Kinect for Xbox 360 Freezes and Disconnects from Usb After Running Processing Simpleopenni Depth Image Example

Kinect for Xbox 360 freezes and disconnects from USB after running Processing SimpleOpenNi depth image example

I had a similar problem and after I used Kinect With windows, I found that the problem was from the Kinect itself.

My XBOX 360 Kinect app stopped working when I moved it to Windows 8.1

I ended up downgrading back to Windows 7. Not sure what the real solution was, but spent an entire evening trying updates and nothing worked. Just as an FYI I am using an XBOX 360 Kinect and not the Windows version.

Kinect for XBox 360 and Kinect SDK 1.5

As Chris Ortner pointed out, the Kinect for Xbox sensor is compatible with Windows 7 for development purposes only - you need to have the SDK installed.

It might be worth checking to see if the SDK has installed properly.

In Device Manager you should see if it has the following:

  • Microsoft.Kinect

    • Microsoft Kinect Audio Array Control
    • Microsoft Kinect Camera
    • Microsoft Kinect Security Control

And:

  • Sound, video and game controllers

    • Kinect USB Audio

I have read that it is recommended that you do not have the sensor connected when installing the SDK. This is also implied by the msdn article setting up a kinect sensor. I have also read, although unable to provide a reference, having things like OpenNI or libfreenect may cause issues and should be uninstalled before installing the SDK. The link also provides other troubleshooting tips.

One last thing to check, ensure you are plugged into a USB 2.0 or USB 3.0 bus. It is one of the hardware requirements, and I am aware that one of the KinectSensor states is InsufficientBandwidth.

how to keep processing output window always on top

Try frame.setAlwaysOnTop(true);. It's from the Window Class, but processing's frame variable is an AWT Frame, which extends Window.

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