How do I get a consistent byte representation of strings in C# without manually specifying an encoding?
Contrary to the answers here, you DON'T need to worry about encoding if the bytes don't need to be interpreted!
Like you mentioned, your goal is, simply, to "get what bytes the string has been stored in".
(And, of course, to be able to re-construct the string from the bytes.)
For those goals, I honestly do not understand why people keep telling you that you need the encodings. You certainly do NOT need to worry about encodings for this.
Just do this instead:
static byte[] GetBytes(string str)
{
byte[] bytes = new byte[str.Length * sizeof(char)];
System.Buffer.BlockCopy(str.ToCharArray(), 0, bytes, 0, bytes.Length);
return bytes;
}
// Do NOT use on arbitrary bytes; only use on GetBytes's output on the SAME system
static string GetString(byte[] bytes)
{
char[] chars = new char[bytes.Length / sizeof(char)];
System.Buffer.BlockCopy(bytes, 0, chars, 0, bytes.Length);
return new string(chars);
}
As long as your program (or other programs) don't try to interpret the bytes somehow, which you obviously didn't mention you intend to do, then there is nothing wrong with this approach! Worrying about encodings just makes your life more complicated for no real reason.
Additional benefit to this approach: It doesn't matter if the string contains invalid characters, because you can still get the data and reconstruct the original string anyway!
It will be encoded and decoded just the same, because you are just looking at the bytes.
If you used a specific encoding, though, it would've given you trouble with encoding/decoding invalid characters.
How do I get a consistent byte representation of strings in C# without manually specifying an encoding?
Contrary to the answers here, you DON'T need to worry about encoding if the bytes don't need to be interpreted!
Like you mentioned, your goal is, simply, to "get what bytes the string has been stored in".
(And, of course, to be able to re-construct the string from the bytes.)
For those goals, I honestly do not understand why people keep telling you that you need the encodings. You certainly do NOT need to worry about encodings for this.
Just do this instead:
static byte[] GetBytes(string str)
{
byte[] bytes = new byte[str.Length * sizeof(char)];
System.Buffer.BlockCopy(str.ToCharArray(), 0, bytes, 0, bytes.Length);
return bytes;
}
// Do NOT use on arbitrary bytes; only use on GetBytes's output on the SAME system
static string GetString(byte[] bytes)
{
char[] chars = new char[bytes.Length / sizeof(char)];
System.Buffer.BlockCopy(bytes, 0, chars, 0, bytes.Length);
return new string(chars);
}
As long as your program (or other programs) don't try to interpret the bytes somehow, which you obviously didn't mention you intend to do, then there is nothing wrong with this approach! Worrying about encodings just makes your life more complicated for no real reason.
Additional benefit to this approach: It doesn't matter if the string contains invalid characters, because you can still get the data and reconstruct the original string anyway!
It will be encoded and decoded just the same, because you are just looking at the bytes.
If you used a specific encoding, though, it would've given you trouble with encoding/decoding invalid characters.
How do I get a consistent byte representation of strings in C# without manually specifying an encoding?
Contrary to the answers here, you DON'T need to worry about encoding if the bytes don't need to be interpreted!
Like you mentioned, your goal is, simply, to "get what bytes the string has been stored in".
(And, of course, to be able to re-construct the string from the bytes.)
For those goals, I honestly do not understand why people keep telling you that you need the encodings. You certainly do NOT need to worry about encodings for this.
Just do this instead:
static byte[] GetBytes(string str)
{
byte[] bytes = new byte[str.Length * sizeof(char)];
System.Buffer.BlockCopy(str.ToCharArray(), 0, bytes, 0, bytes.Length);
return bytes;
}
// Do NOT use on arbitrary bytes; only use on GetBytes's output on the SAME system
static string GetString(byte[] bytes)
{
char[] chars = new char[bytes.Length / sizeof(char)];
System.Buffer.BlockCopy(bytes, 0, chars, 0, bytes.Length);
return new string(chars);
}
As long as your program (or other programs) don't try to interpret the bytes somehow, which you obviously didn't mention you intend to do, then there is nothing wrong with this approach! Worrying about encodings just makes your life more complicated for no real reason.
Additional benefit to this approach: It doesn't matter if the string contains invalid characters, because you can still get the data and reconstruct the original string anyway!
It will be encoded and decoded just the same, because you are just looking at the bytes.
If you used a specific encoding, though, it would've given you trouble with encoding/decoding invalid characters.
byte[] to string destroying the integers
Your code is working perfectly fine. Possibly it is not what you want but following code converts an int in 4 bytes because it is a 32-bit integer.
byte[] byteArray = BitConverter.GetBytes(intValue);
at the end of your output, you see those 4 bytes as expected in little endian format F4-01-00-00
because 500
in hexadecimal is 0x01F4
. This explains why you are getting, what you are getting.
Now I am assuming that you are expecting 500
instead of ?☺
. Following code should fetch you desired result:
byte[] byteArray = BitConverter.GetBytes(intValue.ToString());
This will add a string representation of the number instead of binary representation. Based on the return type of Read
function, the need seems to be a string representation.
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