How to Call on a Function Found on Another File

How to call on a function found on another file?

You can use header files.

Good practice.

You can create a file called player.h declare all functions that are need by other cpp files in that header file and include it when needed.

player.h

#ifndef PLAYER_H    // To make sure you don't declare the function more than once by including the header multiple times.
#define PLAYER_H

#include "stdafx.h"
#include <SFML/Graphics.hpp>

int playerSprite();

#endif

player.cpp

#include "player.h"  // player.h must be in the current directory. or use relative or absolute path to it. e.g #include "include/player.h"

int playerSprite(){
sf::Texture Texture;
if(!Texture.loadFromFile("player.png")){
return 1;
}
sf::Sprite Sprite;
Sprite.setTexture(Texture);
return 0;
}

main.cpp

#include "stdafx.h"
#include <SFML/Graphics.hpp>
#include "player.h" //Here. Again player.h must be in the current directory. or use relative or absolute path to it.

int main()
{
// ...
int p = playerSprite();
//...

Not such a good practice but works for small projects. declare your function in main.cpp

#include "stdafx.h"
#include <SFML/Graphics.hpp>
// #include "player.cpp"

int playerSprite(); // Here

int main()
{
// ...
int p = playerSprite();
//...

How do I call a function from another file?

Try to use

const { getAllProduct } = require('../helpers/product-helpers');

How to call function from another file in Go

You can't have more than one main in your package.

More generally, you can't have more than one function with a given name in a package.

Remove the main in test2.go and compile the application. The demo function will be visible from test1.go.

How do I call a function from another .py file?

First, import function from file.py:

from file import function

Later, call the function using:

function(a, b)

Note that file is one of Python's core modules, so I suggest you change the filename of file.py to something else.

Note that if you're trying to import functions from a.py to a file called b.py, you will need to make sure that a.py and b.py are in the same directory.

Calling a function from another file in the same directory in C

There's a few different things going on here. First I'll go over how basic compilation of multiple files works.

If you have multiple files, the important thing is the difference between the declaration and definition of a function. The definition is probably what you are used to when defining functions: You write up the contents of the function, like

int square(int i) {
return i*i;
}

The declaration, on the other hand, lets you declare to the compiler that you know a function exists, but you don't tell the compiler what it is. For example, you could write

int square(int i);

And the compiler would expect that the function "square" is defined elsewhere.

Now, if you have two different files that you want to interoperate (for example, let's say that the function "square" is defined in add.c, and you want to call square(10) in main.c), you need to do both a definition and a declaration. First, you define square in add.c. Then, you declare it at the beginning of main.c. This let's the compiler know when it is compiling main.c that there is a function "square" which is defined elsewhere. Now, you need to compile both main.c and add.c into object files. You can do this by calling

gcc -c main.c
gcc -c add.c

This will produce the files main.o and add.o. They contain the compiled functions, but are not quite executable. The important thing to understand here is that main.o is "incomplete" in a sense. When compiling main.o, you told it that the function "square" exists, but the function "square" is not defined inside main.o. Thus main.o has a sort of "dangling reference" to the function "square". It won't compile into a full program unless you combine it with another .o (or a .so or .a) file which contains a definition of "square". If you just try to link main.o into a program, i.e.

gcc -o executable main.o

You will get an error, because the compiler will try to resolve the dangling reference to the function "square", but wont find any definition for it. However, if you include add.o when linking (linking is the process of resolving all these references to undefined functions while converting .o files to executables or .so files), then there won't be any problem. i.e.

gcc -o executable main.o add.o

So that's how to functionally use functions across C files, but stylistically, what I just showed you is "not the right way". The only reason I did is because I think it will better help you understand what's going on, rather than relying on "#include magic". Now, you might have noticed before that things get a little messy if you have to redeclare every function you want to use at the top of main.c This is why often C programs use helper files called "headers" which have a .h extension. The idea of a header is that it contains just the declarations of the functions, without their definitions. This way, in order to compile a program using functions defined in add.c, you need not manually declare every function you are using, nor need you #include the entire add.c file in your code. Instead, you can #include add.h, which simply contains the declarations of all the functions of add.c.

Now, a refresher on #include: #include simply copies the contents of one file directly into another. So, for example, the code

abc
#include "wtf.txt"
def

is exactly equivalent to

abc
hello world
def

assuming that wtf.txt contains the text "hello world".

So, if we put all the declarations of add.c in add.h (i.e.

int square(int i);

and then at the top of main.c, we write

#include "add.h"

This is functionally the same as if we had just manually declared the function "square" at the top of main.c.

So the general idea of using headers is that you can have a special file that automatically declares all the functions you need by just #including it.

However, headers also have one more common use. Let's suppose that main.c uses functions from 50 different files. The top of main.c would look like:

#include "add.h"
#include "divide.h"
#include "multiply.h"
#include "eat-pie.h"
...

Instead, people often move all those #includes to the main.h header file, and just #include main.h from main.c. In this case, the header file serves two purposes. It declares the functions in main.c for use when included by other files, and it includes all of the dependencies of main.c when included from main.c. Using it this way also allows chains of dependencies. If you #include add.h, not only do you get the functions defined in add.c, but you also implicitly get any functions which add.c uses, and any functions they use, and so on.

Also, more subtly, #including a header file from it's own .c file implicitly checks for errors you make. If for example, you accidentally defined square as

double square(int i);

in add.h, you normally might not realize until you were linking that main.o is looking for one definition of square, and add.o is providing another, incompatible one. This will cause you to get errors when linking, so you won't realize the mistake until later in the build process. However, if you #include add.h from add.c, to the compiler, your file looks like

#include "add.h"
int square(int i) {
return i*i;
}

which after processing the #include statement will look like

double square(int i);
int square(int i) {
return i*i;
}

Which the compiler will notice when compiling add.c, and tell you about. Effectively, including your own header in this way prevents you from falsely advertising to other files the type of the functions you are providing.

Why you can use a function without ever declaring it

As you have noticed, in some cases you can actually use a function without every declaring it or #including any file which declares it. This is stupid, and everyone agrees that this is stupid. However, it is a legacy feature of the C programming language (and C compilers) that if you use a function without declaring it first, it just assumes that it is a function returning type "int". So in effect, using a function is implicitly declaring that function as a function which returns "int" if it is not already declared. It's very strange behavior if you think about it, and the compiler should warn you if you it doing that behavior.

Header Guards

One other common practice is the use of "Header Guards". To explain header guards, let's look at a possible problem. Let's say that we have two files: herp.c, and derp.c, and they both want to use functions contained in each other. Following the above guidelines, you might have a herp.h with the line

#include "derp.h"

and a derp.h with the line

#include "herp.h"

Now, if you think about it, #include "derp.h" will be converted to the contents of derp.h, which in turn contains the line #include "herp.h", which will be converted to the contents of herp.h, and that contains... and so on, so the compiler will go on forever just expanding the includes. Similarly, if main.h #includes both herp.h and derp.h, and both herp.h and derp.h include add.h, we see that in main.h, we end up with two copies of add.h, one as a result of #including herp.h, and one as a result of including derp.h. So, the solution? A "Header guard", i.e. a piece of code which prevents any header from being #included twice. For add.h, for example, the normal way to do this is:

#ifndef ADD_H
#define ADD_H

int sqrt(int i);
...
#endif

This piece of code is essentially telling the preprocessor (the part of the compiler which handles all of the "#XXX" statements) to check if "ADD_H" is already defined. If it isn't (ifndef) then it first defines "ADD_H" (in this context, ADD_H doesn't have to be defined as anything, it is just a boolean which is either defined or not), and then defines the rest of the contents of the header. However, if ADD_H is already defined, then #including this file will do nothing, because there is nothing outside of the #ifndef block. So the idea is that only the first time it is included in any given file will it actually add any text to that file. After that, #including it will not add any additional text to your file. ADD_H is just an arbitrary symbol you choose to keep track of whether add.h has been included yet. For every header, you use a different symbol to keep track of whether it has been included yet or not. For example, herp.h would probably use HERP_H instead of ADD_H. Using a "header guard" will fix any of the problems I listed above, where you have duplicate copies of a file included, or an infinite loop of #includes.

Call function from another file without import clause?

Without any importing this is not possible, but what you can do is, import a module, and call a function of a submodule of that module. Like this:

import tmpapp
def kakikomi(request):
f = tmpapp.forms.KakikomiForm()

QT call function from another .cpp file c++

This is important thing to understand in C / C++ (as opposed to Java, etc). Each .c/.cpp file is compiled separately, then linked together. When the mydefault.cpp is being compiled, it needs to know that the calldefaults() function exists. To do that, you need what's called a "prototype". At the beginning of the mydefault.cpp file, outside of any function declaration, put a line that looks like:

void calldefaults ();

and call the function like:

calldefaults();

That will work - if you have linking issues, ensure both files are included in your compiler command.



Related Topics



Leave a reply



Submit