How do you access multiple channels in AVAudioEngine playback?
Install your tap on the playerNode
and don't bother specifying the format:
playerNode.installTap(
onBus: 0,
bufferSize: 1024,
format: nil
) { buffer, time in
// 6 channel buffer
for channel in 0..<buffer.format.channelCount {
}
}
Removing audio channels from audio file swift
I didn't find any good way for this but how I achieved this is by converting audio to wav file then I separate each channel sample, combined only data of the channels I required and then convert that file multichannel wav file.
I used the guidance form the link http://soundfile.sapp.org/doc/WaveFormat/ for identifying wave file header and separating each channel sample.
then I converted the multichannel wav file to mono channel using AVAssetReader and AVAssetWriter.
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