Generating Resource_Bundle_Accessor, Type 'Bundle' Has No Member 'Module'

Generating resource_bundle_accessor, Type 'Bundle' has no member 'module'

SPM generates the resource_bundle_accessor only if the corresponding target contains resources as the argument like:

    .target(
name: "ChenzookKit",
dependencies: ["Apollo"],
resources: [.process("Resources")] // <- `copy` or `process` doesn't really matter
),

Also, note that it should be a valid resource path.

AND❗️

The project MUST actaully contains Resources inside the target's Directory!

Example

AND❗️❗️

Don't forget to build (cmd+b) the code to make the .module be created!

Swift Package Manager - Type 'Bundle' has no member “module” error

Besides all errors in the test file, the only issue remains is that module is not an optional. To fix that, just change this:

public let unimodURL = Bundle.module?.url(forResource: "unimod", withExtension: "XML")

to:

public let unimodURL = Bundle.module.url(forResource: "unimod", withExtension: "xml")


Update:

If you use .xcodeproj file, you will continue seeing this error. You should consider opening it with the package.swift or import it as a package (instead of converting it to a project)!

by the way, here is the generated file, so you can add it as a development asset when you are working with the xcodeproject:

import class Foundation.Bundle

private class BundleFinder {}

extension Foundation.Bundle {
/// Returns the resource bundle associated with the current Swift module.
static var module: Bundle = {
let bundleName = "BioSwift_BioSwift"

let candidates = [
// Bundle should be present here when the package is linked into an App.
Bundle.main.resourceURL,

// Bundle should be present here when the package is linked into a framework.
Bundle(for: BundleFinder.self).resourceURL,

// For command-line tools.
Bundle.main.bundleURL,
]

for candidate in candidates {
let bundlePath = candidate?.appendingPathComponent(bundleName + ".bundle")
if let bundle = bundlePath.flatMap(Bundle.init(url:)) {
return bundle
}
}
fatalError("unable to find bundle named BioSwift_BioSwift")
}()
}

Xcode unittest build failed with error Undefined symbols for architecture x86_64

According to this link, I need to set Bundle Loader with below content in unittest target Build Settings

$(BUILT_PRODUCTS_DIR)/MyExistingApp.app/MyExistingApp

Why can't code inside unit tests find bundle resources?

When the unit test harness runs your code, your unit test bundle is NOT the main bundle.

Even though you are running tests, not your application, your application bundle is still the main bundle. (Presumably, this prevents the code you are testing from searching the wrong bundle.) Thus, if you add a resource file to the unit test bundle, you won't find it if search the main bundle. If you replace the above line with:

NSBundle *bundle = [NSBundle bundleForClass:[self class]];
NSString *path = [bundle pathForResource:@"foo" ofType:@"txt"];

Then your code will search the bundle that your unit test class is in, and everything will be fine.



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