How to lock orientation of one view controller to portrait mode only in Swift
Things can get quite messy when you have a complicated view hierarchy, like having multiple navigation controllers and/or tab view controllers.
This implementation puts it on the individual view controllers to set when they would like to lock orientations, instead of relying on the App Delegate to find them by iterating through subviews.
Swift 3, 4, 5
In AppDelegate:
/// set orientations you want to be allowed in this property by default
var orientationLock = UIInterfaceOrientationMask.all
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
return self.orientationLock
}
In some other global struct or helper class, here I created AppUtility:
struct AppUtility {
static func lockOrientation(_ orientation: UIInterfaceOrientationMask) {
if let delegate = UIApplication.shared.delegate as? AppDelegate {
delegate.orientationLock = orientation
}
}
/// OPTIONAL Added method to adjust lock and rotate to the desired orientation
static func lockOrientation(_ orientation: UIInterfaceOrientationMask, andRotateTo rotateOrientation:UIInterfaceOrientation) {
self.lockOrientation(orientation)
UIDevice.current.setValue(rotateOrientation.rawValue, forKey: "orientation")
UINavigationController.attemptRotationToDeviceOrientation()
}
}
Then in the desired ViewController you want to lock orientations:
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
AppUtility.lockOrientation(.portrait)
// Or to rotate and lock
// AppUtility.lockOrientation(.portrait, andRotateTo: .portrait)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
// Don't forget to reset when view is being removed
AppUtility.lockOrientation(.all)
}
If iPad or Universal App
Make sure that "Requires full screen" is checked in Target Settings -> General -> Deployment Info. supportedInterfaceOrientationsFor
delegate will not get called if that is not checked.
Rotation only in one ViewController
This is for Swift 4 and Swift 5. You can use the follow code in your AppDelegate.swift :
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
guard let rootViewController = self.topViewControllerWithRootViewController(rootViewController: window?.rootViewController),
(rootViewController.responds(to: Selector(("canRotate")))) else {
// Only allow portrait (standard behaviour)
return .portrait;
}
// Unlock landscape view orientations for this view controller
return .allButUpsideDown;
}
private func topViewControllerWithRootViewController(rootViewController: UIViewController!) -> UIViewController? {
guard rootViewController != nil else { return nil }
guard !(rootViewController.isKind(of: (UITabBarController).self)) else{
return topViewControllerWithRootViewController(rootViewController: (rootViewController as! UITabBarController).selectedViewController)
}
guard !(rootViewController.isKind(of:(UINavigationController).self)) else{
return topViewControllerWithRootViewController(rootViewController: (rootViewController as! UINavigationController).visibleViewController)
}
guard !(rootViewController.presentedViewController != nil) else {
return topViewControllerWithRootViewController(rootViewController: rootViewController.presentedViewController)
}
return rootViewController
}
You can then make a custom UIViewController rotate by overriding shouldAutorotate
Force landscape mode in one ViewController using Swift
It may be useful for others, I found a way to force the view to launch in landscape mode:
Put this in the viewDidLoad():
let value = UIInterfaceOrientation.landscapeLeft.rawValue
UIDevice.current.setValue(value, forKey: "orientation")
and,
override var shouldAutorotate: Bool {
return true
}
Set Orientation For Only One View Controller iOS 13 Swift
You can force application to rotate orientation using below code,
UIDevice.current.setValue(.landscapeRight, forKey: "orientation")
Please implement below delegate method in AppDelegate and return landscape mask when you want application to rotate to landscape mode,
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask
Force landscape orientation in one View
I solved this by orientating on bmjohns answer on a similar question:
- Add some code in AppDelegate (this part i had already)
- Make a struct and func which does the job (small adjustments for XCode 11 and SwiftUI were needed)
- Execute the func onAppear of your View
Lock the orientation of the app in a specific View Controller in Swift
You can force orientation with few steps:
Firstly, In your AppDelegate
define a orientation property and conform supportedInterfaceOrientationsFor
var orientationLock = UIInterfaceOrientationMask.portrait
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
return self.orientationLock
}
Then declare utility struct to set orientation using KVO:
struct AppOrientationUtility {
static func lockOrientation(_ orientation: UIInterfaceOrientationMask) {
if let delegate = UIApplication.shared.delegate as? AppDelegate {
delegate.orientationLock = orientation
}
}
static func lockOrientation(_ orientation: UIInterfaceOrientationMask, andRotateTo rotateOrientation: UIInterfaceOrientation) {
self.lockOrientation(orientation)
UIDevice.current.setValue(rotateOrientation.rawValue, forKey: "orientation")
}
}
How to use:
//For portrait
AppOrientationUtility.lockOrientation(UIInterfaceOrientationMask.portrait, andRotateTo: UIInterfaceOrientation.portrait)
//For landscape
AppOrientationUtility.lockOrientation(UIInterfaceOrientationMask.landscapeRight, andRotateTo: UIInterfaceOrientation.landscapeRight)
iPhone - allow landscape orientation on just one viewcontroller
You can't support the landscape orientation only for one of the viewcontrollers if you use shouldAutorotateToInterfaceOrientation method of UIViewController.
You have only two choice whether all viewcontrollers support the landscape or no viewcontrollers support it.
If you want to support the landscape only for one, You need to detect device rotation and manually rotate views in the viewcontroller.
You can detect the device rotation by using Notification.
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(didRotate:)
name:UIDeviceOrientationDidChangeNotification
object:nil];
Then, you can rotate your views when you detect the device rotation.
- (void)didRotate:(NSNotification *)notification {
UIDeviceOrientation orientation = [[notification object] orientation];
if (orientation == UIDeviceOrientationLandscapeLeft) {
[xxxView setTransform:CGAffineTransformMakeRotation(M_PI / 2.0)];
} else if (orientation == UIDeviceOrientationLandscapeRight) {
[xxxView setTransform:CGAffineTransformMakeRotation(M_PI / -2.0)];
} else if (orientation == UIDeviceOrientationPortraitUpsideDown) {
[xxxView setTransform:CGAffineTransformMakeRotation(M_PI)];
} else if (orientation == UIDeviceOrientationPortrait) {
[xxxView setTransform:CGAffineTransformMakeRotation(0.0)];
}
}
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