Decrease Image Size Without Losing Its Quality in Android

Decrease image size without losing its quality in android

Below code Working for scale image as aspect ratio:

Bitmap bitmapImage = BitmapFactory.decodeFile("Your path");
int nh = (int) ( bitmapImage.getHeight() * (512.0 / bitmapImage.getWidth()) );
Bitmap scaled = Bitmap.createScaledBitmap(bitmapImage, 512, nh, true);
your_imageview.setImageBitmap(scaled);

Compress your image without losing quality like whatsapp

public String compressImage(String imageUri) {

String filePath = getRealPathFromURI(imageUri);
Bitmap scaledBitmap = null;

BitmapFactory.Options options = new BitmapFactory.Options();

// by setting this field as true, the actual bitmap pixels are not loaded in the memory. Just the bounds are loaded. If
// you try the use the bitmap here, you will get null.
options.inJustDecodeBounds = true;
Bitmap bmp = BitmapFactory.decodeFile(filePath, options);

int actualHeight = options.outHeight;
int actualWidth = options.outWidth;

// max Height and width values of the compressed image is taken as 816x612

float maxHeight = 816.0f;
float maxWidth = 612.0f;
float imgRatio = actualWidth / actualHeight;
float maxRatio = maxWidth / maxHeight;

// width and height values are set maintaining the aspect ratio of the image

if (actualHeight > maxHeight || actualWidth > maxWidth) {
if (imgRatio < maxRatio) {
imgRatio = maxHeight / actualHeight;
actualWidth = (int) (imgRatio * actualWidth);
actualHeight = (int) maxHeight;
} else if (imgRatio > maxRatio) {
imgRatio = maxWidth / actualWidth;
actualHeight = (int) (imgRatio * actualHeight);
actualWidth = (int) maxWidth;
} else {
actualHeight = (int) maxHeight;
actualWidth = (int) maxWidth;

}
}

// setting inSampleSize value allows to load a scaled down version of the original image

options.inSampleSize = calculateInSampleSize(options, actualWidth, actualHeight);

// inJustDecodeBounds set to false to load the actual bitmap
options.inJustDecodeBounds = false;

// this options allow android to claim the bitmap memory if it runs low on memory
options.inPurgeable = true;
options.inInputShareable = true;
options.inTempStorage = new byte[16 * 1024];

try {
// load the bitmap from its path
bmp = BitmapFactory.decodeFile(filePath, options);
} catch (OutOfMemoryError exception) {
exception.printStackTrace();

}
try {
scaledBitmap = Bitmap.createBitmap(actualWidth, actualHeight, Bitmap.Config.ARGB_8888);
} catch (OutOfMemoryError exception) {
exception.printStackTrace();
}

float ratioX = actualWidth / (float) options.outWidth;
float ratioY = actualHeight / (float) options.outHeight;
float middleX = actualWidth / 2.0f;
float middleY = actualHeight / 2.0f;

Matrix scaleMatrix = new Matrix();
scaleMatrix.setScale(ratioX, ratioY, middleX, middleY);

Canvas canvas = new Canvas(scaledBitmap);
canvas.setMatrix(scaleMatrix);
canvas.drawBitmap(bmp, middleX - bmp.getWidth() / 2, middleY - bmp.getHeight() / 2, new Paint(Paint.FILTER_BITMAP_FLAG));

// check the rotation of the image and display it properly
ExifInterface exif;
try {
exif = new ExifInterface(filePath);

int orientation = exif.getAttributeInt(
ExifInterface.TAG_ORIENTATION, 0);
Log.d("EXIF", "Exif: " + orientation);
Matrix matrix = new Matrix();
if (orientation == 6) {
matrix.postRotate(90);
Log.d("EXIF", "Exif: " + orientation);
} else if (orientation == 3) {
matrix.postRotate(180);
Log.d("EXIF", "Exif: " + orientation);
} else if (orientation == 8) {
matrix.postRotate(270);
Log.d("EXIF", "Exif: " + orientation);
}
scaledBitmap = Bitmap.createBitmap(scaledBitmap, 0, 0,
scaledBitmap.getWidth(), scaledBitmap.getHeight(), matrix,
true);
} catch (IOException e) {
e.printStackTrace();
}

FileOutputStream out = null;
String filename = getFilename();
try {
out = new FileOutputStream(filename);

// write the compressed bitmap at the destination specified by filename.
scaledBitmap.compress(Bitmap.CompressFormat.JPEG, 80, out);

} catch (FileNotFoundException e) {
e.printStackTrace();
}

return filename;

}

public String getFilename() {
File file = new File(Environment.getExternalStorageDirectory().getPath(), "MyFolder/Images");
if (!file.exists()) {
file.mkdirs();
}
String uriSting = (file.getAbsolutePath() + "/" + System.currentTimeMillis() + ".jpg");
return uriSting;

}

private String getRealPathFromURI(String contentURI) {
Uri contentUri = Uri.parse(contentURI);
Cursor cursor = getContentResolver().query(contentUri, null, null, null, null);
if (cursor == null) {
return contentUri.getPath();
} else {
cursor.moveToFirst();
int index = cursor.getColumnIndex(MediaStore.Images.ImageColumns.DATA);
return cursor.getString(index);
}
}

public int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) {
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;

if (height > reqHeight || width > reqWidth) {
final int heightRatio = Math.round((float) height / (float) reqHeight);
final int widthRatio = Math.round((float) width / (float) reqWidth);
inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio;
}
final float totalPixels = width * height;
final float totalReqPixelsCap = reqWidth * reqHeight * 2;
while (totalPixels / (inSampleSize * inSampleSize) > totalReqPixelsCap) {
inSampleSize++;
}

return inSampleSize;
}

Android - Reduce image file size

Using Bitmap.compress() you just specify compression algorithm and by the way compression operation takes rather big amount of time. If you need to play with sizes for reducing memory allocation for your image, you exactly need to use scaling of your image using Bitmap.Options, computing bitmap bounds at first and then decoding it to your specified size.

The best sample that I found on StackOverflow is this one.

Android how to reduce image size without loosing quality

You can do this by using Bitmap.compress() method. Here is a sample code which shows how you can achieve the same:

Code to scale Image as Aspect ratio:

Bitmap bitmapImage = BitmapFactory.decodeFile("Your path");
int nh = (int) ( bitmapImage.getHeight() * (512.0 / bitmapImage.getWidth()) );
Bitmap scaled = Bitmap.createScaledBitmap(bitmapImage, 512, nh, true);
your_imageview.setImageBitmap(scaled);

Compress your image without losing quality like in Whatsapp:

    public String compressImage(String imageUri) {

String filePath = getRealPathFromURI(imageUri);
Bitmap scaledBitmap = null;

BitmapFactory.Options options = new BitmapFactory.Options();

// by setting this field as true, the actual bitmap pixels are not loaded in the memory. Just the bounds are loaded. If
// you try the use the bitmap here, you will get null.
options.inJustDecodeBounds = true;
Bitmap bmp = BitmapFactory.decodeFile(filePath, options);

int actualHeight = options.outHeight;
int actualWidth = options.outWidth;

// max Height and width values of the compressed image is taken as 816x612

float maxHeight = 816.0f;
float maxWidth = 612.0f;
float imgRatio = actualWidth / actualHeight;
float maxRatio = maxWidth / maxHeight;

// width and height values are set maintaining the aspect ratio of the image

if (actualHeight > maxHeight || actualWidth > maxWidth) {
if (imgRatio < maxRatio) {
imgRatio = maxHeight / actualHeight;
actualWidth = (int) (imgRatio * actualWidth);
actualHeight = (int) maxHeight;
} else if (imgRatio > maxRatio) {
imgRatio = maxWidth / actualWidth;
actualHeight = (int) (imgRatio * actualHeight);
actualWidth = (int) maxWidth;
} else {
actualHeight = (int) maxHeight;
actualWidth = (int) maxWidth;

}
}

// setting inSampleSize value allows to load a scaled down version of the original image

options.inSampleSize = calculateInSampleSize(options, actualWidth, actualHeight);

// inJustDecodeBounds set to false to load the actual bitmap
options.inJustDecodeBounds = false;

// this options allow android to claim the bitmap memory if it runs low on memory
options.inPurgeable = true;
options.inInputShareable = true;
options.inTempStorage = new byte[16 * 1024];

try {
// load the bitmap from its path
bmp = BitmapFactory.decodeFile(filePath, options);
} catch (OutOfMemoryError exception) {
exception.printStackTrace();

}
try {
scaledBitmap = Bitmap.createBitmap(actualWidth, actualHeight, Bitmap.Config.ARGB_8888);
} catch (OutOfMemoryError exception) {
exception.printStackTrace();
}

float ratioX = actualWidth / (float) options.outWidth;
float ratioY = actualHeight / (float) options.outHeight;
float middleX = actualWidth / 2.0f;
float middleY = actualHeight / 2.0f;

Matrix scaleMatrix = new Matrix();
scaleMatrix.setScale(ratioX, ratioY, middleX, middleY);

Canvas canvas = new Canvas(scaledBitmap);
canvas.setMatrix(scaleMatrix);
canvas.drawBitmap(bmp, middleX - bmp.getWidth() / 2, middleY - bmp.getHeight() / 2, new Paint(Paint.FILTER_BITMAP_FLAG));

// check the rotation of the image and display it properly
ExifInterface exif;
try {
exif = new ExifInterface(filePath);

int orientation = exif.getAttributeInt(
ExifInterface.TAG_ORIENTATION, 0);
Log.d("EXIF", "Exif: " + orientation);
Matrix matrix = new Matrix();
if (orientation == 6) {
matrix.postRotate(90);
Log.d("EXIF", "Exif: " + orientation);
} else if (orientation == 3) {
matrix.postRotate(180);
Log.d("EXIF", "Exif: " + orientation);
} else if (orientation == 8) {
matrix.postRotate(270);
Log.d("EXIF", "Exif: " + orientation);
}
scaledBitmap = Bitmap.createBitmap(scaledBitmap, 0, 0,
scaledBitmap.getWidth(), scaledBitmap.getHeight(), matrix,
true);
} catch (IOException e) {
e.printStackTrace();
}

FileOutputStream out = null;
String filename = getFilename();
try {
out = new FileOutputStream(filename);

// write the compressed bitmap at the destination specified by filename.
scaledBitmap.compress(Bitmap.CompressFormat.JPEG, 80, out);

} catch (FileNotFoundException e) {
e.printStackTrace();
}

return filename;

}

public String getFilename() {
File file = new File(Environment.getExternalStorageDirectory().getPath(), "MyFolder/Images");
if (!file.exists()) {
file.mkdirs();
}
String uriSting = (file.getAbsolutePath() + "/" + System.currentTimeMillis() + ".jpg");
return uriSting;

}

private String getRealPathFromURI(String contentURI) {
Uri contentUri = Uri.parse(contentURI);
Cursor cursor = getContentResolver().query(contentUri, null, null, null, null);
if (cursor == null) {
return contentUri.getPath();
} else {
cursor.moveToFirst();
int index = cursor.getColumnIndex(MediaStore.Images.ImageColumns.DATA);
return cursor.getString(index);
}
}

public int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) {
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;

if (height > reqHeight || width > reqWidth) {
final int heightRatio = Math.round((float) height / (float) reqHeight);
final int widthRatio = Math.round((float) width / (float) reqWidth);
inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio;
}
final float totalPixels = width * height;
final float totalReqPixelsCap = reqWidth * reqHeight * 2;
while (totalPixels / (inSampleSize * inSampleSize) > totalReqPixelsCap) {
inSampleSize++;
}

return inSampleSize;
}

Also, do check this one as well. And refer this one as well for server uploads, hope it helps!

How to compress image size?

You can create bitmap with captured image as below:

Bitmap bitmap = Bitmap.createScaledBitmap(capturedImage, width, height, true);

Here you can specify width and height of the bitmap that you want to set to your ImageView. The height and width you can set according to the screen dpi of the device also, by reading the screen dpi of different devices programmatically.



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