Android: Accessing Assets Folder SQLite Database File with .Sqlite Extension

how to put database and read database from assets folder android which are created and exported in sqllite


public class DataBaseHelper extends SQLiteOpenHelper {
private SQLiteDatabase myDataBase;
private final Context myContext;
private static final String DATABASE_NAME = "YOURDBNAME";
public final static String DATABASE_PATH = "/data/data/com.your.packagename/databases/";
public static final int DATABASE_VERSION = 1;
public DataBaseHelper(Context context) {
super(context, DATABASE_NAME, null, DATABASE_VERSION);
this.myContext = context;

}




//Create a empty database on the system
public void createDatabase() throws IOException
{

boolean dbExist = checkDataBase();

if(dbExist)
{
Log.v("DB Exists", "db exists");
// By calling this method here onUpgrade will be called on a
// writeable database, but only if the version number has been
// bumped
//onUpgrade(myDataBase, DATABASE_VERSION_old, DATABASE_VERSION);
}

boolean dbExist1 = checkDataBase();
if(!dbExist1)
{
this.getReadableDatabase();
try
{
this.close();
copyDataBase();
}
catch (IOException e)
{
throw new Error("Error copying database");
}
}

}
//Check database already exist or not
private boolean checkDataBase()
{
boolean checkDB = false;
try
{
String myPath = DATABASE_PATH + DATABASE_NAME;
File dbfile = new File(myPath);
checkDB = dbfile.exists();
}
catch(SQLiteException e)
{
}
return checkDB;
}
//Copies your database from your local assets-folder to the just created empty database in the system folder
private void copyDataBase() throws IOException
{

InputStream mInput = myContext.getAssets().open(DATABASE_NAME);
String outFileName = DATABASE_PATH + DATABASE_NAME;
OutputStream mOutput = new FileOutputStream(outFileName);
byte[] mBuffer = new byte[2024];
int mLength;
while ((mLength = mInput.read(mBuffer)) > 0) {
mOutput.write(mBuffer, 0, mLength);
}
mOutput.flush();
mOutput.close();
mInput.close();
}
//delete database
public void db_delete()
{
File file = new File(DATABASE_PATH + DATABASE_NAME);
if(file.exists())
{
file.delete();
System.out.println("delete database file.");
}
}
//Open database
public void openDatabase() throws SQLException
{
String myPath = DATABASE_PATH + DATABASE_NAME;
myDataBase = SQLiteDatabase.openDatabase(myPath, null, SQLiteDatabase.OPEN_READWRITE);
}

public synchronized void closeDataBase()throws SQLException
{
if(myDataBase != null)
myDataBase.close();
super.close();
}
@Override
public void onCreate(SQLiteDatabase db) {
// TODO Auto-generated method stub

}

@Override
public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) {
if (newVersion > oldVersion)
{
Log.v("Database Upgrade", "Database version higher than old.");
db_delete();
}

}

}

And to implement it

DataBaseHelper dbhelper = new DataBaseHelper(getApplicationContext());

db = dbhelper.getWritableDatabase();

For that:

Cursor cur;
cur_Herbs = db.rawQuery("select * from TABLENAME where name like '"
+ edit_text_name.gettext.tostring() + "'", null);

if (cur.moveToFirst()) {
do {
int name = cur.getColumnIndex("name");
int pwd= cur.getColumnIndex("pwd");
str_name = cur.getString(name).toString();
str_pwd= cur.getString(ped).toString();
if(str_name.equals(edittext_uname.gettext.tostring()and str_pwd.equals(edittext_pwd.gettext.tostring()))
{

//code for if loginn
}
} while (cur_Herbs.moveToNext());


}

Copying SQLite database from assets folder issue

The solution to my problem is this:

Since Android Studio uses the new Gradle-based build system, you should be putting assets/ inside of the source sets example myproject/src/main/assets/.

I created my own assets folder and put it where Eclipse usually puts it... which caused all these problems for me.



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