Generics Type Constraint VS Inheritance

Generics type constraint vs inheritance

They are different, but in the way you are using them, they amount to pretty much exactly the same result.

The difference is that when you call the generic version, the compiler sets T statically to be whatever type is passed in as the argument. When calling methods on that argument, this makes almost no difference – either way the calls on its methods will be dynamically dispatched, and you can't touch any parts of T that aren't guaranteed to be available from the constraint.

But suppose you made a change to this method to not just take an argument, but also return one, of the same type:

// T here will take the type of whatever is going in/out of the function
// be that UIViewController or a subtype of it
func doSomethingGenerically<T: UIViewController>(controller: T) -> T {
// some logic that results in a new controller being returned
}

// here the return type is fixed to be UIViewController
func doSomethingViaBaseClass(controller: UIViewController) -> UIViewController {
// some logic that results in a new controller being returned
}

Now, suppose you had a subclass of UIViewController that you were passing in, like so:

let subClass: MyUIViewController = ...

let controller1 = doSomethingGenerically(subClass)

let controller2 = doSomethingViaBaseClass(subClass)

Here, the type of the variable controller1 will be MyUIViewController, because that is what was passed in to the function so that is what T is. But the type of the variable controller2 will be UIViewController because that is the fixed type that doSomethingViaBaseClass returns.

Note, this doesn't mean the object they reference will be different - that depends on what the body of the function implements. It's just the type of the variables referring to it that will change.

There are other subtle differences but this is the main one to know about. In the case of structs, however, there are more differences worth noting. As it happens I wrote an article about them yesterday that might help.

Both a generic constraint and inheritance

class A<T> : B where T : Person

Generic classes, constraints and inheritance

You can do this:

class ArrayWidget<T> extends Widget<Array<T>> {
setValue() {
let v = new Array<T>();
this.value = v; // ok
}
}

let aw = new ArrayWidget<string>();
aw.value = ["a", "b", "c"];

It will save you from having to specify an additional generic parameter too.

Why aren't generic type constraints inheritable/hierarchically enforced

ANOTHER UPDATE:

This question was the subject of my blog in July 2013. Thanks for the great question!

UPDATE:

I've given this some more thought and I think the problem is that you don't want inheritance at all. Rather, what you want is for all constraints that must be placed on a type parameter in order for that type parameter to be used as a type argument in another type to be automatically deduced and invisibly added to the declaration of the type parameter. Yes?

Some simplified examples:

class B<T> where T:C {}
class D<U> : B<U> {}

U is a type parameter that is used in a context where it must be C. Therefore in your opinion the compiler should deduce that and automatically put a constraint of C on U.

What about this?

class B<T, U> where T : X where U : Y {}
class D<V> : B<V, V> {}

Now V is a type parameter used in a context where it must be both X and Y. Therefore in your opinion the compiler should deduce that and automatically put a constraint of X and Y on V. Yes?

What about this?

class B<T> where T : C<T> {}
class C<U> : B<D<U>> where U : IY<C<U>> {}
class D<V> : C<B<V>> where V : IZ<V> {}

I just made that up, but I assure you that it is a perfectly legal type hierarchy. Please describe a clear and consistent rule that does not go into infinite loops for determining what all the constraints are on T, U and V. Don't forget to handle the cases where type parameters are known to be reference types and the interface constraints have covariance or contravariance annotations! Also, the algorithm must have the property that it gives exactly the same results no matter what order B, C and D appear in source code.

If inference of constraints is the feature you want then the compiler has to be able to handle cases like this and give clear error messages when it cannot.

What is so special about base types? Why not actually implement the feature all the way?

class B<T> where T : X {}
class D<V> { B<V> bv; }

V is a type parameter used in a context where it must be convertible to X; therefore the compiler should deduce this fact and put a constraint of X on V. Yes? Or no?

Why are fields special? What about this:

class B<T> { static public void M<U>(ref U u) where U : T {} }
class D<V> : B<int> { static V v; static public void Q() { M(ref v); } }

V is a type parameter used in a context where it can only be int. Therefore the C# compiler should deduce this fact and automatically put a constraint of int on V.

Yes? No?

You see where this is going? Where does it stop? In order to implement your desired feature properly the compiler must do whole-program analysis.

The compiler does not do this level of analysis because that is putting the cart before the horse. When you construct a generic, you are required to prove to the compiler that you've satisfied the constraint. It's not the compiler's job to figure out what you meant to say and work out what further set of constraints satisfy the original constraint.

For similar reasons, the compiler also does not attempt to automatically infer variance annotations in interfaces on your behalf. See my article on that subject for details.

http://blogs.msdn.com/b/ericlippert/archive/2007/10/29/covariance-and-contravariance-in-c-part-seven-why-do-we-need-a-syntax-at-all.aspx


Original answer:

I would like to know why aren't generic type constraints inheritable?

Only members are inherited. A constraint is not a member.

if my inherited class inherits from base class and passes over its generic type which has a constraint on the base class it automatically means that generic type in inherited class should have the same constraint without explicitly defining it. Shouldn't it?

You're just asserting how something should be, without providing any explanation of why it should be that way. Explain to us why you believe that the world should be that way; what are the benefits and what are the drawbacks and what are the costs?

Am I doing something wrong, understanding it wrong or is it really that generic type constraint aren't inheritable?

Generic constraints are not inherited.

If the latter is true, why in the world is that?

Features are "not implemented" by default. We don't have to provide a reason why a feature is not implemented! Every feature is not implemented until someone spends the money to implement it.

Now, I hasten to note that generic type constraints are inherited on methods. Methods are members, members are inherited, and the constraint is a part of the method (though not part of its signature). So the constraint comes along with the method when it is inherited. When you say:

class B<T> 
{
public virtual void M<U>() where U : T {}
}

class D<V> : B<IEnumerable<V>>
{
public override void M<U>() {}
}

Then D<V>.M<U> inherits the constraint and substitutes IEnumerable<V> for T; thus the constraint is that U must be convertible to IEnumerable<V>. Note that C# does not allow you to restate the constraint. This is in my opinion a misfeature; I would like to be able to restate the constraint for clarity.

But D does not inherit any kind of constraint on T from B; I don't understand how it possibly could. M is a member of B, and is inherited by D along with its constraint. But T is not a member of B in the first place, so what is there to inherit?

I'm really not understanding at all what feature it is that you want here. Can you explain with more details?

Inherit from a generic base class, apply a constraint, and implement an interface in C#

You include the entire signature of your class before you define generic constraints.

class DerivedFoo<T1, T2> : ParentFoo<T1, T2>, IFoo where T2 : IBar
{
...
}

Generic type constraint syntax conflicts with inheritance syntax

The correct syntax is to specify inheritance first, and then add where:

class MyClass<T> : MyClassBase where T: IEnumerable {
}

Here is the corresponding C# grammar specifying that class_base comes ahead of type_parameter_constraints_clauses:

class_declaration ::= attributes? class_modifiers? partial? class
identifier type_parameter_list?
class_base?
type_parameter_constraints_clauses? class_body ;?

How to use Inheritance when using Generic Constraints

It's a piece of generic cake. You need to define the generic classes in terms of themselves. A recursive generic definition.

Base Classes:

public class Generic_Element<E>
where E : Generic_Element<E>
{
}

/// <summary>Visit to a Generic_Element</summary>
public class Generic_Visit<V, E>
where V : Generic_Visit<V, E>
where E : Generic_Element<E>
{
public E Element { get; set; }
}

/// <summary>Collection of Visits</summary>
public class Generic_Route<R, V, E>
where R : Generic_Route<R, V, E>
where V : Generic_Visit<V, E>
where E : Generic_Element<E>
{
public List<V> Visits { get; set; }
public Double Distance { get; set; }
}

/// <summary>Collection of Routes</summary>
public class Generic_Solution<S, R, V, E>
where S : Generic_Solution<S, R, V, E>
where R : Generic_Route<R, V, E>
where V : Generic_Visit<V, E>
where E : Generic_Element<E>
{
public List<R> Routes { get; set; }

public Double Distance
{
get
{
return this.Routes.Select(r => r.Distance).Sum();
}
}
}

TSP Classes:

public class Generic_Tsp_Element<E> : Generic_Element<E>
where E : Generic_Tsp_Element<E>
{
}

/// <summary>Visit to a Generic_Element</summary>
public class Generic_Tsp_Visit<V, E> : Generic_Visit<V, E>
where V : Generic_Tsp_Visit<V, E>
where E : Generic_Tsp_Element<E>
{
public Double Time { get; set; }
}

/// <summary>Collection of Visits</summary>
public class Generic_Tsp_Route<R, V, E> : Generic_Route<R, V, E>
where R : Generic_Tsp_Route<R, V, E>
where V : Generic_Tsp_Visit<V, E>
where E : Generic_Tsp_Element<E>
{
public Double Time
{
get
{
return this.Visits.Select(v => v.Time).Sum();
}
}
}

/// <summary>Collection of Routes</summary>
public class Generic_Tsp_Solution<S, R, V, E> : Generic_Solution<S, R, V, E>
where S : Generic_Tsp_Solution<S, R, V, E>
where R : Generic_Tsp_Route<R, V, E>
where V : Generic_Tsp_Visit<V, E>
where E : Generic_Tsp_Element<E>
{
public Double Time
{
get
{
return this.Routes.Select(r => r.Time).Sum();
}
}
}

public class Concrete_Tsp_Element : Generic_Tsp_Element<Concrete_Tsp_Element> { }

public class Concrete_Tsp_Visit : Generic_Tsp_Visit<Concrete_Tsp_Visit, Concrete_Tsp_Element> { }

public class Concrete_Tsp_Route : Generic_Tsp_Route<Concrete_Tsp_Route, Concrete_Tsp_Visit, Concrete_Tsp_Element> { }

public class Concrete_Tsp_Solution : Generic_Tsp_Solution<Concrete_Tsp_Solution, Concrete_Tsp_Route, Concrete_Tsp_Visit, Concrete_Tsp_Element> { }

VRP Classes:

public class Generic_Vrp_Element<E> : Generic_Element<E>
where E : Generic_Vrp_Element<E>
{
}

/// <summary>Visit to a Generic_Element</summary>
public class Generic_Vrp_Visit<V, E> : Generic_Visit<V, E>
where V : Generic_Vrp_Visit<V, E>
where E : Generic_Vrp_Element<E>
{
public Double Capacity { get; set; }
}

/// <summary>Collection of Visits</summary>
public class Generic_Vrp_Route<R, V, E> : Generic_Route<R, V, E>
where R : Generic_Vrp_Route<R, V, E>
where V : Generic_Vrp_Visit<V, E>
where E : Generic_Vrp_Element<E>
{
public Double Capacity
{
get
{
return this.Visits.Select(v => v.Capacity).Sum();
}
}
}

/// <summary>Collection of Routes</summary>
public class Generic_Vrp_Solution<S, R, V, E> : Generic_Solution<S, R, V, E>
where S : Generic_Vrp_Solution<S, R, V, E>
where R : Generic_Vrp_Route<R, V, E>
where V : Generic_Vrp_Visit<V, E>
where E : Generic_Vrp_Element<E>
{
public Double Capacity
{
get
{
return this.Routes.Select(r => r.Capacity).Sum();
}
}
}

public class Concrete_Vrp_Element : Generic_Vrp_Element<Concrete_Vrp_Element> { }

public class Concrete_Vrp_Visit : Generic_Vrp_Visit<Concrete_Vrp_Visit, Concrete_Vrp_Element> { }

public class Concrete_Vrp_Route : Generic_Vrp_Route<Concrete_Vrp_Route, Concrete_Vrp_Visit, Concrete_Vrp_Element> { }

public class Concrete_Vrp_Solution : Generic_Vrp_Solution<Concrete_Vrp_Solution, Concrete_Vrp_Route, Concrete_Vrp_Visit, Concrete_Vrp_Element> { }

The final result is non-generic concrete classes that can be used like this:

var e = new Concrete_Tsp_Element();
var v = new Concrete_Tsp_Visit();
v.Element = e;
v.Time = 0.5;
var r = new Concrete_Tsp_Route();
r.Visits = new List<Concrete_Tsp_Visit>(new[] { v });
r.Distance = 2.1;
var s = new Concrete_Tsp_Solution();
s.Routes = new List<Concrete_Tsp_Route>(new[] { r });
Console.WriteLine(s.Distance);
Console.WriteLine(s.Time);
Console.ReadLine();

Enjoy!
Enjoy!



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