It Is More Efficient to Use If-Return-Return or If-Else-Return

It is more efficient to use if-return-return or if-else-return?

Since the return statement terminates the execution of the current function, the two forms are equivalent (although the second one is arguably more readable than the first).

The efficiency of both forms is comparable, the underlying machine code has to perform a jump if the if condition is false anyway.

Note that Python supports a syntax that allows you to use only one return statement in your case:

return A+1 if A > B else A-1

Java: if-return-if-return vs if-return-elseif-return

The generated byte code is identical for those two cases, so it's purely a matter of style.

I produced two methods e1 and e2 and both produced this byte code (read using javap -v):


public boolean e1(java.lang.Object);
Code:
Stack=2, Locals=2, Args_size=2
0: aload_0
1: aload_1
2: if_acmpne 7
5: iconst_1
6: ireturn
7: aload_1
8: ifnonnull 13
11: iconst_0
12: ireturn
13: aload_0
14: invokevirtual #25; //Method java/lang/Object.getClass:()Ljava/lang/Class;
17: aload_1
18: invokevirtual #25; //Method java/lang/Object.getClass:()Ljava/lang/Class;
21: if_acmpeq 26
24: iconst_0
25: ireturn

I left out the code I put after that to make it compile.

What would be more efficient in java? If-return-else or If-return?

No performance difference. The bytecode contains the same instructions, in the same order, operating on the same data.

   L0
LINENUMBER 11 L0
ICONST_1
ISTORE 0
L1
LINENUMBER 12 L1
ILOAD 0
IFEQ L2
L3
LINENUMBER 13 L3
GETSTATIC p/A.something : Ljava/lang/Object;
ARETURN
L2
LINENUMBER 15 L2
FRAME APPEND [I]
INVOKESTATIC p/A.dosomething()V
L4
LINENUMBER 17 L4
ACONST_NULL
ARETURN
L5
LOCALVARIABLE condition Z L1 L5 0
MAXSTACK = 1
MAXLOCALS = 1

vs.

   L0
LINENUMBER 7 L0
ICONST_1
ISTORE 0
L1
LINENUMBER 8 L1
ILOAD 0
IFEQ L2
L3
LINENUMBER 9 L3
GETSTATIC p/B.something : Ljava/lang/Object;
ARETURN
L2
LINENUMBER 11 L2
FRAME APPEND [I]
INVOKESTATIC p/B.dosomething()V
L4
LINENUMBER 12 L4
ACONST_NULL
ARETURN
L5
LOCALVARIABLE condition Z L1 L5 0
MAXSTACK = 1
MAXLOCALS = 1

public class A {
static Object something = new Object();
public static void main(String[] args) {
test();
}
private static Object test() {
boolean condition = true;
if (condition) {
return something;
} else {
dosomething();
}
return null;
}
private static void dosomething() {}
}

vs.

public class B {
static Object something = new Object();
public static void main(String[] args) {
test();
}
private static Object test() {
boolean condition = true;
if (condition) {
return something;
}
dosomething();
return null;
}
private static void dosomething() {}
}

C# better if/return or if/return/else?

I think the example you have given is just for demonstrations purposes. However, in general, it's just a matter of readability, there is no performance difference as compiler does the optimizations. Personnally I prefer the way you have done it by returning. If you have a longer logic it's more readable to understand certain invalid scenarios. And also cleaner than nested if/else blocks. Just my opinion.

In C, which is faster: if with returns, or else if with returns?

It makes no difference, and this is a needless attempt at micro-optimization.

What's faster ? if()return;else return; OR if()return; return;

Just:

return !false;

So in real-life example

return !$this->isSth();

// Not

if ($this->isSth) {
return false;
} else {
return true;
}

Performance isn't important here - every solution is extremely fast, there is no need for optimization. Remember the words of Donald Knuth:

Premature optimization is the root of all evil

If statement vs if-else statement, which is faster?

TL;DR: In unoptimized code, if without else seems irrelevantly more efficient but with even the most basic level of optimization enabled the code is basically rewritten to value = condition + 5.


I gave it a try and generated the assembly for the following code:

int ifonly(bool condition, int value)
{
value = 5;
if (condition) {
value = 6;
}
return value;
}

int ifelse(bool condition, int value)
{
if (condition) {
value = 6;
} else {
value = 5;
}
return value;
}

On gcc 6.3 with optimizations disabled (-O0), the relevant difference is:

 mov     DWORD PTR [rbp-8], 5
cmp BYTE PTR [rbp-4], 0
je .L2
mov DWORD PTR [rbp-8], 6
.L2:
mov eax, DWORD PTR [rbp-8]

for ifonly, while ifelse has

 cmp     BYTE PTR [rbp-4], 0
je .L5
mov DWORD PTR [rbp-8], 6
jmp .L6
.L5:
mov DWORD PTR [rbp-8], 5
.L6:
mov eax, DWORD PTR [rbp-8]

The latter looks slightly less efficient because it has an extra jump but both have at least two and at most three assignments so unless you really need to squeeze every last drop of performance (hint: unless you are working on a space shuttle you don't, and even then you probably don't) the difference won't be noticeable.

However, even with the lowest optimization level (-O1) both functions reduce to the same:

test    dil, dil
setne al
movzx eax, al
add eax, 5

which is basically the equivalent of

return 5 + condition;

assuming condition is zero or one.
Higher optimization levels don't really change the output, except they manage to avoid the movzx by efficiently zeroing out the EAX register at the start.


Disclaimer: You probably shouldn't write 5 + condition yourself (even though the standard guarantees that converting true to an integer type gives 1) because your intent might not be immediately obvious to people reading your code (which may include your future self). The point of this code is to show that what the compiler produces in both cases is (practically) identical. Ciprian Tomoiaga states it quite well in the comments:

a human's job is to write code for humans and let the compiler write code for the machine.

Why we use if, else if instead of multiple if block if the body is a return statement

if-elseif-else statements stop doing comparisons as soon as it finds one that's true. if-if-if does every comparison. The first is more efficient.

Edit: It's been pointed out in comments that you do a return within each if block. In these cases, or in cases where control will leave the method (exceptions), there is no difference between doing multiple if statements and doing if-elseif-else statements.

However, it's best practice to use if-elseif-else anyhow. Suppose you change your code such that you don't do a return in every if block. Then, to remain efficient, you'd also have to change to an if-elseif-else idiom. Having it be if-elseif-else from the beginning saves you edits in the future, and is clearer to people reading your code (witness the misinterpretation I just gave you by doing a skim-over of your code!).

else vs return to use in a function to prematurely stop processing

I doubt the performance is going to be significantly different in either case. Like you I would tend to lean more toward the first method for readability.

In addition to the smaller indentation(which doesn't really matter much IMO), it precludes the necessity to read further for when your inputs == 0:
In the second method one might assume that there is additional processing after the if/else statement, whereas the first one makes it obvious that the method is complete upon that condition.

It really just comes down to personal preference though, you will see both methods used in practice.



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