
I have written a quick category on UIImageView to achieve that:
(.h)
@interface UIImageView (additions)
- (CGSize)imageScale;
@end
(.m)
@implementation UIImageView (additions)
- (CGSize)imageScale {
CGFloat sx = self.frame.size.width / self.image.size.width;
CGFloat sy = self.frame.size.height / self.image.size.height;
CGFloat s = 1.0;
switch (self.contentMode) {
case UIViewContentModeScaleAspectFit:
s = fminf(sx, sy);
return CGSizeMake(s, s);
break;
case UIViewContentModeScaleAspectFill:
s = fmaxf(sx, sy);
return CGSizeMake(s, s);
break;
case UIViewContentModeScaleToFill:
return CGSizeMake(sx, sy);
default:
return CGSizeMake(s, s);
}
}
@end
Multiply the original image size by the given scale, and you'll get your actual displayed image size.
Resize UIImage by keeping Aspect ratio and width
The method of Srikar works very well, if you know both height and width of your new Size.
If you for example know only the width you want to scale to and don't care about the height you first have to calculate the scale factor of the height.
+(UIImage*)imageWithImage: (UIImage*) sourceImage scaledToWidth: (float) i_width
{
float oldWidth = sourceImage.size.width;
float scaleFactor = i_width / oldWidth;
float newHeight = sourceImage.size.height * scaleFactor;
float newWidth = oldWidth * scaleFactor;
UIGraphicsBeginImageContext(CGSizeMake(newWidth, newHeight));
[sourceImage drawInRect:CGRectMake(0, 0, newWidth, newHeight)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
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