NSUserDefaults Custom object - Property list invalid for format: 200 (property lists cannot contain objects of type 'CFType')
I am going to just copy code from a working project I have:
here is the Game object class with data from a math flash card game:
import Foundation
class GameData: NSObject {
var sign: String = "+"
var level: Int = 1
var problems: Int = 10
var time: Int = 30
var skipWrong: Bool = true
var usedTime: Int = 0
var correctCount: Int = 0
var correctTopNumber: [Int] = [Int]()
var correctBottomNumber: [Int] = [Int]()
var wrongTopNumber: [Int] = [Int]()
var wrongBottomNumber: [Int] = [Int]()
var date: NSDate = NSDate()
func encodeWithCoder(aCoder: NSCoder!) {
aCoder.encodeObject(sign, forKey: "sign")
aCoder.encodeInteger(level, forKey: "level")
aCoder.encodeInteger(problems, forKey: "problems")
aCoder.encodeInteger(time, forKey: "time")
aCoder.encodeBool(skipWrong, forKey: "skipWrong")
aCoder.encodeInteger(usedTime, forKey: "usedTime")
aCoder.encodeInteger(correctCount, forKey: "correctCount")
aCoder.encodeObject(correctTopNumber, forKey: "correctTopNumber")
aCoder.encodeObject(correctBottomNumber, forKey: "correctBottomNumber")
aCoder.encodeObject(wrongTopNumber, forKey: "wrongTopNumber")
aCoder.encodeObject(wrongBottomNumber, forKey: "wrongBottomNumber")
aCoder.encodeObject(date, forKey: "date")
}
init(coder aDecoder: NSCoder!) {
sign = aDecoder.decodeObjectForKey("sign") as String
level = aDecoder.decodeIntegerForKey("level")
problems = aDecoder.decodeIntegerForKey("problems")
time = aDecoder.decodeIntegerForKey("time")
skipWrong = aDecoder.decodeBoolForKey("skipWrong")
usedTime = aDecoder.decodeIntegerForKey("usedTime")
correctCount = aDecoder.decodeIntegerForKey("correctCount")
correctTopNumber = aDecoder.decodeObjectForKey("correctTopNumber") as Array
correctBottomNumber = aDecoder.decodeObjectForKey("correctBottomNumber") as Array
wrongTopNumber = aDecoder.decodeObjectForKey("wrongTopNumber") as Array
wrongBottomNumber = aDecoder.decodeObjectForKey("wrongBottomNumber") as Array
date = aDecoder.decodeObjectForKey("date") as NSDate
}
override init() {
}
}
This part looks about the same as yours, but with more variable types. The archiver and retriever classes differ from you:
import Foundation
class ArchiveGameData:NSObject {
var documentDirectories:NSArray = []
var documentDirectory:String = ""
var path:String = ""
func ArchiveResults(#dataSet: [GameData]) {
documentDirectories = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)
documentDirectory = documentDirectories.objectAtIndex(0) as String
path = documentDirectory.stringByAppendingPathComponent("results3.archive")
if NSKeyedArchiver.archiveRootObject(dataSet, toFile: path) {
//println("Success writing to file!")
} else {
println("Unable to write to file!")
}
}
func RetrieveGameData() -> NSObject {
var dataToRetrieve = [GameData]()
documentDirectories = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)
documentDirectory = documentDirectories.objectAtIndex(0) as String
path = documentDirectory.stringByAppendingPathComponent("results3.archive")
if let dataToRetrieve2 = NSKeyedUnarchiver.unarchiveObjectWithFile(path) as? [GameData] {
dataToRetrieve = dataToRetrieve2
}
return(dataToRetrieve)
}
}
Finally, the code for storing and retrieving from within a ViewController:
//retrieveing
var gameDataArray = ArchiveGameData().RetrieveGameData() as [GameData]
//Archiving
gameData = GameData() //create local object then append all the new data, then store it
gameData.sign = buttonStates.sign
gameData.level = buttonStates.level
gameData.problems = buttonStates.problems
gameData.time = buttonStates.time
//etc. for all properties
ArchiveGameData().ArchiveResults(dataSet: gameDataArray)
Can't insert object in the array, that I want add to User Defaults
The answer is in the error message:
Attempt to insert non-property list object ( "cash_app.CPaymentInfo" ) for key paymentData'
You cannot put arbitrary classes into a property list (such as NSUserDefaults
). There is a specific list of classes that are acceptable. If you have other classes you want to store, you need to convert them to an acceptable class.
For documentation on saving non-property-list classes to user defaults, see Storing NSColor in UserDefaults. While that article focuses on NSColor
, it applies to any object that conforms to NSCoding
. See also the Note at Introduction to Property Lists.
Attempt to set a non-property-list object
Implement the <NSCoding>
protocol in your entity class which you wanna save
-(void)writeArrayWithCustomObjToUserDefaults:(NSString *)keyName withArray:(NSMutableArray *)myArray {
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSData *data = [NSKeyedArchiver archivedDataWithRootObject:myArray];
[defaults setObject:data forKey:keyName];
[defaults synchronize]; }
-(NSArray *)readArrayWithCustomObjFromUserDefaults:(NSString*)keyName {
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSData *data = [defaults objectForKey:keyName];
NSArray *myArray = [NSKeyedUnarchiver unarchiveObjectWithData:data];
[defaults synchronize];
return myArray; }
Saving custom Swift class with NSCoding to UserDefaults
As @dan-beaulieu suggested I answer my own question:
Here is the working code now:
Note: Demangling of the class name was not necessary for the code to work in Playgrounds.
import Foundation
class Blog : NSObject, NSCoding {
var blogName: String?
override init() {}
required init(coder aDecoder: NSCoder) {
if let blogName = aDecoder.decodeObjectForKey("blogName") as? String {
self.blogName = blogName
}
}
func encodeWithCoder(aCoder: NSCoder) {
if let blogName = self.blogName {
aCoder.encodeObject(blogName, forKey: "blogName")
}
}
}
let ud = NSUserDefaults.standardUserDefaults()
var blog = Blog()
blog.blogName = "My Blog"
ud.setObject(NSKeyedArchiver.archivedDataWithRootObject(blog), forKey: "blog")
if let data = ud.objectForKey("blog") as? NSData {
let unarc = NSKeyedUnarchiver(forReadingWithData: data)
let newBlog = unarc.decodeObjectForKey("root") as Blog
}
Saving non-property list items to NSUserDefaults
From what I understand your going to want to do something like this in your MyFavorite
class
- (id)initWithCoder:(NSCoder *)aDecoder
{
_location = [aDecoder decodeObjectForKey:@"location"];
_isOnNotificationsScreen = [aDecoder decodeObjectForKey:@"notificationScreen"];
}
- (void)encodeWithCoder:(NSCoder *)aCoder
{
[aCoder encodeObject:self.location forKey:@"location"];
[aCoder encodeObject:self.isOnNotificationsScreen forKey:@"notificationScreen"];
}
Passing Multiple Objects To WatchKit In A NSUserDefaults
Your Minion
class need to implement the NSCoding
. Then in your view controller you need to transfer your Minion
object to NSData
object.
class Minion: NSObject, NSCoding {
.....
init(coder aDecoder: NSCoder!) {
aCoder.encodeObject(name, forKey: "name")
aCoder.encodeObject(age, forKey: "age")
aCoder.encodeObject(height, forKey: "height")
aCoder.encodeObject(weight, forKey: "weight")
}
func encodeWithCoder(aCoder: NSCoder) {
name = aDecoder.decodeObjectForKey("name") as String
age = aDecoder.decodeObjectForKey("age") as String
height = aDecoder.decodeObjectForKey("height") as String
weight = aDecoder.decodeObjectForKey("weight") as String
}
}
In your ViewController class:
NSKeyedArchiver.setClassName("Minion", forClass: Minion.self)
defaults?.setObject(NSKeyedArchiver.archivedDataWithRootObject(minions), forKey: "minions")
If you want to retrieve the data from NSUserDefaults
:
if let data = defaults?.objectForKey("minions") as? NSData {
NSKeyedUnarchiver.setClass(Minion.self, forClassName: "Minion")
let minions = NSKeyedUnarchiver.unarchiveObjectWithData(data) as! [Minion]
}
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