How to Determine Android Physical Screen Height in Cm or Inches

Is there a way to determine android physical screen height in cm or inches?

Use the following:

    DisplayMetrics dm = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(dm);
double x = Math.pow(mWidthPixels/dm.xdpi,2);
double y = Math.pow(mHeightPixels/dm.ydpi,2);
double screenInches = Math.sqrt(x+y);
Log.d("debug","Screen inches : " + screenInches);

When mWidthPixels and mHeightPixels are taken from below code

private void setRealDeviceSizeInPixels()
{
WindowManager windowManager = getWindowManager();
Display display = windowManager.getDefaultDisplay();
DisplayMetrics displayMetrics = new DisplayMetrics();
display.getMetrics(displayMetrics);


// since SDK_INT = 1;
mWidthPixels = displayMetrics.widthPixels;
mHeightPixels = displayMetrics.heightPixels;

// includes window decorations (statusbar bar/menu bar)
if (Build.VERSION.SDK_INT >= 14 && Build.VERSION.SDK_INT < 17)
{
try
{
mWidthPixels = (Integer) Display.class.getMethod("getRawWidth").invoke(display);
mHeightPixels = (Integer) Display.class.getMethod("getRawHeight").invoke(display);
}
catch (Exception ignored)
{
}
}

// includes window decorations (statusbar bar/menu bar)
if (Build.VERSION.SDK_INT >= 17)
{
try
{
Point realSize = new Point();
Display.class.getMethod("getRealSize", Point.class).invoke(display, realSize);
mWidthPixels = realSize.x;
mHeightPixels = realSize.y;
}
catch (Exception ignored)
{
}
}

See this post for reference:
Get screen dimensions in pixels

How to get the physical size of android's screen programatically in java?

The DisplayMetrics class includes all the information you need:

  • widthPixels
  • xdpi

And

  • heightPixels
  • ydpi

These second values correspond to the number of pixels per inch for the physical screen, so you can compute e.g. the width in inches like this:

float widthInches = metrics.widthPixels / metrics.xdpi;

How to get screen dimensions as pixels in Android

If you want the display dimensions in pixels you can use getSize:

Display display = getWindowManager().getDefaultDisplay();
Point size = new Point();
display.getSize(size);
int width = size.x;
int height = size.y;

If you're not in an Activity you can get the default Display via WINDOW_SERVICE:

WindowManager wm = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE);
Display display = wm.getDefaultDisplay();

If you are in a fragment and want to acomplish this just use Activity.WindowManager (in Xamarin.Android) or getActivity().getWindowManager() (in java).

Before getSize was introduced (in API level 13), you could use the getWidth and getHeight methods that are now deprecated:

Display display = getWindowManager().getDefaultDisplay(); 
int width = display.getWidth(); // deprecated
int height = display.getHeight(); // deprecated

For the use case, you're describing, however, a margin/padding in the layout seems more appropriate.

Another way is: DisplayMetrics

A structure describing general information about a display, such as its size, density, and font scaling. To access the DisplayMetrics members, initialize an object like this:

DisplayMetrics metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);

We can use widthPixels to get information for:

"The absolute width of the display in pixels."

Example:

Log.d("ApplicationTagName", "Display width in px is " + metrics.widthPixels);

API level 30 update

final WindowMetrics metrics = windowManager.getCurrentWindowMetrics();
// Gets all excluding insets
final WindowInsets windowInsets = metrics.getWindowInsets();
Insets insets = windowInsets.getInsetsIgnoringVisibility(WindowInsets.Type.navigationBars()
| WindowInsets.Type.displayCutout());

int insetsWidth = insets.right + insets.left;
int insetsHeight = insets.top + insets.bottom;

// Legacy size that Display#getSize reports
final Rect bounds = metrics.getBounds();
final Size legacySize = new Size(bounds.width() - insetsWidth,
bounds.height() - insetsHeight);

Screen resolution / Physical size

A workaround for api level 10 could be something like this:

  1. use the compat lib from the SDK so that you can design with fragments.

  2. Assume everything before android 3 is a phone. For example use your layout files in layout/* for this (and the rest will be based it on unless overriden). This assumption is basically only wrong for the original Samsung Galaxy Tab 7" from 2009.

  3. Assume everything on android 3.x is a tablet (they are), so do some tablet specific layout if you want and have them under layout-v11 (and maybe also layout-v12 if there is anything specific to android 3.1). Tablet specific layout could mean that you arrange your fragments differently and/or show multiple fragments at the same time.

  4. Everything newer (android 3.2+) you can use the new stuff from api level 13. Such as layout-sw600dp/ for some layouts etc etc. http://developer.android.com/guide/practices/screens_support.html#DeclaringTabletLayouts



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