C++ Access violation reading location 0xcdcdcdcd error on calling a function
ptr
is a pointer to a myClass
, but you don't seem to ever initialize it. In other words, ptr
isn't pointing to anything. It's uninitialized -- pointing in to hyperspace.
When you try to use this uninitialized pointer,
ptr->bubSort(...);
You get Undefined Behavior. You're actually lucky that the application crashed, because anything else could have happened. It could have appeared to work.
To fix this problem directly, you need to initialize ptr
. One way:
class sampleClass
{
public:
sampleClass()
:
ptr (new myClass)
{
}
};
(For an explanation about the funky :
syntax, look up "initialization list")
But this uses dynamic allocation, which is best avoided. One of the main reasons why dynamic allocation is best avoided is because you have to remember to delete
anything you new
, or you will leak memory:
class sampleClass
{
public:
~sampleClass()
{
delete ptr;
}
};
Ask yourself if you really need a pointer here, or would doing without be ok?
class sampleClass
{
public:
myClass mMyClass;
};
sampleClass::func(...)
{
mMyClass.func();
}
Access violation reading location 0xcdcdcdcd. C++
The variable char name[20] is not valid after leaving the first for()
You should copy the value of the array in the constructor to an array inside Champion or dynamically allocate memory for the name.
This is one option:
#include <stdio.h>
#include <string.h>
class Champion {
char name[20];
public:
Champion(const char theName[],int size ){
for( int i=0;i < size; i++ ){
name[i] = theName[i];
}
}
const char* getName(){
return name;
}
};
int main(int argc, const char* argv[]){
Champion *c;
const char name[] = "vamos";
c = new Champion(name,strlen(name));
printf("%s",c->getName());
return 0;
}
0xC0000005: Access violation reading location 0xCDCDCDCD
Your insert code seems to assume that Node::leftNode
and Node::rightNode
are initialised to nullptr
but your constructor doesn't ensure that. Try this
Node(Key k, Value v)
{
key = k;
value.push_back(v);
leftNode = rightNode = nullptr;
}
Access violation reading location 0xCDCDCDD1
Change:
ISingleNode *temp1 = (ISingleNode *)malloc(sizeof(SingleList));
into:
ISingleNode *temp1 = new SingleList;
You are accessing a
NULL
pointer:head = NULL; // set to NULL
temp1->setValue(value);
temp1->setNext(head->getNext()); // oops!you probably meant:
void SingleList::addHead(int value)
{
ISingleNode *temp1 = new SingleList;
temp1->setValue(value);
temp1->setNext(head);
head = temp1;
}
Access violation reading location 0xCDCDCDCD
- An value in uninitialized buffer allocated via
malloc()
is assigned tonewNode->edge
innewNode->next = myGraph.edges[i];
. - The
newNode
is set tocurrent
viamyGraph.edges[i] = newNode;
andEdgeList current = myGraph.edges[i];
. - Assuming that
malloc()
succeeded,current
isn'tNULL
here, so it is entering the loop. - The uninitialized value assinged in 1 is assigned to
current
incurrent = current->next;
. - An undefined behavior is invoked by using value in buffer allocated via
malloc()
and uninitialized atcurrent != NULL
.
To fix this error, initialize myGraph.edges
in, for example, this way:
myGraph.edges = (EdgeList*)malloc(myGraph.V*sizeof(EdgeList));
for (int i = 0; i < myGraph.V; i++)
{
myGraph.edges[i] = NULL;
}
Also, remove the harmful casts to int
of the pointer returned from malloc()
. Casting the return values to pointers explicitly is also not considered as good.
Unhandled exception Access violation writing location 0xCDCDCDCD - in Structure C++
Your structure contains a std::string
element. That is a type that needs its constructor to be executed when that object is created.
You cannot create your struct with malloc
because that C function doesn't know about constructors.
The C++ new
and delete
expressions will do the correct thing. Of course, you should really prefer using smart pointers instead of manual memory management (or no dynamic allocation at all).
The quick way to fix your code is to use new
and delete
:
ABC *abc = new ABC;
...
delete abc;
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