Detect If Computer Can Support 3D Transforms Properly

Does Chrome 12 really support CSS 3D transforms? Including on Linux?

Go to the Chromium web SCM interface and check that your GPU isn't blacklisted.

Also, go to chrome://gpu/ and check that Chrome reports 3D CSS as enabled.

Does Chrome 12 really support CSS 3D transforms? Including on Linux?

Go to the Chromium web SCM interface and check that your GPU isn't blacklisted.

Also, go to chrome://gpu/ and check that Chrome reports 3D CSS as enabled.

CSS3 card flip animation, detect if not supported

You should use something Modernizr to detect if the user's browser supports everything you need to do the card flip. It is created for just that purpose and does the job far more efficiently than when you would have to find and maintain your own solution. As browsers evolve, modernizr will as well and you won't have to worry about wether your feature detection will break

How to understand CSS3 3D Transform Perspective

I've generally found I have not needed the actual transformation matrix for anything I've done. Use the individual properties instead. I use http://developer.apple.com/library/safari/#documentation/InternetWeb/Conceptual/SafariVisualEffectsProgGuide/Transforms/Transforms.html as documentation.

How to get screen position of CSS3-3d transformed elements?

Have you tried using getBoundingClientRect()?

I've used it successfully in the past to calculate the dimensions of elements that have been transformed with the transform property.

Why does enabling hardware-acceleration in CSS3 slow down performance?

The reason animation was slower when you added the null transform hack (translateZ(0)) is that each null 3D transform creates a new layer. When there are too many of these layers, rendering performance suffers because the browser needs to send a lot of textures to the GPU.

The problem was noticed in 2013 on Apple's homepage, which abused the null transform hack. See http://wesleyhales.com/blog/2013/10/26/Jank-Busting-Apples-Home-Page/

The OP also correctly noticed the explanation in their comment:

Moving few big objects is more performant than moving lots of small items when using 3D-acceleration because all the 3D-accelerated layers have to be transferred to the GPU and the way back. So even if the GPU does a good job, the transfer of many objects might be a problem so that using GPU acceleration might not be worth it.

CSS3: transform property not working as expected in chrome

Probably I have found an error ..This is hardware issue I have checked in many computers and found that pc in which their are graphic cards present they are the one who can run them smoothly as they are hardware accelerated ..Otherwise the slantness differs bcoz its software accelerated..

just check ur pc config by chrome://gpu in address bar and u will find the diff

Following image is that in which its running fine...
Hardware Accelerated PC

Following image is that in which its not running as expected...
Software Accelerated PC

Anyways Thanks for your answers and comments ..One favour plz confirm me this by checking if possible ..Thanks



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