Undefined symbols for architecture x86_64: Which architecture should I use?
The error isn't that it's the wrong architecture, it's that std::cout
(and other symbols) isn't defined.
You should compile and link with g++
not gcc
, to automatically link with correct C++ libraries.
Undefined symbols for architecture x86_64 with Qt create
As Botje said in the comments dropping the namespace{}
from globalvarible.cpp fixed it.
Undefined symbols for architecture x86_64 error when using multiple files
in C++ if you want to compile some code that is located in more than one file, you have to tell explicitly to the compiler where to find certain function, in this case the function add
, so in order to achive this, you have to specify the files in to the compiler in this way:
g++ main.cpp add.cpp
and after the compiling, the compiler will generate a a.out
file with the compiled file, and to run it just do ./a.out
.
Probably, Atom, not being a IDE for c++, just tries to compile that file, and the C++ compile can't find the function add in a object file
(.o extension).
Undefined symbols for architecture x86_64 with QNetworkReply
Your declaration
void myOnFinishSlot(QNetworkReply* x)
Does not match your definition:
void myOnFinishSlot()
You effectively defined two methods with different overloads.
Either merge the definition and declaration:
public slots:
void myOnFinishSlot(QNetworkReply* x) { exit(); }
or move the definition outside of the class
block:
void checkinapp::myOnFinishSlot(QNetworkReply* x) { exit(); }
Additionally, don't use the SIGNAL/SLOT notation, since it leads to hard-to-debug errors at runtime. Your connect
call should be:
connect(m_networkManager, &QNetworkAccessManager::finished, this, &checkinapp::myOnFinishSlot);
Xcode 9 undefined symbols for architecture x86_64
When I ran build for profiling, it was working, but with classic build there were mentioned errors. After searching through logs it seems there is some weird behaviour with flags, particularly -fprofile-instr-generate. The solution was to set flag Enable Code Coverage to No in build settings of the library project. This was shooting into the dark but somehow got it working.
Related Topics
How to Print Boost::Any to a Stream
How to Implement Readlink to Find the Path
Why Do I Need to Include Both the iOStream and Fstream Headers to Open a File
Reading Files Larger Than 4Gb Using C++ Stl
Why Is a C++ Bool Var True by Default
How to Implement "_Mm_Storeu_Epi64" Without Aliasing Problems
Is Clrscr(); a Function in C++
Sorting a List of a Custom Type
What Does the "::" Mean in "::Tolower"
Const and Non Const Template Specialization
Threadsafe Vector Class for C++
Why How to Call a Non-Constexpr Function Inside a Constexpr Function
Is It Illegal to Invoke a Std::Function<Void(Args...)> Under the Standard
C++11 'Native_Handle' Is Not a Member of 'Std::This_Thread'