What's The How to Access a Swift Package Item from Objective-C

Objective-C accessing Swift Package functions

You declared

public func sayHello() {
print(text)
}

That makes the method sayHello public across module, but it does not expose it to Objective-C. Instead:

@objc public func sayHello() {
print(text)
}

I added Objective-C files to Swift package via modulemap file, but implementation wasn't connected

You don't need to use systemLibrary target with a modulemap file for your own ObjC source files because usually it's used as wrapper to available C system libraries such as sqlite3, curl etc. and the modulemap file can be created for your target automatically by XCode.

So you can use simple target:

...
targets: [
...
.target(name: "DataDeflate", path: "Sources/ObjC/DataDeflate"),
]
...

Next you should organise your files inside DataDeflate folder next way:

- Package.swift
+ Sources
+ ObjC
+ DataDeflate
+ include
- DataDeflate.h
- NSData+Deflate.h
- NSData+Deflate.m
...

Where include subfolder must contain <YourTargetName>.h (DataDeflate.h) file and all other public headers to include.

How to use a swift module in an objective-c module with SwiftPM?

Right now it's not possible to import Swift module in C module, it only works another way around, import C into Swift.

You can find detailed information at SwiftPM - C language targets

Accessing Swift Extension From Objective-C

It is easy enough using simply a Dictionary

 20> extension Dictionary {
21. func toJSONString () -> String { return "my dictionary" }
22. }
23> ["a": 1, "b": 2].toJSONString()
$R10: String = "my dictionary"

The Apple documentation does not mention using extensions on Objective-C classes.

How do I call Objective-C code from Swift?

Using Objective-C Classes in Swift

If you have an existing class that you'd like to use, perform Step 2 and then skip to Step 5. (For some cases, I had to add an explicit #import <Foundation/Foundation.h to an older Objective-C File.)

Step 1: Add Objective-C Implementation -- .m

Add a .m file to your class, and name it CustomObject.m.

Step 2: Add Bridging Header

When adding your .m file, you'll likely be hit with a prompt that looks like this:

A macOS sheet-style dialog from Xcode asking if you would "like to configure an Objective-C bridging header"

Click Yes!

If you did not see the prompt, or accidentally deleted your bridging header, add a new .h file to your project and name it <#YourProjectName#>-Bridging-Header.h.

In some situations, particularly when working with Objective-C frameworks, you don't add an Objective-C class explicitly and Xcode can't find the linker. In this case, create your .h file named as mentioned above, then make sure you link its path in your target's project settings like so:

An animation demonstrating the above paragraph

Note:

It's best practice to link your project using the $(SRCROOT) macro so that if you move your project, or work on it with others using a remote repository, it will still work. $(SRCROOT) can be thought of as the directory that contains your .xcodeproj file. It might look like this:

$(SRCROOT)/Folder/Folder/<#YourProjectName#>-Bridging-Header.h

Step 3: Add Objective-C Header -- .h

Add another .h file and name it CustomObject.h.

Step 4: Build your Objective-C Class

In CustomObject.h

#import <Foundation/Foundation.h>

@interface CustomObject : NSObject

@property (strong, nonatomic) id someProperty;

- (void) someMethod;

@end

In CustomObject.m

#import "CustomObject.h"

@implementation CustomObject

- (void) someMethod {
NSLog(@"SomeMethod Ran");
}

@end

Step 5: Add Class to Bridging-Header

In YourProject-Bridging-Header.h:

#import "CustomObject.h"

Step 6: Use your Object

In SomeSwiftFile.swift:

var instanceOfCustomObject = CustomObject()
instanceOfCustomObject.someProperty = "Hello World"
print(instanceOfCustomObject.someProperty)
instanceOfCustomObject.someMethod()

There is no need to import explicitly; that's what the bridging header is for.

Using Swift Classes in Objective-C

Step 1: Create New Swift Class

Add a .swift file to your project, and name it MySwiftObject.swift.

In MySwiftObject.swift:

import Foundation

@objc(MySwiftObject)
class MySwiftObject : NSObject {

@objc
var someProperty: AnyObject = "Some Initializer Val" as NSString

init() {}

@objc
func someFunction(someArg: Any) -> NSString {
return "You sent me \(someArg)"
}
}

Step 2: Import Swift Files to ObjC Class

In SomeRandomClass.m:

#import "<#YourProjectName#>-Swift.h"

The file:<#YourProjectName#>-Swift.h should already be created automatically in your project, even if you can not see it.

Step 3: Use your class

MySwiftObject * myOb = [MySwiftObject new];
NSLog(@"MyOb.someProperty: %@", myOb.someProperty);
myOb.someProperty = @"Hello World";
NSLog(@"MyOb.someProperty: %@", myOb.someProperty);

NSString * retString = [myOb someFunctionWithSomeArg:@"Arg"];

NSLog(@"RetString: %@", retString);

Notes:

  1. If Code Completion isn't behaving as you expect, try running a quick build with R to help Xcode find some of the Objective-C code from a Swift context and vice versa.

  2. If you add a .swift file to an older project and get the error dyld: Library not loaded: @rpath/libswift_stdlib_core.dylib, try completely restarting Xcode.

  3. While it was originally possible to use pure Swift classes (Not descendents of NSObject) which are visible to Objective-C by using the @objc prefix, this is no longer possible. Now, to be visible in Objective-C, the Swift object must either be a class conforming to NSObjectProtocol (easiest way to do this is to inherit from NSObject), or to be an enum marked @objc with a raw value of some integer type like Int. You may view the edit history for an example of Swift 1.x code using @objc without these restrictions.

Swift Package Manager fails to build Objective-C package when public headers use angle bracket () #imports

I had the same issue recently. The only way I found to work around this was to change the includes to standard user-style includes

#import "ORSSerialPacketDescriptor.h"

Of course, this breaks the header for Objective-C clients. But since Swift uses the module map, you can still use it from Swift code.



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