How to Apply Custom Animation Effect @Keyframes in Mui

How to apply custom animation effect @keyframes in MUI?

Here is an example demonstrating the keyframes syntax within makeStyles:

import React from "react";
import ReactDOM from "react-dom";

import { makeStyles } from "@material-ui/core/styles";
import Button from "@material-ui/core/Button";
import clsx from "clsx";

const useStyles = makeStyles(theme => ({
animatedItem: {
animation: `$myEffect 3000ms ${theme.transitions.easing.easeInOut}`
},
animatedItemExiting: {
animation: `$myEffectExit 3000ms ${theme.transitions.easing.easeInOut}`,
opacity: 0,
transform: "translateY(-200%)"
},
"@keyframes myEffect": {
"0%": {
opacity: 0,
transform: "translateY(-200%)"
},
"100%": {
opacity: 1,
transform: "translateY(0)"
}
},
"@keyframes myEffectExit": {
"0%": {
opacity: 1,
transform: "translateY(0)"
},
"100%": {
opacity: 0,
transform: "translateY(-200%)"
}
}
}));

function App() {
const classes = useStyles();
const [exit, setExit] = React.useState(false);
return (
<>
<div
className={clsx(classes.animatedItem, {
[classes.animatedItemExiting]: exit
})}
>
<h1>Hello CodeSandbox</h1>
<h2>Start editing to see some magic happen!</h2>
<Button onClick={() => setExit(true)}>Click to exit</Button>
</div>
{exit && <Button onClick={() => setExit(false)}>Click to enter</Button>}
</>
);
}

const rootElement = document.getElementById("root");
ReactDOM.render(<App />, rootElement);

Edit keyframes

Documentation: https://cssinjs.org/jss-syntax/?v=v10.0.0#keyframes-animation


For those who have started using Material-UI v5 and want to know how to do this using Emotion rather than makeStyles, below is an example of one way to do the equivalent styles using Emotion.

/** @jsxImportSource @emotion/react */
import React from "react";
import ReactDOM from "react-dom";

import { css, keyframes } from "@emotion/react";
import { useTheme } from "@mui/material/styles";
import Button from "@mui/material/Button";

const myEffect = keyframes`
0% {
opacity: 0;
transform: translateY(-200%);
}
100% {
opacity: 1;
transform: translateY(0);
}
`;
const myEffectExit = keyframes`
0% {
opacity: 1;
transform: translateY(0);
}
100% {
opacity: 0;
transform: translateY(-200%);
}
`;

function App() {
const theme = useTheme();
const animatedItem = css`
animation: ${myEffect} 3000ms ${theme.transitions.easing.easeInOut};
`;
const animatedItemExiting = css`
animation: ${myEffectExit} 3000ms ${theme.transitions.easing.easeInOut};
opacity: 0;
transform: translateY(-200%);
`;
const [exit, setExit] = React.useState(false);
return (
<>
<div css={exit ? animatedItemExiting : animatedItem}>
<h1>Hello CodeSandbox</h1>
<h2>Start editing to see some magic happen!</h2>
<Button onClick={() => setExit(true)}>Click to exit</Button>
</div>
{exit && <Button onClick={() => setExit(false)}>Click to enter</Button>}
</>
);
}

const rootElement = document.getElementById("root");
ReactDOM.render(<App />, rootElement);

Edit keyframes emotion

Emotion keyframes documentation: https://emotion.sh/docs/keyframes

MUI 5 - keyframe animation using styled API not working

Emotion's keyframe is a tag function. It accepts a template string as the first argument and returns the keyframe data. What you defined in your code is a function that just returns another function without doing anything:

const getAnimation = () => keyframes`
0 % { transform: translate(1px, 1px) rotate(0deg) },
...
100% { transform: translate(1px, -2px) rotate(-1deg); }
`;

You're supposed to change the code to this:

const myKeyframe = keyframes`
0 % { transform: translate(1px, 1px) rotate(0deg) },
...
100% { transform: translate(1px, -2px) rotate(-1deg); }
`;

Usage

const StyledButton = styled((props) => <Button {...props} />)(({ theme }) => ({
":hover": {
backgroundColor: "#2699FB",
// I also fixed the animation sub-property order of yours
// See: https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Animations/Using_CSS_animations#configuring_the_animation
animation: `${myKeyframe} 1s infinite ease`
},
backgroundColor: "#2699FB",
color: "#FFFFFF"
}));

Live Demo

Codesandbox Demo

Add shake animation when the character limit react 100

import React, { useState, useContext } from "react";
import "./styles.css";
import { makeStyles } from "@mui/styles";
import { TextField } from "@mui/material";

const useStyles = makeStyles(() => ({
shake: {
animation: "$description 15s",
animationIterationCount: "1"
},
"@keyframes description": {
"0%": { opacity: 0, transform: "translateY(0)" },
"15%": { transform: "translateY(-4px, 0)" },
"30%": { transform: "translateY(6px, 0)" },
"45%": { transform: "translateY(-4px, 0)" },
"60%": { transform: "translateY(6px, 0)" },
"100%": { opacity: 1, transform: "translateY(0)" }
}
}));
export default function App() {
const classes = useStyles();
console.log(classes.shake);
const CHARACTER_LIMIT = 100;
const [isShake, setShake] = useState(false);
const [getStringDescription, setStringDescription] = useState({
length: 0,
value: ""
});
const onHandleChangeInputDescription = (field, value) => {
if (value.target.value.length === 100) {
setShake(true);
}
setStringDescription({
length: value.target.value.length,
value: value.target.value
});
};
return (
<div className="App">
<TextField
label="Description"
inputProps={{
maxLength: CHARACTER_LIMIT
}}
values={getStringDescription.name}
onChange={(value) =>
onHandleChangeInputDescription("description", value)
}
helperText={`${getStringDescription.length}/${CHARACTER_LIMIT}`}
sx={{
"& .MuiInputBase-input.MuiInputBase-inputMultiline": {
height: "100px !important"
},
"& .MuiTextField-root > .MuiOutlinedInput-root": {
padding: "8.5px 14px"
}
}}
id="description"
className={isShake ? classes.shake : null}
/>
</div>
);
}

React MUI focusVisible ripple animation on hover

One of the Button props is touchRippleRef, which exposes a pulsate() function. I wrapped the Button component, and got the pulsing-ripple-animation on hover working:

function LinkButton(props: ButtonProps) {

const touchRippleRef = useRef<TouchRippleActions>(null)

return <Button
{...props}
touchRippleRef={touchRippleRef}
onMouseEnter={() => touchRippleRef.current?.pulsate()}
onMouseLeave={() => touchRippleRef.current?.stop()}
/>
}

Works like a charm.



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