How to Determine If a Variable Passed in Is Reference Type or Value Type

Value and Reference types confusion

This has nothing to do with the type of the field you are changing. What is relevant here is indeed just the kind of the parent type:

IntHolder first = new IntHolder();
IntHolder second = first;

Depending on the kind of IntHolder this has two different effects:

For value types (struct), this creates a copy. The data of the value type object lives with the object, so all of it is copied. It’s kind of equivalent to this:

IntHolder second = new IntHolder();
second.number = first.number;
// and all other fields (visible or not) are copied too

This means that an assignment to a field of the copied value type will overwrite that value without affecting the original object. It’s like how a local variable behaves:

var x = 5;
var y = 2;
y = 3; // this does not change x

However, when the type is a reference type, the assignment second = first just copies the reference. The underlying object where the values are kept are the same for both. So changes to either object affect the other—because there is no “other”: it’s the same object that’s just being referenced by two separate variables.


To answer the follow-up questions from the comment:

How do I need to imagine it that an int variable is a value type and string is a reference type? I mean, so the int variable directly contains the number and the string variable is just like a pointer to a storage location of the string object?

Yes, that’s exactly it. The value of a reference is basically just a pointer to the memory where the object actually is, while the value of a value type is the whole object itself.

That’s why e.g. having a value type as the parameter to a method means that when the method is called, the whole value type object is copied into the stack for the execution of the method.

A type being a value type does not mean that its members will all be value types too though. For example, the actually stored value of a string member inside a value type is still a reference to the string object. Similarly, the actual memory for a reference type will contain the actual value for value types, and references to other memory locations for reference types.

If the parent type always matter more than the objects types, what can I use the type of int and string for?

There is nothing that matters more than another. An object being a value or a reference type has only implications on how that object is stored. For members of the object, this is evaluated completely separately.

Is it possible if you just have one class and a bunch of variables to set some of them just as a reference to another variable, for example int variables.

You cannot have a reference pointer for a value type, like you could have in C, no. But you can have references to fields which allow you to mutate the value of fields that are of a value type. For example:

class Test
{
private int field;

public void ShowExample()
{
// set the value
field = 12;

// call the method and pass *a reference* to the field
// note the special syntax
MutateField(ref field);

// the field, which is a value type, was mutated because it was passed as a reference
Console.WriteLine(field == 4);
}

private static void MutateField(ref int value)
{
value = 4;
}
}

How to Find the Object is a Value Type OR Reference Types in C#

You can use properties IsValueType and IsClass on Type:

if(param.GetType().IsValueType)
{
// param is value type
}
else if(param.GetType().IsClass)
{
// param is reference type
}

Difference between passing a reference type and a value type as argument to a method

Beside Reference Type and Value Type, there are Mutable Type and Immutable Type.

Immutable means that object cannot and will not be changed after initialization. As a result, your statement only produces new string but does not modify original string.

s += "Hi";

The hello string object remains hello. Change is that s is assigned with a new object helloHi.


You are unfortunate enough using string as an example.

Try to use mutable types like StringBuilder in your example.

public class C
{
public static void Main(string[] args)
{
StringBuilder s = new StringBuilder("hello");
StringBuilder w = Changestring(s);
StringBuilder x = s;
}

private static StringBuilder Changestring(StringBuilder s)
{
s.Append("Hi");
return s;
}
}

What are the differences between value types and reference types in C#?

Please read: The stack is an implementation detail, and don't ever again repeat the canard that stack allocation is what differentiates value types from reference types in .NET. The CLR may choose to allocate a variable anywhere it wants to.

The most important difference is in the assignment semantics. When you assign a value type to a variable (or pass it to a method as an argument), all of the data is copied. When you assign a reference type, only a reference is copied - both references point to the same object instance in memory.

C# pass by value vs. pass by reference

Re: OP's Assertion

It is universally acknowledged (in C# at least) that when you pass by reference, the method contains a reference to the object being manipulated, whereas when you pass by value, the method copies the value being manipulated ...

TL;DR

There's more to it than that. Unless you pass variables with the ref or out keywords, C# passes variables to methods by value, irrespective of whether the variable is a value type or a reference type.

  • If passed by reference, then the called function may change the variable's address at the call-site (i.e. change the original calling function's variable's assignment).

  • If a variable is passed by value:

    • if the called function re-assigns the variable, this change is local to the called function only, and will not affect the original variable in the calling function
    • however, if changes are made to the variable's fields or properties by the called function, it will depend on whether the variable is a value type or a reference type in order to determine whether the calling function will observe the changes made to this variable.

Since this is all rather complicated, I would recommend avoiding passing by reference if possible (instead, if you need to return multiple values from a function, use a composite class, struct, or Tuples as a return type instead of using the ref or out keywords on parameters)

Also, when passing reference types around, a lot of bugs can be avoided by not changing (mutating) fields and properties of an object passed into a method (for example, use C#'s immutable properties to prevent changes to properties, and strive to assign properties only once, during construction).

In Detail

The problem is that there are two distinct concepts:

  • Value Types (e.g. int) vs Reference Types (e.g. string, or custom classes)
  • Passing by Value (default behaviour) vs Passing by Reference(ref, out)

Unless you explicitly pass (any) variable by reference, by using the out or ref keywords, parameters are passed by value in C#, irrespective of whether the variable is a value type or reference type.

When passing value types (such as int, float or structs like DateTime) by value (i.e. without out or ref), the called function gets a copy of the entire value type (via the stack).

Any change to the value type, and any changes to any properties / fields of the copy will be lost when the called function is exited.

However, when passing reference types (e.g. custom classes like your MyPoint class) by value, it is the reference to the same, shared object instance which is copied and passed on the stack.

This means that:

  • If the passed object has mutable (settable) fields and properties, any changes to those fields or properties of the shared object are permanent (i.e. any changes to x or y are seen by anyone observing the object)
  • However, during method calls, the reference itself is still copied (passed by value), so if the parameter variable is reassigned, this change is made only to the local copy of the reference, so the change will not be seen by the caller. This is why your code doesn't work as expected

What happens here:

void Replace<T>(T a, T b) // Both a and b are passed by value
{
a = b; // reassignment is localized to method `Replace`
}

for reference types T, means that the local variable (stack) reference to the object a is reassigned to the local stack reference b. This reassign is local to this function only - as soon as scope leaves this function, the re-assignment is lost.

If you really want to replace the caller's references, you'll need to change the signature like so:

void Replace<T>(ref T a, T b) // a is passed by reference
{
a = b; // a is reassigned, and is also visible to the calling function
}

This changes the call to call by reference - in effect we are passing the address of the caller's variable to the function, which then allows the called method to alter the calling method's variable.

However, nowadays:

  • Passing by reference is generally regarded as a bad idea - instead, we should either pass return data in the return value, and if there is more than one variable to be returned, then use a Tuple or a custom class or struct which contains all such return variables.
  • Changing ('mutating') a shared value (and even reference) variable in a called method is frowned upon, especially by the Functional Programming community, as this can lead to tricky bugs, especially when using multiple threads. Instead, give preference to immutable variables, or if mutation is required, then consider changing a (potentially deep) copy of the variable. You might find topics around 'pure functions' and 'const correctness' interesting further reading.

Edit

These two diagrams may help with the explanation.

Pass by value (reference types):

In your first instance (Replace<T>(T a,T b)), a and b are passed by value. For reference types, this means the references are copied onto the stack and passed to the called function.

Sample Image

  1. Your initial code (I've called this main) allocates two MyPoint objects on the managed heap (I've called these point1 and point2), and then assigns two local variable references a and b, to reference the points, respectively (the light blue arrows):
MyPoint a = new MyPoint { x = 1, y = 2 }; // point1
MyPoint b = new MyPoint { x = 3, y = 4 }; // point2

  1. The call to Replace<Point>(a, b) then pushes a copy of the two references onto the stack (the red arrows). Method Replace sees these as the two parameters also named a and b, which still point to point1 and point2, respectively (the orange arrows).

  2. The assignment, a = b; then changes the Replace methods' a local variable such that a now points to the same object as referenced by b (i.e. point2). However, note that this change is only to Replace's local (stack) variables, and this change will only affect subsequent code in Replace (the dark blue line). It does NOT affect the calling function's variable references in any way, NOR does this change the point1 and point2 objects on the heap at all.

Pass by reference:

If however we we change the call to Replace<T>(ref T a, T b) and then change main to pass a by reference, i.e. Replace(ref a, b):

Sample Image

  1. As before, two point objects allocated on the heap.

  2. Now, when Replace(ref a, b) is called, while mains reference b (pointing to point2) is still copied during the call, a is now passed by reference, meaning that the "address" to main's a variable is passed to Replace.

  3. Now when the assignment a = b is made ...

  4. It is the the calling function, main's a variable reference which is now updated to reference point2. The change made by the re-assignment to a is now seen by both main and Replace. There are now no references to point1

Changes to (heap allocated) object instances are seen by all code referencing the object

In both scenarios above, no changes were actually made to the heap objects, point1 and point2, it was only local variable references which were passed and re-assigned.

However, if any changes were actually made to the heap objects point1 and point2, then all variable references to these objects would see these changes.

So, for example:

void main()
{
MyPoint a = new MyPoint { x = 1, y = 2 }; // point1
MyPoint b = new MyPoint { x = 3, y = 4 }; // point2

// Passed by value, but the properties x and y are being changed
DoSomething(a, b);

// a and b have been changed!
Assert.AreEqual(53, a.x);
Assert.AreEqual(21, b.y);
}

public void DoSomething(MyPoint a, MyPoint b)
{
a.x = 53;
b.y = 21;
}

Now, when execution returns to main, all references to point1 and point2, including main's variables a and b, which will now 'see' the changes when they next read the values for x and y of the points. You will also note that the variables a and b were still passed by value to DoSomething.

Changes to value types affect the local copy only

Value types (primitives like System.Int32, System.Double) and structs (like System.DateTime, or your own structs) are allocated on the stack, not the heap, and are copied verbatim onto the stack when passed into a call. This leads to a major difference in behaviour, since changes made by the called function to a value type field or property will only be observed locally by the called function, because it only will be mutating the local copy of the value type.

e.g. Consider the following code with an instance of the mutable struct, System.Drawing.Rectangle

public void SomeFunc(System.Drawing.Rectangle aRectangle)
{
// Only the local SomeFunc copy of aRectangle is changed:
aRectangle.X = 99;
// Passes - the changes last for the scope of the copied variable
Assert.AreEqual(99, aRectangle.X);
} // The copy aRectangle will be lost when the stack is popped.

// Which when called:
var myRectangle = new System.Drawing.Rectangle(10, 10, 20, 20);
// A copy of `myRectangle` is passed on the stack
SomeFunc(myRectangle);
// Test passes - the caller's struct has NOT been modified
Assert.AreEqual(10, myRectangle.X);

The above can be quite confusing and highlights why it is good practice to create your own custom structs as immutable.

The ref keyword works similarly to allow value type variables to be passed by reference, viz that the 'address' of the caller's value type variable is passed onto the stack, and assignment of the caller's assigned variable is now directly possible.



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