Why Don't Audio and Video Events Bubble

Why don't audio and video events bubble?

The reason why event bubbling exists is solve the ambiguous question of which element is the intended target of the event. So, if you click on a div, did you mean to click the div, or its parent? If the child doesn't have a click handler attached, then it checks the parent, and so on. I'm sure you know how that works.

The reason why audio events don't bubble is because they don't make sense on any other element. There's no ambiguity when you trigger a timeupdate on an audio element whether it's meant for the audio element itself or its parent div, so there's no need to bubble it.

You can read a fuller history of event bubbling here

Event delegation

Event delegation is still possible by utilizing the capturing phase of the event. Simply add true as the third argument for addEventListener which looks like this:

document.addEventListener('play', function(e){
//e.target: audio/video element
}, true);

Note, that this event doesn't bubble, but goes down the DOM-tree and can't be stopped with stopPropagation.

In case you want to use this with the jQuery's .on/.off methods (for example to have namespacing and other jQuery event extensions). The following function, taken form the webshim library, should become usefull:

$.createEventCapturing = (function () {
var special = $.event.special;
return function (names) {
if (!document.addEventListener) {
return;
}
if (typeof names == 'string') {
names = [names];
}
$.each(names, function (i, name) {
var handler = function (e) {
e = $.event.fix(e);

return $.event.dispatch.call(this, e);
};
special[name] = special[name] || {};
if (special[name].setup || special[name].teardown) {
return;
}
$.extend(special[name], {
setup: function () {
this.addEventListener(name, handler, true);
},
teardown: function () {
this.removeEventListener(name, handler, true);
}
});
});
};
})();

Usage:

$.createEventCapturing(['play', 'pause']);

$(document).on('play', function(e){
$('audio, video').not(e.target).each(function(){
this.pause();
});
});

JS Events that don't bubble (progress, loadedmetadata, etc)

  1. You can test it...
  2. readonly attribute boolean bubbles; check this property of the event.

bubbles of type boolean, readonly

Used to indicate whether or not an event is a bubbling event. If the event can bubble the value is true, else the value is false.

w3 source not w3School... :)

Audio event does not trigger jQuery on play event

Apparently media events( those specifically belonging to audio or video like play, pause, timeupdate, etc) do not get bubbled. you can find the explanation for that in the answer to this question.

So using their solution, I captured the play event,

jQuery.createEventCapturing(['play']);  
jQuery('body').on('play', 'audio', function(){... // now this would work.

JS Bin demo

the code for event capturing( taken from the other SO answer):

    jQuery.createEventCapturing = (function () {
var special = jQuery.event.special;
return function (names) {
if (!document.addEventListener) {
return;
}
if (typeof names == 'string') {
names = [names];
}
jQuery.each(names, function (i, name) {
var handler = function (e) {
e = jQuery.event.fix(e);

return jQuery.event.dispatch.call(this, e);
};
special[name] = special[name] || {};
if (special[name].setup || special[name].teardown) {
return;
}
jQuery.extend(special[name], {
setup: function () {
this.addEventListener(name, handler, true);
},
teardown: function () {
this.removeEventListener(name, handler, true);
}
});
});
};
})();

Catching all audio end events from dynamic content in jquery

Try this:

$('audio').on('ended', function (e) {
alert('done');
var endedTag=e.target; //this gives the ended audio, so you can find the next one and play it.
});

Note that when you create a new audio dynamically, you should assign the events. A quick and dirty solution would be:

function bindEvents(){
$('audio').off('ended').on('ended', function (e) {
alert('done');
var endedTag=e.target; //this gives the ended audio, so you can find the next one and play it.
});
}

and run bindEvents whenever you create/delete an audio element.

html5 audio bind timeupdate before element exists

Apparently media events( those specifically belonging to audio or video like play, pause, timeupdate, etc) do not get bubbled. you can find the explanation for that in the answer to this question.

So using their solution, I captured the timeupdate event,

$.createEventCapturing(['timeupdate']);  
$('body').on('timeupdate', '.audioPlayerJS audio', updateTime); // now this would work.

JSFiddle demo

the code for event capturing( taken from the other SO answer):

$.createEventCapturing = (function () {
var special = $.event.special;
return function (names) {
if (!document.addEventListener) {
return;
}
if (typeof names == 'string') {
names = [names];
}
$.each(names, function (i, name) {
var handler = function (e) {
e = $.event.fix(e);
return $.event.dispatch.call(this, e);
};
special[name] = special[name] || {};
if (special[name].setup || special[name].teardown) {
return;
}
$.extend(special[name], {
setup: function () {
this.addEventListener(name, handler, true);
},
teardown: function () {
this.removeEventListener(name, handler, true);
}
});
});
};
})();


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